How to make a modMenu better version :)
[Needed]
raw files
notepad ++
[step by step]
Go to [raw\maps\gametypes]
and if you know how to do a iprint modmenu then you have to do it like that but the mod.txt would have variabels in it
open the zom.txt and then write in that

if you also want the old iprint modmenu then just leave this and write on top something else like
just add this so it will load the old and the new that you do here
["raw\maps\gametypes\menu2.TXT"]
now lets start if you dont want the old modmenu iprint... then do all like this

now save it and close it
now create a mod.txt file the name should be like in the zom.txt
write in the mod.txt
var back1.jpg as image ,as file raw/back1.jpg
var select_color.jpg as image as file raw/select_color.jpg
var back1.jpg to top
var select_color.jpg to selecteditem
Write("line_1" ,back1.jpg ,select_color.jpg)
write(if.keyhit.down"select_color.jpg -90")
write(if.keyhit.up"select_color.jpg +90")
if(select_color.jpg = 0.10)
set write(if.keyhit."select_color.jpg +90")
set("line_1"+"GodMode")
set("line_2"+"Noclip")
set("line_3"+"money")
set("line_4"+"more here")
set("line_5"+"more here")
var GodMode as player1_god
var Noclip as player_fly
var +100 as player_money+1000
var screen_posi = mid + top + back1.jpg
now got to photoshop or something else. and create a background and a selectitem image

now put that in the images where the raw files are
now start the game with the parameter like the iprint tutorial
-C:\Users\****\Desktop\t6zm.exe raw\maps\gametypes\zom.txt

This is the version that i use to do a modmenu to load the mod can also be made by packing the mod in a dll and creat a dll that create a new button in the mainmenu that add a button called mods to load mods
i am alredy finding a way to do it but its hard so
happy hacking sorry for my english 
raw files
notepad ++
[step by step]
Go to [raw\maps\gametypes]
and if you know how to do a iprint modmenu then you have to do it like that but the mod.txt would have variabels in it
open the zom.txt and then write in that

if you also want the old iprint modmenu then just leave this and write on top something else like
just add this so it will load the old and the new that you do here

["raw\maps\gametypes\menu2.TXT"]
now lets start if you dont want the old modmenu iprint... then do all like this

now save it and close it
now create a mod.txt file the name should be like in the zom.txt
write in the mod.txt
var back1.jpg as image ,as file raw/back1.jpg
var select_color.jpg as image as file raw/select_color.jpg
var back1.jpg to top
var select_color.jpg to selecteditem
Write("line_1" ,back1.jpg ,select_color.jpg)
write(if.keyhit.down"select_color.jpg -90")
write(if.keyhit.up"select_color.jpg +90")
if(select_color.jpg = 0.10)
set write(if.keyhit."select_color.jpg +90")
set("line_1"+"GodMode")
set("line_2"+"Noclip")
set("line_3"+"money")
set("line_4"+"more here")
set("line_5"+"more here")
var GodMode as player1_god
var Noclip as player_fly
var +100 as player_money+1000
var screen_posi = mid + top + back1.jpg
now got to photoshop or something else. and create a background and a selectitem image

now put that in the images where the raw files are
now start the game with the parameter like the iprint tutorial
-C:\Users\****\Desktop\t6zm.exe raw\maps\gametypes\zom.txt

This is the version that i use to do a modmenu to load the mod can also be made by packing the mod in a dll and creat a dll that create a new button in the mainmenu that add a button called mods to load mods
i am alredy finding a way to do it but its hard so
happy hacking sorry for my english 
but getting the raw files seems to complicated..
