Receiving Player Bone Position
Code:
fb::ClientSoldierEntity* pEnemySoldier = pClientPlayer->getSoldierEnt();
if (!IsValid(pEnemySoldier))
continue;
pEnemySoldier->UpdateAnimaTable();
fb::BoneCollisionComponent* pEnemySoldierBCC = pEnemySoldier->m_boneCollisionComponent;
if (!IsValid(pEnemySoldierBCC))
continue;
fb::Vec3 bonePosition;
bonePosition= pEnemySoldierBCC->m_boneCollisionTransforms[fb::BoneCollisionComponent::Bone_Head].transform.trans;
just replace:
m_boneCollisionTransforms[fb::BoneCollisionComponent::(bone id)].transform.trans;
Credits: smallC
Thus guy who uploads detected hacks?
No thanks