Manually Customizing Weapons And Masks
Full guide to manually customizing weapons and masks
All credits go to EvilNickolas
I'm only sharing his works with you.
All credits go to EvilNickolas
I'm only sharing his works with you.
All player information is stored and saved from the 'Global' table
In this table you will find every detail about you character, and any modifications to this table are saved directly.
Index
1.0 Modifying your inventory
1.1 Directly adding items your inventory
1.2 Manually modifying masks
1.3 Manually modifying weapons
2.0 Full list of mask components per group1.2 Manually modifying masks
1.3 Manually modifying weapons
2.1 Textures
2.2 Materials
2.3 Colors
2.4 Masks
3.0 Full list of mods per weapon2.2 Materials
2.3 Colors
2.4 Masks
3.1 AK
3.2 AMCAR
3.3 AK762
3.4 DEAGLE
3.5 BERNETTI 9
3.6 IZIMA 16G
3.7 STRYK 18C
3.8 UAR
3.9 CROSSKILL
3.10 JP36
3.11 AK5
3.12 M308 - MK14
3.13 BRONCO .44
3.14 CMP Submachinegun
3.15 CAR-4
3.16 KOBUS 90
3.17 PARA SUBMACHINEGUN
3.18 MARK 10
3.19 Chimano 88
3.20 REINFEILD 880
3.21 MOSCONI 126
3.22 Krinkov Submachinegun
3.23 LOCOMOTIVE
1.1 Directly adding items your inventory:3.2 AMCAR
3.3 AK762
3.4 DEAGLE
3.5 BERNETTI 9
3.6 IZIMA 16G
3.7 STRYK 18C
3.8 UAR
3.9 CROSSKILL
3.10 JP36
3.11 AK5
3.12 M308 - MK14
3.13 BRONCO .44
3.14 CMP Submachinegun
3.15 CAR-4
3.16 KOBUS 90
3.17 PARA SUBMACHINEGUN
3.18 MARK 10
3.19 Chimano 88
3.20 REINFEILD 880
3.21 MOSCONI 126
3.22 Krinkov Submachinegun
3.23 LOCOMOTIVE
This couldnt be any simpler...
Code:
Global.blackmarket_manager.inventory.normal.textures.<texture name> = <desired number> Global.blackmarket_manager.inventory.normal.colors.<color name> = <desired number> Global.blackmarket_manager.inventory.normal.masks.<mask name> = <desired number> Global.blackmarket_manager.inventory.normal.materials.<material name> = <desired number> Global.blackmarket_manager.inventory.normal.weapon_mods.<mod name> = <desired number>
Code:
Global.blackmarket_manager.inventory.normal.weapon_mods.wpn_fps_upg_fl_ass_smg_sho_peqbox = 5 Global.blackmarket_manager.inventory.normal.weapon_mods.wpn_fps_upg_o_specter = 3
1.2 Manually modifying masks:
here comes the fun bit...
Code:
--Masks are stored here, in slots numbered from 1-9
--slot 1 had the charactor locked masked, any edits will be overridden or cause a crash
--So
Global.blackmarket_manager.crafted_items.masks.<2-9>
--A Typical mask data set looks like this (indenting denotes a table)
modded = true
global_value = normal
mask_id = alienware
blueprint:
color:
id = nothing
global_value = normal
material:
id = bismuth
global_value = normal
pattern:
id = no_color_full_material
global_value = normal
equipped = false
--So using the data below, lets change the mask
Global.blackmarket_manager.crafted_items.masks[2].mask_id = "anonymous"
--And how about the material while we are at it... GOLD BEYATCH!!
Global.blackmarket_manager.crafted_items.masks[2].blueprint.material.id = "gold_clean"
--Cash is king!!
1.3 Manually modifying weapons:
Cool now lets mod some weapons... car-4 drum mag anyone?
Code:
--So weapons are stored in same way as masks in slots 1 to 9 in seperate tables for primary and secondary weapons
Global.blackmarket_manager.crafted_items.primaries.<1-9>
Global.blackmarket_manager.crafted_items.secondaries.<1-9>
--Here is what a typical weapon table looks like
--This is my concealable car-4 (again, indenting denotes tables)
global_values:
wpn_fps_upg_m4_g_sniper = normal
wpn_fps_upg_o_t1micro = normal
wpn_fps_m4_uupg_fg_lr300 = normal
wpn_fps_m4_uupg_s_fold = normal
wpn_fps_upg_m4_m_straight = normal
wpn_fps_m4_uupg_b_sd = normal
weapon_id = new_m4
factory_id = wpn_fps_ass_m4
blueprint:
1 = wpn_fps_m4_lower_reciever
2 = wpn_fps_m4_upper_reciever_round
3 = wpn_fps_m4_uupg_draghandle
4 = wpn_fps_m4_uupg_fg_lr300
5 = wpn_fps_upg_o_t1micro
6 = wpn_fps_m4_uupg_b_sd
7 = wpn_fps_m4_uupg_s_fold
8 = wpn_fps_upg_m4_g_sniper
9 = wpn_fps_upg_m4_m_straight
equipped = true
--Since i know what slot my mag is, lets put a drum mag on this baby...
Global.blackmarket_manager.crafted_items.primaries[1].blueprint[9] = "wpn_fps_upg_m4_m_drum"
--Unfortunately, you wont normally know which slot is what.. its actually random.. so lets be smart...
--Let say you know that your current mag is a "wpn_fps_upg_m4_m_pmag" then you can do this
for k,v in pairs( Global.blackmarket_manager.crafted_items.primaries[1].blueprint ) do
if v == "wpn_fps_upg_m4_m_pmag" then
v = "wpn_fps_upg_m4_m_drum"
end
end
--Now this thing is a beast!
2.1 Full list of mask componets by group
textures:
Code:
1 = foot 2 = magnet 3 = arrow 4 = hexagon 5 = hawk 6 = loverboy 7 = headshot 8 = unionjack 9 = two 10 = target 11 = paint2 12 = atom 13 = spider 14 = tribal 15 = horizon_circle 16 = ace 17 = big_skull 18 = kabuki1 19 = gradient 20 = illuminati 21 = electric 22 = solidfirst 23 = fleur2 24 = pd2 25 = vertical 26 = hearts 27 = circuit 28 = chains 29 = messatsu 30 = barbarian 31 = dragon_split 32 = fingerprint 33 = eightball 34 = flag 35 = girlsandboys 36 = hypnotic 37 = raster 38 = usa 39 = fan 40 = anarchy 41 = spawn 42 = trekronor 43 = molecule 44 = daniel 45 = emblem3 46 = yinyang 47 = scars 48 = skull 49 = daft_heart 50 = bite 51 = emblem4 52 = cat 53 = japan 54 = dragon_full 55 = luchador 56 = hand 57 = spikes 58 = swirl 59 = diamond 60 = ultimaterobber 61 = sidestripe 62 = grayson 63 = clown 64 = solidsecond 65 = overkill 66 = maskedfalcon 67 = tf2 68 = bloodsucker 69 = emblem1 70 = wtf 71 = mantis 72 = beast 73 = cogs 74 = puzzle 75 = cake 76 = companioncube 77 = ouro 78 = reaper 79 = rorschach 80 = compass 81 = aperture 82 = portal 83 = swe_camo 84 = biohazard 85 = pirate 86 = nuclear 87 = star 88 = tribal2 89 = gearhead 90 = emblem2 91 = marv 92 = zebra 93 = fleur 94 = whiner 95 = ouroboros 96 = striped 97 = shazam 98 = celtic2 99 = starbreeze 100 = celtic1 101 = zipper 102 = cobrakai 103 = flames 104 = paint1
Code:
1 = titanium 2 = greygloss 3 = whiterock 4 = skin 5 = deep_bronze 6 = cracks1 7 = metal1 8 = concrete1 9 = finewood 10 = gold_clean 11 = scales 12 = bark3 13 = alligator 14 = rock1 15 = wicker1 16 = twoblue 17 = magma 18 = carbon 19 = oldbronze 20 = slime 21 = bark2 22 = denim 23 = bloodred 24 = bismuth 25 = radioactive 26 = rainbow 27 = pianoblack 28 = oxide_bronze 29 = mercury 30 = matteblack 31 = waterblue 32 = leather 33 = rock3 34 = bark1 35 = rock2
Code:
1 = warm_yellow_olive_green 2 = cyan_purple 3 = black_coral_red 4 = turquoise_purple 5 = red_black 6 = green_solid 7 = white_purple 8 = light_blue_solid 9 = red_solid 10 = bright_yellow_brown 11 = cobalt_blue_navy_blue 12 = light_brown_navy_blue 13 = coral_red_matte_blue 14 = blue_solid 15 = blood_red_white 16 = dark_red_orange 17 = blue_light_blue 18 = light_brown_matte_blue 19 = orange_solid 20 = leaf_green_blood_red 21 = green_blood_red 22 = black_bright_yellow 23 = bright_yellow_turquoise 24 = dark_green_solid 25 = navy_blue_solid 26 = light_gray_solid 27 = navy_blue_light_blue 28 = black_white 29 = red_white 30 = black_magenta 31 = orange_matte_blue 32 = toxic_green_leaf_green 33 = leaf_green_solid 34 = warm_yellow_bright_yellow 35 = dark_gray_orange 36 = dark_gray_solid 37 = bright_yellow_olive_green 38 = coral_red_gray_blue 39 = magenta_cyan 40 = toxic_green_matte_purple 41 = brown_solid 42 = coral_red_dark_red 43 = white_dark_gray 44 = orange_white 45 = white_solid 46 = pink_matte_purple 47 = yellow_solid 48 = black_orange 49 = warm_yellow_matte_purple 50 = black_cobalt_blue 51 = white_navy_blue 52 = dark_red_solid 53 = cobalt_blue_white 54 = bone_white_magenta 55 = coral_red_lime_green 56 = gray_black 57 = cyan_blue 58 = orange_gray_blue 59 = white_magenta 60 = orange_purple 61 = cyan_orange 62 = white_matte_blue 63 = light_gray_dark_gray 64 = light_gray_blood_red 65 = magenta_solid 66 = gray_solid 67 = white_black 68 = light_blue_brown 69 = bright_yellow_dark_gray 70 = warm_yellow_navy_blue 71 = purple_solid 72 = green_red 73 = yellow_orange 74 = red_dark_red 75 = pink_solid 76 = black_leaf_green 77 = warm_yellow_white 78 = toxic_green_dark_green 79 = white_brown 80 = turquoise_pink 81 = bone_white_light_blue 82 = cobalt_blue_pink 83 = blood_red_solid 84 = light_blue_cobalt_blue 85 = green_olive_green 86 = bone_white_purple 87 = red_blue 88 = leaf_green_white 89 = orange_blue 90 = light_blue_gray_blue 91 = yellow_blue 92 = bone_white_navy_blue 93 = light_brown_solid 94 = light_brown_brown 95 = black_solid 96 = warm_yellow_solid 97 = cyan_solid
Code:
1 = gagball 2 = mummy 3 = mr_sinister 4 = cthulhu 5 = hog 6 = skull 7 = scarecrow 8 = bullet 9 = alienware 10 = dripper 11 = dallas_clean 12 = oni 13 = anonymous 14 = outlandish_a 15 = jaw 16 = dallas 17 = grin 18 = tounge 19 = shogun 20 = day_of_the_dead 21 = outlandish_c 22 = demon 23 = hockey 24 = biglips 25 = troll 26 = buha 27 = vampire 28 = chains 29 = demonictender 30 = zombie 31 = dillinger_death_mask 32 = brainiack 33 = shrunken 34 = stonekisses 35 = clown_56 36 = babyrhino 37 = greek_tragedy 38 = monkeybiss 39 = wolf 40 = wolf_clean 41 = dawn_of_the_dead 42 = hoxton_clean 43 = chains_clean 44 = zipper 45 = clowncry 46 = outlandish_b 47 = hoxton
and now, in the exact order that my scripts extracted them from the engine..
all mod for each weapon grouped by slot.
3.1 AK: wpn_fps_ass_akm:
Code:
stock:
1 = wpn_fps_upg_m4_s_standard
2 = wpn_fps_upg_m4_s_pts
3 = wpn_upg_ak_s_folding_vanilla
4 = wpn_upg_ak_s_psl
5 = wpn_upg_ak_s_skfoldable
foregrip:
1 = wpn_upg_ak_fg_standard
2 = wpn_upg_ak_fg_combo2
3 = wpn_upg_ak_fg_combo3
magazine:
1 = wpn_upg_ak_m_akm
grip:
1 = wpn_upg_ak_g_standard
gadget:
1 = wpn_fps_upg_fl_ass_smg_sho_peqbox
2 = wpn_fps_upg_fl_ass_smg_sho_surefire
barrel:
1 = wpn_fps_ass_akm_b_standard
upper_reciever:
1 = wpn_fps_ass_akm_body_upperreceiver_vanilla
barrel_ext:
1 = wpn_fps_upg_ns_ass_smg_large
2 = wpn_fps_upg_ns_ass_smg_medium
3 = wpn_fps_upg_ns_ass_smg_small
4 = wpn_fps_upg_ns_ass_smg_firepig
5 = wpn_fps_upg_ns_ass_smg_stubby
6 = wpn_fps_upg_ns_ass_smg_tank
vertical_grip:
1 = wpn_fps_upg_vg_ass_smg_verticalgrip
2 = wpn_fps_upg_vg_ass_smg_stubby
3 = wpn_fps_upg_vg_ass_smg_afg
sight:
1 = wpn_fps_upg_o_specter
2 = wpn_fps_upg_o_aimpoint
3 = wpn_fps_upg_o_docter
4 = wpn_fps_upg_o_eotech
5 = wpn_fps_upg_o_t1micro
6 = wpn_fps_upg_o_aimpoint_2
lower_reciever:
1 = wpn_fps_ass_ak_body_lowerreceiver
Code:
stock:
1 = wpn_fps_upg_m4_s_standard_vanilla
foregrip:
1 = wpn_fps_amcar_uupg_fg_amcar
magazine:
1 = wpn_fps_upg_m4_m_straight_vanilla
2 = wpn_fps_m4_uupg_m_std
grip:
1 = wpn_fps_upg_m4_g_standard_vanilla
gadget:
1 = wpn_fps_upg_fl_ass_smg_sho_peqbox
2 = wpn_fps_upg_fl_ass_smg_sho_surefire
lower_reciever:
1 = wpn_fps_m4_lower_reciever
upper_reciever:
1 = wpn_fps_m4_upper_reciever_round_vanilla
barrel_ext:
1 = wpn_fps_upg_ns_ass_smg_large
2 = wpn_fps_upg_ns_ass_smg_medium
3 = wpn_fps_upg_ns_ass_smg_small
4 = wpn_fps_upg_ns_ass_smg_firepig
5 = wpn_fps_upg_ns_ass_smg_stubby
6 = wpn_fps_upg_ns_ass_smg_tank
barrel:
1 = wpn_fps_m4_uupg_b_medium_vanilla
sight:
1 = wpn_fps_amcar_uupg_body_upperreciever
2 = wpn_fps_upg_o_specter
3 = wpn_fps_upg_o_aimpoint
4 = wpn_fps_upg_o_aimpoint_2
5 = wpn_fps_upg_o_docter
6 = wpn_fps_upg_o_eotech
7 = wpn_fps_upg_o_t1micro
Code:
stock:
1 = wpn_fps_upg_m4_s_standard
2 = wpn_fps_upg_m4_s_pts
3 = wpn_upg_ak_s_folding
4 = wpn_upg_ak_s_psl
5 = wpn_upg_ak_s_skfoldable_vanilla
foregrip:
1 = wpn_upg_ak_fg_standard
2 = wpn_upg_ak_fg_combo2
3 = wpn_upg_ak_fg_combo3
4 = wpn_upg_ak_fg_combo1
5 = wpn_upg_ak_fg_combo4
magazine:
1 = wpn_fps_ass_74_m_standard
2 = wpn_upg_ak_m_drum
grip:
1 = wpn_upg_ak_g_standard
gadget:
1 = wpn_fps_upg_fl_ass_smg_sho_peqbox
2 = wpn_fps_upg_fl_ass_smg_sho_surefire
barrel:
1 = wpn_fps_ass_74_b_standard
upper_reciever:
1 = wpn_fps_ass_74_body_upperreceiver
2 = wpn_fps_ass_akm_body_upperreceiver
barrel_ext:
1 = wpn_fps_upg_ns_ass_smg_large
2 = wpn_fps_upg_ns_ass_smg_medium
3 = wpn_fps_upg_ns_ass_smg_small
4 = wpn_fps_upg_ns_ass_smg_firepig
5 = wpn_fps_upg_ns_ass_smg_stubby
6 = wpn_fps_upg_ns_ass_smg_tank
vertical_grip:
1 = wpn_fps_upg_vg_ass_smg_verticalgrip
2 = wpn_fps_upg_vg_ass_smg_stubby
3 = wpn_fps_upg_vg_ass_smg_afg
sight:
1 = wpn_fps_upg_o_specter
2 = wpn_fps_upg_o_aimpoint
3 = wpn_fps_upg_o_docter
4 = wpn_fps_upg_o_eotech
5 = wpn_fps_upg_o_t1micro
6 = wpn_fps_upg_o_aimpoint_2
lower_reciever:
1 = wpn_fps_ass_ak_body_lowerreceiver
Code:
gadget:
1 = wpn_fps_upg_fl_pis_laser
2 = wpn_fps_upg_fl_pis_tlr1
lower_reciever:
1 = wpn_fps_pis_deagle_body_standard
sight:
1 = wpn_upg_o_marksmansight_rear
magazine:
1 = wpn_fps_pis_deagle_m_extended
2 = wpn_fps_pis_deagle_m_standard
extra:
1 = wpn_fps_pis_deagle_fg_rail
2 = wpn_fps_pis_deagle_o_standard_rear
3 = wpn_fps_pis_deagle_o_standard_front
4 = wpn_fps_pis_deagle_o_standard_front_long
slide:
1 = wpn_fps_pis_deagle_b_standard
2 = wpn_fps_pis_deagle_b_long
barrel_ext:
1 = wpn_fps_pis_deagle_co_long
2 = wpn_fps_pis_deagle_co_short
3 = wpn_fps_upg_ns_pis_large
4 = wpn_fps_upg_ns_pis_medium
5 = wpn_fps_upg_ns_pis_small
grip:
1 = wpn_fps_pis_deagle_g_bling
2 = wpn_fps_pis_deagle_g_ergo
3 = wpn_fps_pis_deagle_g_standard
Code:
extra:
1 = wpn_fps_pis_beretta_body_rail
slide:
1 = wpn_fps_pis_beretta_b_std
grip:
1 = wpn_fps_pis_beretta_g_ergo
2 = wpn_fps_pis_beretta_g_std
gadget:
1 = wpn_fps_upg_fl_pis_laser
2 = wpn_fps_upg_fl_pis_tlr1
lower_reciever:
1 = wpn_fps_pis_beretta_body_beretta
upper_reciever:
1 = wpn_fps_pis_beretta_sl_std
2 = wpn_fps_pis_beretta_sl_brigadier
barrel_ext:
1 = wpn_fps_pis_beretta_co_co1
2 = wpn_fps_pis_beretta_co_co2
3 = wpn_fps_upg_ns_pis_large
4 = wpn_fps_upg_ns_pis_medium
5 = wpn_fps_upg_ns_pis_small
magazine:
1 = wpn_fps_pis_beretta_m_extended
2 = wpn_fps_pis_beretta_m_std
sight:
1 = wpn_fps_pis_beretta_o_std
2 = wpn_upg_o_marksmansight_rear
Code:
stock:
1 = wpn_fps_upg_m4_s_standard
2 = wpn_fps_upg_m4_s_pts
3 = wpn_upg_ak_s_folding_vanilla
4 = wpn_upg_ak_s_psl
5 = wpn_upg_ak_s_skfoldable
sight:
1 = wpn_fps_upg_o_specter
2 = wpn_fps_upg_o_aimpoint
3 = wpn_fps_upg_o_docter
4 = wpn_fps_upg_o_eotech
5 = wpn_fps_upg_o_t1micro
6 = wpn_fps_upg_o_aimpoint_2
7 = wpn_upg_o_marksmansight_rear_vanilla
magazine:
1 = wpn_fps_shot_saiga_m_5rnd
2 = wpn_upg_saiga_m_20rnd
grip:
1 = wpn_upg_ak_g_standard
gadget:
1 = wpn_fps_upg_fl_ass_smg_sho_peqbox
2 = wpn_fps_upg_fl_ass_smg_sho_surefire
barrel:
1 = wpn_fps_shot_saiga_b_standard
lower_receiver:
1 = wpn_fps_smg_akmsu_body_lowerreceiver
upper_reciever:
1 = wpn_fps_ass_akm_body_upperreceiver_vanilla
barrel_ext:
1 = wpn_fps_upg_ns_shot_thick
2 = wpn_fps_upg_ns_shot_shark
foregrip:
1 = wpn_upg_saiga_fg_standard
2 = wpn_upg_saiga_fg_lowerrail
Code:
gadget:
1 = wpn_fps_upg_fl_pis_laser
2 = wpn_fps_upg_fl_pis_tlr1
lower_reciever:
1 = wpn_fps_pis_g18c_body_frame
stock:
1 = wpn_fps_pis_g18c_s_stock
barrel_ext:
1 = wpn_fps_pis_g18c_co_1
2 = wpn_fps_pis_g18c_co_comp_2
3 = wpn_fps_upg_ns_pis_large
4 = wpn_fps_upg_ns_pis_medium
5 = wpn_fps_upg_ns_pis_small
slide:
1 = wpn_fps_pis_g18c_b_standard
magazine:
1 = wpn_fps_pis_g18c_m_mag_33rnd
2 = wpn_fps_pis_g18c_m_mag_17rnd
grip:
1 = wpn_fps_pis_g18c_g_ergo
Code:
gadget:
1 = wpn_fps_upg_fl_ass_smg_sho_peqbox
2 = wpn_fps_upg_fl_ass_smg_sho_surefire
barrel:
1 = wpn_fps_aug_b_long
2 = wpn_fps_aug_b_medium
3 = wpn_fps_aug_b_short
barrel_ext:
1 = wpn_fps_upg_ns_ass_smg_large
2 = wpn_fps_upg_ns_ass_smg_medium
3 = wpn_fps_upg_ns_ass_smg_small
4 = wpn_fps_upg_ns_ass_smg_firepig
5 = wpn_fps_upg_ns_ass_smg_stubby
6 = wpn_fps_upg_ns_ass_smg_tank
vertical_grip:
1 = wpn_fps_upg_vg_ass_smg_verticalgrip
2 = wpn_fps_upg_vg_ass_smg_stubby
3 = wpn_fps_upg_vg_ass_smg_afg
extra:
1 = wpn_fps_aug_fg_a3
2 = wpn_fps_aug_ris_special
3 = wpn_upg_o_marksmansight_front_vanilla
magazine:
1 = wpn_fps_aug_m_pmag
sight:
1 = wpn_fps_upg_o_specter
2 = wpn_fps_upg_o_aimpoint
3 = wpn_fps_upg_o_docter
4 = wpn_fps_upg_o_eotech
5 = wpn_fps_upg_o_t1micro
6 = wpn_fps_upg_o_aimpoint_2
7 = wpn_upg_o_marksmansight_rear_vanilla
lower_reciever:
1 = wpn_fps_aug_body_aug
Code:
gadget:
1 = wpn_fps_upg_fl_pis_laser
2 = wpn_fps_upg_fl_pis_tlr1
lower_reciever:
1 = wpn_fps_pis_1911_body_standard
sight:
1 = wpn_upg_o_marksmansight_rear
magazine:
1 = wpn_fps_pis_1911_m_standard
2 = wpn_fps_pis_1911_m_extended
extra:
1 = wpn_fps_pis_1911_o_standard
2 = wpn_fps_pis_1911_o_long
barrel_ext:
1 = wpn_fps_pis_1911_co_1
2 = wpn_fps_pis_1911_co_2
3 = wpn_fps_upg_ns_pis_large
4 = wpn_fps_upg_ns_pis_medium
5 = wpn_fps_upg_ns_pis_small
slide:
1 = wpn_fps_pis_1911_b_standard
2 = wpn_fps_pis_1911_b_long
3 = wpn_fps_pis_1911_b_vented
grip:
1 = wpn_fps_pis_1911_g_standard
2 = wpn_fps_pis_1911_g_bling
3 = wpn_fps_pis_1911_g_ergo
Code:
stock:
1 = wpn_fps_ass_g36_s_standard
2 = wpn_fps_ass_g36_s_kv
3 = wpn_fps_ass_g36_s_sl8
sight:
1 = wpn_fps_upg_o_specter
2 = wpn_fps_upg_o_aimpoint
3 = wpn_fps_upg_o_docter
4 = wpn_fps_upg_o_eotech
5 = wpn_fps_upg_o_t1micro
6 = wpn_fps_upg_o_aimpoint_2
magazine:
1 = wpn_fps_ass_g36_m_standard
grip:
1 = wpn_fps_ass_g36_g_standard
gadget:
1 = wpn_fps_upg_fl_ass_smg_sho_peqbox
2 = wpn_fps_upg_fl_ass_smg_sho_surefire
barrel:
1 = wpn_fps_ass_g36_b_long
2 = wpn_fps_ass_g36_b_short
vertical_grip:
1 = wpn_fps_upg_vg_ass_smg_verticalgrip
2 = wpn_fps_upg_vg_ass_smg_stubby
3 = wpn_fps_upg_vg_ass_smg_afg
barrel_ext:
1 = wpn_fps_upg_ns_ass_smg_large
2 = wpn_fps_upg_ns_ass_smg_medium
3 = wpn_fps_upg_ns_ass_smg_small
4 = wpn_fps_upg_ns_ass_smg_firepig
5 = wpn_fps_upg_ns_ass_smg_stubby
6 = wpn_fps_upg_ns_ass_smg_tank
lower_reciever:
1 = wpn_fps_ass_g36_body_standard
2 = wpn_fps_ass_g36_body_sl8
foregrip:
1 = wpn_fps_ass_g36_fg_c
2 = wpn_fps_ass_g36_fg_k
3 = wpn_fps_ass_g36_fg_ksk
Code:
stock:
1 = wpn_fps_ass_ak5_s_ak5a
2 = wpn_fps_ass_ak5_s_ak5b
3 = wpn_fps_ass_ak5_s_ak5c
extra:
1 = wpn_fps_ass_ak5_body_rail
magazine:
1 = wpn_fps_m4_uupg_m_std_vanilla
2 = wpn_fps_upg_m4_m_drum
3 = wpn_fps_upg_m4_m_pmag
4 = wpn_fps_upg_m4_m_straight
gadget:
1 = wpn_fps_upg_fl_ass_smg_sho_peqbox
2 = wpn_fps_upg_fl_ass_smg_sho_surefire
barrel:
1 = wpn_fps_ass_ak5_b_std
barrel_ext:
1 = wpn_fps_upg_ns_ass_smg_large
2 = wpn_fps_upg_ns_ass_smg_medium
3 = wpn_fps_upg_ns_ass_smg_small
4 = wpn_fps_upg_ns_ass_smg_firepig
5 = wpn_fps_upg_ns_ass_smg_stubby
6 = wpn_fps_upg_ns_ass_smg_tank
lower_reciever:
1 = wpn_fps_ass_ak5_body_ak5
vertical_grip:
1 = wpn_fps_upg_vg_ass_smg_verticalgrip
2 = wpn_fps_upg_vg_ass_smg_stubby
3 = wpn_fps_upg_vg_ass_smg_afg
sight:
1 = wpn_fps_upg_o_specter
2 = wpn_fps_upg_o_aimpoint
3 = wpn_fps_upg_o_docter
4 = wpn_fps_upg_o_eotech
5 = wpn_fps_upg_o_t1micro
6 = wpn_fps_upg_o_aimpoint_2
foregrip:
1 = wpn_fps_ass_ak5_fg_ak5a
2 = wpn_fps_ass_ak5_fg_ak5c
3 = wpn_fps_ass_ak5_fg_fnc
Code:
gadget:
1 = wpn_fps_upg_fl_ass_smg_sho_peqbox
2 = wpn_fps_upg_fl_ass_smg_sho_surefire
barrel:
1 = wpn_fps_ass_m14_b_standard
stock:
1 = wpn_fps_ass_m14_body_dmr
2 = wpn_fps_ass_m14_body_ebr
3 = wpn_fps_ass_m14_body_jae
upper_body:
1 = wpn_fps_ass_m14_body_upper
sight:
1 = wpn_fps_upg_o_specter
2 = wpn_fps_upg_o_aimpoint
3 = wpn_fps_upg_o_docter
4 = wpn_fps_upg_o_eotech
5 = wpn_fps_upg_o_t1micro
6 = wpn_fps_upg_o_aimpoint_2
lower_body:
1 = wpn_fps_ass_m14_body_lower
barrel_ext:
1 = wpn_fps_upg_ns_ass_smg_large
2 = wpn_fps_upg_ns_ass_smg_medium
3 = wpn_fps_upg_ns_ass_smg_small
4 = wpn_fps_upg_ns_ass_smg_firepig
5 = wpn_fps_upg_ns_ass_smg_stubby
6 = wpn_fps_upg_ns_ass_smg_tank
magazine:
1 = wpn_fps_ass_m14_m_standard
Code:
slide:
1 = wpn_fps_pis_rage_b_standard
2 = wpn_fps_pis_rage_b_short
3 = wpn_fps_pis_rage_b_long
4 = wpn_fps_pis_rage_b_comp1
5 = wpn_fps_pis_rage_b_comp2
stock:
1 = wpn_fps_pis_rage_body_standard
2 = wpn_fps_pis_rage_body_smooth
grip:
1 = wpn_fps_pis_rage_g_standard
2 = wpn_fps_pis_rage_g_ergo
3.13AMR-16: wpn_fps_ass_m16:
stock:
1 = wpn_fps_m16_s_solid_vanilla
drag_handle:
1 = wpn_fps_m4_uupg_draghandle
magazine:
1 = wpn_fps_m4_uupg_m_std
2 = wpn_fps_upg_m4_m_drum
3 = wpn_fps_upg_m4_m_pmag
4 = wpn_fps_upg_m4_m_straight_vanilla
grip:
1 = wpn_fps_upg_m4_g_standard_vanilla
2 = wpn_fps_upg_m4_g_ergo
3 = wpn_fps_upg_m4_g_sniper
gadget:
1 = wpn_fps_upg_fl_ass_smg_sho_peqbox
2 = wpn_fps_upg_fl_ass_smg_sho_surefire
barrel:
1 = wpn_fps_m4_uupg_b_long
2 = wpn_fps_m4_uupg_b_medium_vanilla
barrel_ext:
1 = wpn_fps_upg_ns_ass_smg_large
2 = wpn_fps_upg_ns_ass_smg_medium
3 = wpn_fps_upg_ns_ass_smg_small
4 = wpn_fps_upg_ns_ass_smg_firepig
5 = wpn_fps_upg_ns_ass_smg_stubby
6 = wpn_fps_upg_ns_ass_smg_tank
upper_reciever:
1 = wpn_fps_m4_upper_reciever_edge
2 = wpn_fps_m4_upper_reciever_round
sight:
1 = wpn_fps_ass_m16_o_handle_sight
2 = wpn_fps_upg_o_specter
3 = wpn_fps_upg_o_aimpoint
4 = wpn_fps_upg_o_docter
5 = wpn_fps_upg_o_eotech
6 = wpn_fps_upg_o_t1micro
7 = wpn_fps_upg_o_aimpoint_2
vertical_grip:
1 = wpn_fps_upg_vg_ass_smg_verticalgrip
2 = wpn_fps_upg_vg_ass_smg_stubby
3 = wpn_fps_upg_vg_ass_smg_afg
foregrip:
1 = wpn_fps_m16_fg_railed
2 = wpn_fps_m16_fg_standard
3 = wpn_fps_m16_fg_vietnam
lower_reciever:
1 = wpn_fps_m4_lower_reciever
Code:
gadget:
1 = wpn_fps_upg_fl_ass_smg_sho_peqbox
2 = wpn_fps_upg_fl_ass_smg_sho_surefire
lower_reciever:
1 = wpn_fps_smg_mp9_body_mp9
stock:
1 = wpn_fps_smg_mp9_s_skel
2 = wpn_fps_smg_mp9_s_fold
barrel_ext:
1 = wpn_fps_upg_ns_ass_smg_large
2 = wpn_fps_upg_ns_ass_smg_medium
3 = wpn_fps_upg_ns_ass_smg_small
4 = wpn_fps_upg_ns_ass_smg_firepig
5 = wpn_fps_upg_ns_ass_smg_stubby
6 = wpn_fps_upg_ns_ass_smg_tank
sight:
1 = wpn_fps_upg_o_specter
2 = wpn_fps_upg_o_aimpoint
3 = wpn_fps_upg_o_docter
4 = wpn_fps_upg_o_eotech
5 = wpn_fps_upg_o_t1micro
6 = wpn_fps_upg_o_aimpoint_2
magazine:
1 = wpn_fps_smg_mp9_m_short
2 = wpn_fps_smg_mp9_m_extended
vertical_grip:
1 = wpn_fps_upg_vg_ass_smg_verticalgrip
2 = wpn_fps_upg_vg_ass_smg_stubby
barrel:
1 = wpn_fps_smg_mp9_b_dummy
Code:
stock:
1 = wpn_fps_m4_uupg_s_fold
2 = wpn_fps_upg_m4_s_standard_vanilla
3 = wpn_fps_upg_m4_s_pts
foregrip:
1 = wpn_fps_m4_uupg_fg_rail
2 = wpn_fps_m4_uupg_fg_lr300
magazine:
1 = wpn_fps_m4_uupg_m_std_vanilla
2 = wpn_fps_upg_m4_m_drum
3 = wpn_fps_upg_m4_m_pmag
4 = wpn_fps_upg_m4_m_straight
grip:
1 = wpn_fps_upg_m4_g_standard_vanilla
2 = wpn_fps_upg_m4_g_ergo
3 = wpn_fps_upg_m4_g_sniper
gadget:
1 = wpn_fps_upg_fl_ass_smg_sho_peqbox
2 = wpn_fps_upg_fl_ass_smg_sho_surefire
lower_reciever:
1 = wpn_fps_m4_lower_reciever
vertical_grip:
1 = wpn_fps_upg_vg_ass_smg_verticalgrip
2 = wpn_fps_upg_vg_ass_smg_stubby
3 = wpn_fps_upg_vg_ass_smg_afg
upper_reciever:
1 = wpn_fps_m4_upper_reciever_edge
2 = wpn_fps_m4_upper_reciever_round
sight:
1 = wpn_fps_m4_uupg_o_flipup
2 = wpn_fps_upg_o_specter
3 = wpn_fps_upg_o_aimpoint
4 = wpn_fps_upg_o_docter
5 = wpn_fps_upg_o_eotech
6 = wpn_fps_upg_o_t1micro
7 = wpn_fps_upg_o_aimpoint_2
barrel_ext:
1 = wpn_fps_upg_ns_ass_smg_large
2 = wpn_fps_upg_ns_ass_smg_medium
3 = wpn_fps_upg_ns_ass_smg_small
4 = wpn_fps_upg_ns_ass_smg_firepig
5 = wpn_fps_upg_ns_ass_smg_stubby
6 = wpn_fps_upg_ns_ass_smg_tank
drag_handle:
1 = wpn_fps_m4_uupg_draghandle
barrel:
1 = wpn_fps_m4_uupg_b_long
2 = wpn_fps_m4_uupg_b_medium_vanilla
3 = wpn_fps_m4_uupg_b_short
4 = wpn_fps_m4_uupg_b_sd
3.15 KOBUS 90: wpn_fps_smg_p90:
Code:
gadget:
1 = wpn_fps_upg_fl_ass_smg_sho_peqbox
2 = wpn_fps_upg_fl_ass_smg_sho_surefire
barrel:
1 = wpn_fps_smg_p90_b_short
2 = wpn_fps_smg_p90_b_long
extra:
1 = wpn_upg_o_marksmansight_front
sight:
1 = wpn_fps_upg_o_specter
2 = wpn_fps_upg_o_aimpoint
3 = wpn_fps_upg_o_docter
4 = wpn_fps_upg_o_eotech
5 = wpn_fps_upg_o_t1micro
6 = wpn_fps_upg_o_aimpoint_2
7 = wpn_upg_o_marksmansight_rear_vanilla
magazine:
1 = wpn_fps_smg_p90_m_std
barrel_ext:
1 = wpn_fps_upg_ns_ass_smg_large
2 = wpn_fps_upg_ns_ass_smg_medium
3 = wpn_fps_upg_ns_ass_smg_small
4 = wpn_fps_upg_ns_ass_smg_firepig
5 = wpn_fps_upg_ns_ass_smg_stubby
6 = wpn_fps_upg_ns_ass_smg_tank
lower_reciever:
1 = wpn_fps_smg_p90_body_p90
Code:
stock:
1 = wpn_fps_smg_olympic_s_short
2 = wpn_fps_smg_olympic_s_adjust
3 = wpn_fps_upg_m4_s_standard
4 = wpn_fps_upg_m4_s_pts
drag_handle:
1 = wpn_fps_m4_uupg_draghandle
magazine:
1 = wpn_fps_m4_uupg_m_std
2 = wpn_fps_upg_m4_m_drum
3 = wpn_fps_upg_m4_m_pmag
4 = wpn_fps_upg_m4_m_straight_vanilla
grip:
1 = wpn_fps_upg_m4_g_standard_vanilla
2 = wpn_fps_upg_m4_g_ergo
3 = wpn_fps_upg_m4_g_sniper
gadget:
1 = wpn_fps_upg_fl_ass_smg_sho_peqbox
2 = wpn_fps_upg_fl_ass_smg_sho_surefire
barrel:
1 = wpn_fps_m4_uupg_b_short_vanilla
2 = wpn_fps_m4_uupg_b_medium
barrel_ext:
1 = wpn_fps_upg_ns_ass_smg_large
2 = wpn_fps_upg_ns_ass_smg_medium
3 = wpn_fps_upg_ns_ass_smg_small
4 = wpn_fps_upg_ns_ass_smg_firepig
5 = wpn_fps_upg_ns_ass_smg_stubby
6 = wpn_fps_upg_ns_ass_smg_tank
upper_reciever:
1 = wpn_fps_m4_upper_reciever_edge
2 = wpn_fps_m4_upper_reciever_round
sight:
1 = wpn_fps_ass_m16_o_handle_sight
2 = wpn_fps_upg_o_specter
3 = wpn_fps_upg_o_aimpoint
4 = wpn_fps_upg_o_docter
5 = wpn_fps_upg_o_eotech
6 = wpn_fps_upg_o_t1micro
7 = wpn_fps_upg_o_aimpoint_2
vertical_grip:
1 = wpn_fps_upg_vg_ass_smg_verticalgrip
2 = wpn_fps_upg_vg_ass_smg_stubby
3 = wpn_fps_upg_vg_ass_smg_afg
lower_reciever:
1 = wpn_fps_m4_lower_reciever
foregrip:
1 = wpn_fps_smg_olympic_fg_olympic
2 = wpn_fps_smg_olympic_fg_railed
Code:
stock:
1 = wpn_fps_smg_mac10_s_fold
2 = wpn_fps_smg_mac10_s_skel
sight:
1 = wpn_fps_upg_o_aimpoint
2 = wpn_fps_upg_o_docter
3 = wpn_fps_upg_o_eotech
4 = wpn_fps_upg_o_t1micro
5 = wpn_upg_o_marksmansight_rear_vanilla
6 = wpn_fps_upg_o_aimpoint_2
magazine:
1 = wpn_fps_smg_mac10_m_extended
2 = wpn_fps_smg_mac10_m_short
gadget:
1 = wpn_fps_upg_fl_ass_smg_sho_peqbox
2 = wpn_fps_upg_fl_ass_smg_sho_surefire
barrel:
1 = wpn_fps_smg_mac10_b_dummy
vertical_grip:
1 = wpn_fps_upg_vg_ass_smg_verticalgrip
2 = wpn_fps_upg_vg_ass_smg_stubby
3 = wpn_fps_upg_vg_ass_smg_afg
barrel_ext:
1 = wpn_fps_upg_ns_ass_smg_large
2 = wpn_fps_upg_ns_ass_smg_medium
3 = wpn_fps_upg_ns_ass_smg_small
4 = wpn_fps_upg_ns_ass_smg_firepig
5 = wpn_fps_upg_ns_ass_smg_stubby
6 = wpn_fps_upg_ns_ass_smg_tank
lower_reciever:
1 = wpn_fps_smg_mac10_ris_dummy
2 = wpn_fps_smg_mac10_body_mac10
extra:
1 = wpn_fps_smg_mac10_body_ris
3.18 COMPACT-5: wpn_fps_smg_mp5
gadget:
1 = wpn_fps_upg_fl_ass_smg_sho_peqbox
2 = wpn_fps_upg_fl_ass_smg_sho_surefire
lower_reciever:
1 = wpn_fps_smg_mp5_body_mp5
stock:
1 = wpn_fps_smg_mp5_s_ring
2 = wpn_fps_smg_mp5_s_adjust
3 = wpn_fps_smg_mp5_s_solid
vertical_grip:
1 = wpn_fps_upg_vg_ass_smg_verticalgrip
2 = wpn_fps_upg_vg_ass_smg_stubby
3 = wpn_fps_upg_vg_ass_smg_afg
foregrip:
1 = wpn_fps_smg_mp5_fg_m5k
2 = wpn_fps_smg_mp5_fg_mp5a4
3 = wpn_fps_smg_mp5_fg_mp5a5
4 = wpn_fps_smg_mp5_fg_mp5sd
magazine:
1 = wpn_fps_smg_mp5_m_std
2 = wpn_fps_smg_mp5_m_drum
barrel_ext:
1 = wpn_fps_upg_ns_ass_smg_large
2 = wpn_fps_upg_ns_ass_smg_medium
3 = wpn_fps_upg_ns_ass_smg_small
4 = wpn_fps_upg_ns_ass_smg_firepig
5 = wpn_fps_upg_ns_ass_smg_stubby
6 = wpn_fps_upg_ns_ass_smg_tank
sight:
1 = wpn_fps_upg_o_specter
2 = wpn_fps_upg_o_aimpoint
3 = wpn_fps_upg_o_docter
4 = wpn_fps_upg_o_eotech
5 = wpn_fps_upg_o_t1micro
6 = wpn_fps_upg_o_aimpoint_2
Code:
barrel_ext:
1 = wpn_fps_upg_ns_pis_large
2 = wpn_fps_upg_ns_pis_medium
3 = wpn_fps_upg_ns_pis_small
lower_reciever:
1 = wpn_fps_pis_g17_body_standard
magazine:
1 = wpn_fps_pis_g17_m_standard
slide:
1 = wpn_fps_pis_g17_b_standard
Code:
stock:
1 = wpn_fps_shot_r870_s_folding
2 = wpn_fps_upg_m4_s_standard
3 = wpn_fps_upg_m4_s_pts
4 = wpn_fps_shot_r870_s_nostock_big
5 = wpn_fps_shot_r870_s_nostock_single
6 = wpn_fps_shot_r870_s_nostock
7 = wpn_fps_shot_r870_s_solid_vanilla
8 = wpn_fps_shot_r870_s_solid_big
9 = wpn_fps_shot_r870_s_solid_single
sight:
1 = wpn_fps_upg_o_specter
2 = wpn_fps_upg_o_aimpoint
3 = wpn_fps_upg_o_docter
4 = wpn_fps_upg_o_eotech
5 = wpn_fps_upg_o_t1micro
6 = wpn_fps_upg_o_aimpoint_2
magazine:
1 = wpn_fps_shot_r870_m_extended
grip:
1 = wpn_fps_upg_m4_g_standard
2 = wpn_fps_upg_m4_g_ergo
3 = wpn_fps_upg_m4_g_sniper
gadget:
1 = wpn_fps_upg_fl_ass_smg_sho_peqbox
2 = wpn_fps_upg_fl_ass_smg_sho_surefire
lower_reciever:
1 = wpn_fps_shot_r870_body_standard
upper_reciever:
1 = wpn_fps_shot_r870_body_rack
stock_adapter:
1 = wpn_fps_shot_r870_s_m4
barrel_ext:
1 = wpn_fps_upg_ns_shot_thick
2 = wpn_fps_upg_ns_shot_shark
barrel:
1 = wpn_fps_shot_r870_b_long
foregrip:
1 = wpn_fps_shot_r870_fg_big
2 = wpn_fps_shot_r870_fg_railed
3 = wpn_fps_shot_r870_fg_wood
Code:
lower_reciever:
1 = wpn_fps_shot_huntsman_body_standard
stock:
1 = wpn_fps_shot_huntsman_s_long
2 = wpn_fps_shot_huntsman_s_short
barrel:
1 = wpn_fps_shot_huntsman_b_long
2 = wpn_fps_shot_huntsman_b_short
Code:
stock:
1 = wpn_fps_upg_m4_s_standard
2 = wpn_fps_upg_m4_s_pts
3 = wpn_upg_ak_s_folding_vanilla
4 = wpn_upg_ak_s_psl
5 = wpn_upg_ak_s_skfoldable
sight:
1 = wpn_fps_upg_o_specter
2 = wpn_fps_upg_o_aimpoint
3 = wpn_fps_upg_o_docter
4 = wpn_fps_upg_o_eotech
5 = wpn_fps_upg_o_t1micro
6 = wpn_fps_upg_o_aimpoint_2
magazine:
1 = wpn_upg_ak_m_akm
grip:
1 = wpn_upg_ak_g_standard
gadget:
1 = wpn_fps_upg_fl_ass_smg_sho_peqbox
2 = wpn_fps_upg_fl_ass_smg_sho_surefire
barrel:
1 = wpn_fps_smg_akmsu_b_standard
lower_receiver:
1 = wpn_fps_smg_akmsu_body_lowerreceiver
upper_reciever:
1 = wpn_fps_ass_akm_body_upperreceiver_vanilla
vertical_grip:
1 = wpn_fps_upg_vg_ass_smg_verticalgrip
2 = wpn_fps_upg_vg_ass_smg_stubby
3 = wpn_fps_upg_vg_ass_smg_afg
barrel_ext:
1 = wpn_fps_upg_ns_ass_smg_large
2 = wpn_fps_upg_ns_ass_smg_medium
3 = wpn_fps_upg_ns_ass_smg_small
4 = wpn_fps_upg_ns_ass_smg_firepig
5 = wpn_fps_upg_ns_ass_smg_stubby
6 = wpn_fps_upg_ns_ass_smg_tank
foregrip:
1 = wpn_fps_smg_akmsu_fg_standard
2 = wpn_fps_smg_akmsu_fg_rail
Code:
stock:
1 = wpn_fps_shot_r870_s_folding
2 = wpn_fps_upg_m4_s_standard
3 = wpn_fps_upg_m4_s_pts
4 = wpn_fps_shot_shorty_s_nostock_short
5 = wpn_fps_shot_r870_s_nostock_single
6 = wpn_fps_shot_r870_s_nostock_vanilla
7 = wpn_fps_shot_r870_s_solid
8 = wpn_fps_shot_shorty_s_solid_short
9 = wpn_fps_shot_r870_s_solid_single
sight:
1 = wpn_fps_upg_o_specter
2 = wpn_fps_upg_o_aimpoint
3 = wpn_fps_upg_o_docter
4 = wpn_fps_upg_o_eotech
5 = wpn_fps_upg_o_t1micro
6 = wpn_fps_upg_o_aimpoint_2
magazine:
1 = wpn_fps_shot_shorty_m_extended_short
grip:
1 = wpn_fps_upg_m4_g_standard
2 = wpn_fps_upg_m4_g_ergo
3 = wpn_fps_upg_m4_g_sniper
gadget:
1 = wpn_fps_upg_fl_ass_smg_sho_peqbox
2 = wpn_fps_upg_fl_ass_smg_sho_surefire
lower_reciever:
1 = wpn_fps_shot_r870_body_standard
upper_reciever:
1 = wpn_fps_shot_r870_body_rack
stock_adapter:
1 = wpn_fps_shot_r870_s_m4
barrel_ext:
1 = wpn_fps_upg_ns_shot_thick
2 = wpn_fps_upg_ns_shot_shark
barrel:
1 = wpn_fps_shot_r870_b_short
foregrip:
1 = wpn_fps_shot_r870_fg_railed
2 = wpn_fps_shot_r870_fg_small
job. This is really good guide.
delete.