Multiboxing Shatters

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Multiboxing Shatters


Just showing off some improvements I've made to my custom multiboxing client and program. I'm really happy with it now.
Dat beep doe.
Respect dude +1
That's looking awesome! Can't even see when any of them go to low heath, too much firepower...
Oh nilly...
Im just sitting here marveling... What's your cpu speed to run all that with such high fps?
Quote Originally Posted by jakerofl View Post
Im just sitting here marveling... What's your cpu speed to run all that with such high fps?
Yeah.. Add the recorder to that
Quote Originally Posted by jakerofl View Post
Im just sitting here marveling... What's your cpu speed to run all that with such high fps?
Have a look at this post: http://www.mpgh.net/forum/654-realm-...ml#post9132090 . It pretty much goes over everything you're asking.

Quote Originally Posted by JustAnoobROTMG View Post
Sweet.
What are special improvements in the client? Only features to disable stuff and use less cpu?
I made quite a number of improvements since I made that first boxing vid. Just off the top of my head:
  • The follow functionality now follows other people in case the leader is not around to make o1 and o2 possible.
  • Updated the client's new packets and proxy to add support for camera angle/shooting direction (firing without auto-aim) syncing across all clients.
  • Reworked my multibox auto heal mod to support harmonious healing between priests and necromancers.
  • Reworked Arcanine's No Text mod (found here: http://www.mpgh.net/forum/720-realm-...ml#post9130538 thanks @059) so that it only disables notifications on follow clients.
  • Made the client more dynamic so that the multiboxing characters are no longer hard coded into the client. This means that I can open any account I want and it will function like it should without recompiling the code to support the new account. The leader character can be chosen ingame via hotkey.


Quote Originally Posted by Royce View Post
what was that loud ass noise lmao? also really impressive nilly
I'm not sure where it came from. It wasn't there when I uploaded, nor when I watched it the first time.
Quote Originally Posted by nilly View Post
Have a look at this post: http://www.mpgh.net/forum/654-realm-...ml#post9132090 . It pretty much goes over everything you're asking.



I made quite a number of improvements since I made that first boxing vid. Just off the top of my head:
  • The follow functionality now follows other people in case the leader is not around to make o1 and o2 possible.
  • Updated the client's new packets and proxy to add support for camera angle/shooting direction (firing without auto-aim) syncing across all clients.
  • Reworked my multibox auto heal mod to support harmonious healing between priests and necromancers.
  • Reworked Arcanine's No Text mod (found here: http://www.mpgh.net/forum/720-realm-...ml#post9130538 thanks @059) so that it only disables notifications on follow clients.
  • Made the client more dynamic so that the multiboxing characters are no longer hard coded into the client. This means that I can open any account I want and it will function like it should without recompiling the code to support the new account. The leader character can be chosen ingame via hotkey.




I'm not sure where it came from. It wasn't there when I uploaded, nor when I watched it the first time.
That was insanely impressive. Did you get the camera angles to synch? Because normally when you rotate they get off.

Quote Originally Posted by Limit67 View Post
That's amazing Nilly. How do you get them to move at the same speed? Even your Warrior with the speed buff doesn't seem to work so they stay the same speed. That's crazy though.

(Have you thought about running Juggernaut since he isn't speed buffed anyway?)
They all have the same speed stat, probably 50 (and even then, their movement is synched - read the post nilly linked). You can remove the speedbuff the same way you remove confuse - and the great general helm buff lasts longer so it's better to use (imo) over the jugg.
Quote Originally Posted by 059 View Post
That was insanely impressive. Did you get the camera angles to synch? Because normally when you rotate they get off.
They stay in sync because I'm able to share data from one client to another. The value of the leader's camera angle is sent to all the clients I have open. It it is a follower client and a leader is present, it writes the leader's camera angle to their camera angle. Voila! Syncing camera angles.
Quote Originally Posted by nilly View Post
They stay in sync because I'm able to share data from one client to another. The value of the leader's camera angle is sent to all the clients I have open. It it is a follower client and a leader is present, it writes the leader's camera angle to their camera angle. Voila! Syncing camera angles.
So must have been easy once you got a synch going of anything. Pretty cool.
Sweet.
What are special improvements in the client? Only features to disable stuff and use less cpu?
what was that loud ass noise lmao? also really impressive nilly
That's amazing Nilly. How do you get them to move at the same speed? Even your Warrior with the speed buff doesn't seem to work so they stay the same speed. That's crazy though.

(Have you thought about running Juggernaut since he isn't speed buffed anyway?)
Nilly, Have you figured out a max number of followers your computer can handle yet? Does your priest/necro autoheal when it detects damage being done to anyone or do you control that. I'm assuming your warrior/pally is on a time-loop auto-buff.

Did you pot out all of your followers? What about pets? Just curious, and I know it doesn't have to do much with the hacking part of it.

@059. You're right about the GG buff, but if your pet mp-heals quick enough it doesn't matter.

Congrats again. And I here I thought my primitive famebot was cool.
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