Made the client more dynamic so that the multiboxing characters are no longer hard coded into the client. This means that I can open any account I want and it will function like it should without recompiling the code to support the new account. The leader character can be chosen ingame via hotkey.
Originally Posted by Royce
what was that loud ass noise lmao? also really impressive nilly
I'm not sure where it came from. It wasn't there when I uploaded, nor when I watched it the first time.
Made the client more dynamic so that the multiboxing characters are no longer hard coded into the client. This means that I can open any account I want and it will function like it should without recompiling the code to support the new account. The leader character can be chosen ingame via hotkey.
I'm not sure where it came from. It wasn't there when I uploaded, nor when I watched it the first time.
That was insanely impressive. Did you get the camera angles to synch? Because normally when you rotate they get off.
Originally Posted by Limit67
That's amazing Nilly. How do you get them to move at the same speed? Even your Warrior with the speed buff doesn't seem to work so they stay the same speed. That's crazy though.
(Have you thought about running Juggernaut since he isn't speed buffed anyway?)
They all have the same speed stat, probably 50 (and even then, their movement is synched - read the post nilly linked). You can remove the speedbuff the same way you remove confuse - and the great general helm buff lasts longer so it's better to use (imo) over the jugg.
Originally Posted by 059
That was insanely impressive. Did you get the camera angles to synch? Because normally when you rotate they get off.
They stay in sync because I'm able to share data from one client to another. The value of the leader's camera angle is sent to all the clients I have open. It it is a follower client and a leader is present, it writes the leader's camera angle to their camera angle. Voila! Syncing camera angles.
Originally Posted by nilly
They stay in sync because I'm able to share data from one client to another. The value of the leader's camera angle is sent to all the clients I have open. It it is a follower client and a leader is present, it writes the leader's camera angle to their camera angle. Voila! Syncing camera angles.
So must have been easy once you got a synch going of anything. Pretty cool.
Sweet.
What are special improvements in the client? Only features to disable stuff and use less cpu?
what was that loud ass noise lmao? also really impressive nilly
That's amazing Nilly. How do you get them to move at the same speed? Even your Warrior with the speed buff doesn't seem to work so they stay the same speed. That's crazy though.
(Have you thought about running Juggernaut since he isn't speed buffed anyway?)
Nilly, Have you figured out a max number of followers your computer can handle yet? Does your priest/necro autoheal when it detects damage being done to anyone or do you control that. I'm assuming your warrior/pally is on a time-loop auto-buff.
Did you pot out all of your followers? What about pets? Just curious, and I know it doesn't have to do much with the hacking part of it.
@059. You're right about the GG buff, but if your pet mp-heals quick enough it doesn't matter.
Congrats again. And I here I thought my primitive famebot was cool.