Opk Source Code
Opk Source Code
Any One Else tell Me
Are you really trying to be a Programmer? at least Learn the basics of programming please and stop begging so much.Yes you could and can ask for help sometimes but not always at least put a little effort in learning.i have been only coding or making hacks for this past month but i did not beg yes i did ask help but i do not ask for their bases i ask where i could learn from and where should i start looking for clues and figure out my own solutions to my problems like keeping from getting detected while using a detected function.or at least understand how does code work.i do help others i help them to help their own like giving a seed to a person who always beg for the fruit.
this is just my opinion and i do not intend to make a fuss,insult someone or anything like that.
this is just my opinion and i do not intend to make a fuss,insult someone or anything like that.
you could find a ton of sources on google since opk is public hmm the most closest one to the working source is the one posted here in warrock ph hacks titled my old opk base or something like that just by looking at the code could give you a a lot of clues
Can You Give Example Of The Hack of OPK like This But This Is NOt OPK
#include <windows.h>
#include <stdio.h>
//--------------------------Define Hacks--------------------------//
#define ADR_Playerpointer 0x00
#define ADR_Serverpointer 0x00
#define FastAmmo 0x00
#define FastHealth 0x00
#define FastRepair 0x00
#define ADR_Unliammo 0x00
#define ADR_Glasswall 0x00
#define OFS_Z 0x00
#define OFS_NFD 0x00
#define Speed 0x00
#define Unli_SP 0x00
#define ExtraAmmo1 0x00
#define ExtraAmmo2 0x00
#define OFS_NORECOIL1 0x00
#define OFS_NORECOIL2 0x00
#define OFS_NORECOIL3 0x00
#define ADR_SuperNoSpread 0x00
//--------------------------End Define Addies--------------------------//
//--------------------------Define HackThread--------------------------//
DWORD ammo;
DWORD *ingame= (DWORD*)ADR_Playerpointer;
DWORD *outgame= (DWORD*)ADR_Serverpointer;
//--------------------------End Define HackThread--------------------------//
//--------------------------Start Hacks--------------------------//
void ServerHacks() // Start ServerHacks
{
DWORD dwSrvrPtr=*(DWORD*)ADR_Serverpointer;
if(dwSrvrPtr!=0){
}} //End ServerHacks
void PlayerHacks() // Start PlayerHacks
{
DWORD dwPlayerPtr = *(DWORD*)ADR_Playerpointer;
if(dwPlayerPtr != 0){
//SNS
*(double*)ADR_SuperNoSpread = 0;
//No Recoil
*(float*)(dwPlayerPtr+OFS_NORECOIL1) = 0;
*(float*)(dwPlayerPtr+OFS_NORECOIL2) = 0;
*(float*)(dwPlayerPtr+OFS_NORECOIL3) = 0;
//Extra Ammo A
*(int*)(ExtraAmmo1) = 1;
//Extra Ammo S
*(int*)(ExtraAmmo2) = 1;
//Fast All
*(float*)FastRepair = 999999999;
*(float*)FastHealth = 999999999;
*(float*)FastAmmo = 9999999;
//record ammo
if (GetAsyncKeyState(VK_F8)) //record ammo
{
ammo = *(int*)ADR_Unliammo;
}
//Ammo On
if(GetAsyncKeyState(VK_F5) &1) //on
{
*(int*)ADR_Unliammo = 0;
}
//Ammo Off
if(GetAsyncKeyState(VK_F6) &1) //off
{
*(int*)ADR_Unliammo = ammo ;
}
//Super Jump
{
if(GetAsyncKeyState(VK_CONTROL) &1)
{
DWORD dwPlayerPtr = *(DWORD*)ADR_Playerpointer;
*(float*)(dwPlayerPtr+OFS_Z) = 1600;
}
}
//Dig
{
if(GetAsyncKeyState(VK_MENU) &1)
{
DWORD dwPlayerPtr = *(DWORD*)ADR_Playerpointer;
*(float*)(dwPlayerPtr+OFS_Z) = -2800;
}
}
//No Fall Damage
{
DWORD dwPlayerPtr = *(DWORD*)ADR_Playerpointer;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_NFD) = -10000;
}
}
//Speed x2
{if(GetAsyncKeyState(VK_NUMPAD3) &1<< 0xF){
*(float*)(Speed) = 200.0f;}}
//Speed x3
{if(GetAsyncKeyState(VK_NUMPAD2) &1<< 0xF){
*(float*)(Speed) = 300.0f;}}
//Speed x5
{if(GetAsyncKeyState(VK_NUMPAD1) &1<< 0xF){
*(float*)(Speed) = 500.0f;}}
//Speed Normal
{if(GetAsyncKeyState(VK_NUMPAD0) &1<< 0xF){
*(float*)(Speed) = 100.0f;}}
//GlassWall
{
if(GetAsyncKeyState(VK_NUMPAD4)&1)
{
*(int*)(ADR_Glasswall) = 1;
}
if(GetAsyncKeyState(VK_NUMPAD5)&1)
{
*(int*)(ADR_Glasswall) = 0;
}
}
//Stamina
*(float*)Unli_SP = 9999999999;
}} //End PlayerHacks
//--------------------------End Hacks--------------------------//
//-------------------------HackThread--------------------------//
void HackThread(){
for(;
{
if(*ingame)
{
PlayerHacks();
}
if(*outgame)
{
ServerHacks();
}
}
Sleep(200);
}
//--------------------------End HackThread--------------------------//
//--------------------------End--------------------------//
BOOL WINAPI DllMain(HINSTANCE hModule, DWORD dwReason, LPVOID lpvReserved)
{
if(dwReason == DLL_PROCESS_ATTACH)
{
MessageBoxA(NULL,"Hack by Your Name","Credits",MB_OK);//
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)HackThread , 0, 0, 0);
}
return TRUE;
}
#include <windows.h>
#include <stdio.h>
//--------------------------Define Hacks--------------------------//
#define ADR_Playerpointer 0x00
#define ADR_Serverpointer 0x00
#define FastAmmo 0x00
#define FastHealth 0x00
#define FastRepair 0x00
#define ADR_Unliammo 0x00
#define ADR_Glasswall 0x00
#define OFS_Z 0x00
#define OFS_NFD 0x00
#define Speed 0x00
#define Unli_SP 0x00
#define ExtraAmmo1 0x00
#define ExtraAmmo2 0x00
#define OFS_NORECOIL1 0x00
#define OFS_NORECOIL2 0x00
#define OFS_NORECOIL3 0x00
#define ADR_SuperNoSpread 0x00
//--------------------------End Define Addies--------------------------//
//--------------------------Define HackThread--------------------------//
DWORD ammo;
DWORD *ingame= (DWORD*)ADR_Playerpointer;
DWORD *outgame= (DWORD*)ADR_Serverpointer;
//--------------------------End Define HackThread--------------------------//
//--------------------------Start Hacks--------------------------//
void ServerHacks() // Start ServerHacks
{
DWORD dwSrvrPtr=*(DWORD*)ADR_Serverpointer;
if(dwSrvrPtr!=0){
}} //End ServerHacks
void PlayerHacks() // Start PlayerHacks
{
DWORD dwPlayerPtr = *(DWORD*)ADR_Playerpointer;
if(dwPlayerPtr != 0){
//SNS
*(double*)ADR_SuperNoSpread = 0;
//No Recoil
*(float*)(dwPlayerPtr+OFS_NORECOIL1) = 0;
*(float*)(dwPlayerPtr+OFS_NORECOIL2) = 0;
*(float*)(dwPlayerPtr+OFS_NORECOIL3) = 0;
//Extra Ammo A
*(int*)(ExtraAmmo1) = 1;
//Extra Ammo S
*(int*)(ExtraAmmo2) = 1;
//Fast All
*(float*)FastRepair = 999999999;
*(float*)FastHealth = 999999999;
*(float*)FastAmmo = 9999999;
//record ammo
if (GetAsyncKeyState(VK_F8)) //record ammo
{
ammo = *(int*)ADR_Unliammo;
}
//Ammo On
if(GetAsyncKeyState(VK_F5) &1) //on
{
*(int*)ADR_Unliammo = 0;
}
//Ammo Off
if(GetAsyncKeyState(VK_F6) &1) //off
{
*(int*)ADR_Unliammo = ammo ;
}
//Super Jump
{
if(GetAsyncKeyState(VK_CONTROL) &1)
{
DWORD dwPlayerPtr = *(DWORD*)ADR_Playerpointer;
*(float*)(dwPlayerPtr+OFS_Z) = 1600;
}
}
//Dig
{
if(GetAsyncKeyState(VK_MENU) &1)
{
DWORD dwPlayerPtr = *(DWORD*)ADR_Playerpointer;
*(float*)(dwPlayerPtr+OFS_Z) = -2800;
}
}
//No Fall Damage
{
DWORD dwPlayerPtr = *(DWORD*)ADR_Playerpointer;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_NFD) = -10000;
}
}
//Speed x2
{if(GetAsyncKeyState(VK_NUMPAD3) &1<< 0xF){
*(float*)(Speed) = 200.0f;}}
//Speed x3
{if(GetAsyncKeyState(VK_NUMPAD2) &1<< 0xF){
*(float*)(Speed) = 300.0f;}}
//Speed x5
{if(GetAsyncKeyState(VK_NUMPAD1) &1<< 0xF){
*(float*)(Speed) = 500.0f;}}
//Speed Normal
{if(GetAsyncKeyState(VK_NUMPAD0) &1<< 0xF){
*(float*)(Speed) = 100.0f;}}
//GlassWall
{
if(GetAsyncKeyState(VK_NUMPAD4)&1)
{
*(int*)(ADR_Glasswall) = 1;
}
if(GetAsyncKeyState(VK_NUMPAD5)&1)
{
*(int*)(ADR_Glasswall) = 0;
}
}
//Stamina
*(float*)Unli_SP = 9999999999;
}} //End PlayerHacks
//--------------------------End Hacks--------------------------//
//-------------------------HackThread--------------------------//
void HackThread(){
for(;
{if(*ingame)
{
PlayerHacks();
}
if(*outgame)
{
ServerHacks();
}
}
Sleep(200);
}
//--------------------------End HackThread--------------------------//
//--------------------------End--------------------------//
BOOL WINAPI DllMain(HINSTANCE hModule, DWORD dwReason, LPVOID lpvReserved)
{
if(dwReason == DLL_PROCESS_ATTACH)
{
MessageBoxA(NULL,"Hack by Your Name","Credits",MB_OK);//
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)HackThread , 0, 0, 0);
}
return TRUE;
}
Code:
while(1)
{
for(int i = 0; i < 32; i++)
{
RemotePointer+ofs_x = 0.0f
RemotePointer+ofs_y = 0.0f
RemotePointer+ofs_z = 0.0f
}
}
ahahah ^_^
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