Half recoil hack
I was tinkering the code with trial and error and found out that we could make half-recoil hack. This one gives no 28_3 error.
So when you loop through the weapon just modify these two and comment out other things (PertubMin, PertubMax...) alone.
*(float*) ( WeaponHooked + BulletPosOffset + y*4) =
*(float*) ( WeaponHooked + ShotReactPitch+ y*4 ) = 0.0f;
*The knife speed hack for axe (only axe) can go up to the maximum of 3.0f. More than 3.0 will give client error.
I give creditz to the one that posted the base which I copied.