DIP Stuff
///Asus Walls////
//Light Chams///
Enjoy
Ive hade these dip function's for along time ill add credits off the top of my head so if i leave you out sorry
King7
DisaVow
CodeDeamon
N00B
MattyPatty
Ch4zz-Coder
if i left out other comment them below i will edit post
Code:
if( HackVars.ASUS == 1)
{
if( Strides Here )
{
pDevice->SetRenderState( D3DRS_SRCBLEND,3);
pDevice->SetRenderState( D3DRS_DESTBLEND,4);
pDevice->SetRenderState( D3DRS_ALPHABLENDENABLE,true);
}
}
//Light Chams///
Code:
if( HackVars.Body == 1 || HackVars.Color1 && HackVars.Color2 )
{
if (Strides here)
{
pDevice->SetRenderState(D3DRS_ZENABLE,false);
pDevice->SetRenderState(D3DRS_FILLMODE,D3DFILL_SOLID);
if ( HackVars.Body == 1 && HackVars.Color2 && HackVars.Color1 == 1 ) { pDevice->SetRenderState(D3DRS_AMBIENT,Red); }
if ( HackVars.Body == 1 && cVars.Color2 && HackVars.Color1 == 2 ) { pDevice->SetRenderState(D3DRS_AMBIENT,Green); }
if ( HackVars.Body == 1 && cVars.Color2 && HackVars.Color1 == 3 ) { pDevice->SetRenderState(D3DRS_AMBIENT,Blue); }
if ( HackVars.Body == 1 && cVars.Color2 && HackVars.Color1 == 4 ) { pDevice->SetRenderState(D3DRS_AMBIENT,TextYellow); }
if ( HackVars.Body == 1 && HackVars.Color2 && HackVars.Color1 == 5 ) { pDevice->SetRenderState(D3DRS_AMBIENT,TextCyan); }
if ( HackVars.Body == 1 && HackVars.Color2 && HackVars.Color1 == 6 ) { pDevice->SetRenderState(D3DRS_AMBIENT,COLOR_DARKBLUE); }
if ( HackVars.Body == 1 && HackVars.Color2 && HackVars.Color1 == 6 ) { pDevice->SetRenderState(D3DRS_AMBIENT,COLOR_PINK); }
oDrawIndexedPrimitive(pDevice, PrimType, BaseVertexIndex, MinVertexIndex, NumVertices, startIndex, primCount);
pDevice->SetRenderState(D3DRS_ZENABLE,true);
pDevice->SetRenderState(D3DRS_FILLMODE,D3DFILL_SOLID);
if ( HackVars.Body == 1 && HackVars.Color1 && HackVars.Color2 == 1 ) { pDevice->SetRenderState(D3DRS_AMBIENT,Red); }
if ( HackVars.Body == 1 && HackVars.Color1 && HackVars.Color2 == 2 ) { pDevice->SetRenderState(D3DRS_AMBIENT,Green); }
if ( HackVars.Body == 1 && HackVars.Color1 && HackVars.Color2 == 3 ) { pDevice->SetRenderState(D3DRS_AMBIENT,Blue); }
if ( HackVars.Body == 1 && HackVars.Color1 && HackVars.Color2 == 4 ) { pDevice->SetRenderState(D3DRS_AMBIENT,TextYellow); }
if ( HackVars.Body == 1 && HackVars.Color1 && HackVars.Color2 == 5 ) { pDevice->SetRenderState(D3DRS_AMBIENT,TextCyan); }//COLOR_PINK
if ( HackVars.Body == 1 && HackVars.Color1 && HackVars.Color2 == 6 ) { pDevice->SetRenderState(D3DRS_AMBIENT,COLOR_DARKBLUE); }
if ( HackVars.Body == 1 && HackVars.Color1 && HackVars.Color2 == 6 ) { pDevice->SetRenderState(D3DRS_AMBIENT,COLOR_PINK); }
}
}
Enjoy
Ive hade these dip function's for along time ill add credits off the top of my head so if i leave you out sorry
King7
DisaVow
CodeDeamon
N00B
MattyPatty
Ch4zz-Coder
if i left out other comment them below i will edit post
so enjoy guys

