Receiving Player Bone Position

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Receiving Player Bone Position
Code:
  fb::ClientSoldierEntity* pEnemySoldier = pClientPlayer->getSoldierEnt();
        if (!IsValid(pEnemySoldier))
            continue;

        pEnemySoldier->UpdateAnimaTable();

        fb::BoneCollisionComponent* pEnemySoldierBCC = pEnemySoldier->m_boneCollisionComponent;
        if (!IsValid(pEnemySoldierBCC))
            continue;

        fb::Vec3 bonePosition;

        bonePosition= pEnemySoldierBCC->m_boneCollisionTransforms[fb::BoneCollisionComponent::Bone_Head].transform.trans;

just replace:
m_boneCollisionTransforms[fb::BoneCollisionComponent::(bone id)].transform.trans;
Credits: smallC
Thus guy who uploads detected hacks?
No thanks
what do i do with this
What does this do, OP?
Quote Originally Posted by ZooPork View Post
What does this do, OP?

It's for people that make hacks. It detects where players bones are. (e.g. Heads for a headshot, Nuts, for a nutshot.)
Quote Originally Posted by Plutonsvea View Post

It's for people that make hacks. It detects where players bones are. (e.g. Heads for a headshot, Nuts, for a nutshot.)
Oh right, I see.
Quote Originally Posted by hoppingrage View Post
Code:
  fb::ClientSoldierEntity* pEnemySoldier = pClientPlayer->getSoldierEnt();
        if (!IsValid(pEnemySoldier))
            continue;

        pEnemySoldier->UpdateAnimaTable();

        fb::BoneCollisionComponent* pEnemySoldierBCC = pEnemySoldier->m_boneCollisionComponent;
        if (!IsValid(pEnemySoldierBCC))
            continue;

        fb::Vec3 bonePosition;

        bonePosition= pEnemySoldierBCC->m_boneCollisionTransforms[fb::BoneCollisionComponent::Bone_Head].transform.trans;

just replace:
m_boneCollisionTransforms[fb::BoneCollisionComponent::(bone id)].transform.trans;
Credits: smallC
lol sharing my code.

But just that isn't really helpful

I use it for aimbot (with the sdk of dudeinberlin)
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