can you do something that spawns guns for like TTT and Jailbreak?
Coming soon, revamped MeepBot v2
--pics--
--features--
Programmable hotkeys, no commands/convars!
Nospread (optional. place DSTech NoSpread module found here)
Toggleable constant nospread
Better aimbot
Best lua spoofs out there
Modules
Easy to write your own modules, or just use the main files (mb.lua) and create your own modules
//requests, anyone?
can you do something that spawns guns for like TTT and Jailbreak?
This ain't arma 2, and you can't spawn guns.
Looks good
You should move the "No one is spectating you" to the top of the screen
I think you should add. Prop X-ray
Last edited by Flumbzy; 07-29-2013 at 08:58 AM. Reason: Added something wrong.
Coming soon, to a store near you:
C+P Bot v2 by "Meep" (whoever the fuck that is.)
Now comes with Lua spoofing in Lua! New features, never seen before!
D3M0L1T10N (07-29-2013),snake_escape (07-29-2013),snixzz8 (07-29-2013)
I took out most of the c+p, and added credits where necessary.
I haven't seen any other (public)lua hacks with lua bypasses... have you? (by this I mean stuff that detours shitty anticheats that use a few different lua functions to kick/ban you)
--apparently "half of all the good cheats have detours" so ignore this if you want.
Last edited by MeepDarknessMeep; 07-29-2013 at 04:19 PM.
Those my tracers?Anyways, I don't care, looks pretty cool
Unless your code looks like this, no :P
Code:AddHook("HUDPaint", function() local a = {["x"] = ScrW() / 2, ["y"] = ScrH() / 2} for k,v in pairs(player.GetAll()) do if IsAlive(v) then local b = v:GetPos():ToScreen() if b.x <= ScrW() and b.y <= ScrH() then surface.SetDrawColor(IsPlayerVisible(v) and Color(0,255,0,150) or Color(255,0,0,150)) surface.DrawLine(a.x, a.y, b.x, b.y) end end end end)
Welp, I just assumed since I released code for similar tracers here, this is my codeCode:for k, e in pairs( player.GetAll() ) do if (LORD.CVARS.Bools["ESP: Show tracers"].cvar:GetBool() && e:Team() != TEAM_SPECTATOR && e != LORD.ply() && e:Health() > 0 && LORD.CVARS.Bools["Chams"].cvar:GetBool() && LORD.ply():GetObserverTarget() != e) then local x = ScrW() / 2; local y = ScrH() / 2; local pos = e:GetPos():ToScreen(); local time = CurTime() local r = math.abs(math.sin(time * 2 ) * 255) local g = math.abs(math.sin(time * 2 + 2 ) * 255) local b = math.abs(math.sin(time * 2 + 4 ) * 255) surface.SetDrawColor( 0, 255, 0, 255 ); if table.HasValue( LORD.FriendsTable, tostring( e:Nick() ) ) then surface.SetDrawColor( r, g, b, 255 ); end if(LORD.IsTTT && e:IsTraitor()) then surface.SetDrawColor( 255, 0, 0, 255 ); end if(LORD.IsTTT && e:IsDetective()) then surface.SetDrawColor( 0, 0, 255, 255); end surface.DrawLine(x, y, pos.x, pos.y); end end
Last edited by LordOfGears2; 07-29-2013 at 02:50 PM.
So basically, I am going to make two different releases for this project. I am going to make one for the loader, and one as the modules I release for the loader. Thoughts? Concerns? Requests?