Making combat arms simple hack
So i was skimming through the threads and i stumbled across this thread with combat arms addresses
Original thread: http://www.mpgh.net/forum/207-combat...ll-dumped.html
Here are the addresses that were on that thread:
Now my real problem is i am new to coding and i need a tutorial to get me started because i am trying to release a combat arms hack. So if you have any links to any previous threads that you think will help me with my project PLEASE post it below. Thanks <3
CREDITS: @experthack
Original thread: http://www.mpgh.net/forum/207-combat...ll-dumped.html
Here are the addresses that were on that thread:
Code:
******************************************* ***** ExperTHack Logger ***** ***** Version : 2.0 ***** ******************************************* #define GameStatus 0x377E23D0 //Correct #define LTClientEXE 0x00490520 #define LTClientDLL 0x377C9B80 #define WeaponMgr 0x37833CF4 #define GameClientShell 0x3780A2BC #define PlayerByIndex 0x37199130 #define PlayerMgr 0x3780A31C #define PlayerStatus 0x377E8984 #define ClientInfoMgr 0x377E929C #define LocalPlayer 0x37199BA0 #define SuperBullets 0x37452656 //Bytes : \x0F\x94\xC0 #define RemoteKill1 0x374584B1 //Bytes : \x8B\x51\x64\xFF\xD2 #define RemoteKill2 0x374584B2 #define RemoteKill3 0x37458831 #define RemoteKill4 0x37458832 //Bytes : \x8B\x51\x64\xFF\xD2 #define WeaponRange1 0x37458389 //Bytes : \x8B\x80\xD0\x02\x00\x00 #define WeaponRange2 0x37458709 //Bytes : \x8B\x80\xD0\x02\x00\x00 #define NoRecoil 0x373638C0 //Bytes : \xD9\x44\x24\x14 #define RapidFire 0x37458E6A //Bytes : \x74\x3E #define LTCSBase 0x377C9B68 #define DeviceGame 0x008795D8 #define Intersect 0x00476CE0 #define DrawPrimitive 0x0076D4A0
CREDITS: @experthack


