So, I'm trying to learn C++. I made the module, now I have trouble running the module. I tried placing it in lua/bin and lua/includes/modules but I can't seem to run it. Can anyone tell me how to run it? pls.
lua_run_cl require("imagayhomo")
Originally Posted by D3M0L1T10N
lua_run_cl require("imagayhomo")
Note that: imagayhomo is the module name, and that you have to use a bypasser to run client side lua
Originally Posted by LordOfGears2
Note that: imagayhomo is the module name, and that you have to use a bypasser to run client side lua
He's obviously only testing his stuff. Probably not on a public server, so no bypasser needed.
I would recommend making a small lua file with require("modulename") in the first line and then something that executes the lua function you created in the module blue.
Basically you don't run modules, you make lua functions with them which you then run through lua.
If your module is serverside then just go in a singleplayer game and type "lua_openscript <path to the lua file you created relative to the loa folder>
If it's clientside remember to type "sv_allowcslua 1" in the console first as cs lua is disabled by default. Then you do the same as you would do with a serverside module but use "lua_openscript_cl" instead.
Hey guys,what bypass can u recommend?
Aren't modules a guaranteed ban now?
hello guys a word from your president of hacking here
you must use a lineman injector for this
You put binary modules in "lua/bin" because garry had to change it or else garry's mod would break entirely if he didn't fuck up everything in a single update.