Artificial Movement Packets
I have been messing around with Realm Relay's source code, and am currently trying to send Artificial movement packets. Right now I have some modified code which I utilized from Botmakers old Java Proxy. It dosen't throw any errors when moving around, which is odd; so something is happening but I am unable to find out what exactly it is.
Could someone gvie me some hints or information as to what parameters are required and such? I've been struggling lots.
Code:
MovePacket mv = new MovePacket();
Location loc = new Location();
loc.x = x;
loc.y = y;
mv.newPosition = loc;
mv.tickId = currentTickId;
mv.time = (int) (currentTickTime + 10);
mv.records = new LocationRecord[] { currentPlayerLocations };
event.sendToClient(mv);



