Logger Combat Arms [BR] 17/02/2014
Endereços Do Combat Arms [BR] 17/02/2014
Code:
############################################## # Logger ReturnsBR # # Combat Arms # ############################################## [Escaneando Endereços Do Combat Arms...] [ CShell.dll ] #define LTClientDLL 0x379640C4 #define PlayerMgr 0x379A365C #define LocalPtr 0x379D360C #define ClientInfoMgr 0x37963E70 #define FillFont 0x375B47F0 #define FonTecx 0x379CCF18 #define LTCommon 0x379D5550 #define GetConsoleInt 0x373B5B50 #define PlayerByIndex 0x371A2FF0 #define PlayerStatus 0x37983100 #define GCS 0x379A35F8 #define EspName1 0x371223CC #define EspName2 0x371223FA #define RapidFire 0x37453627 #define NoRecoil 0x37360E98 #define NoReload 0x3745CA87 #define UnlAmmo 0x37453627 #define SuperBullets 0x37456FC6 #define WeaponRange1 0x3745CD09 #define WeaponRange2 0x3745D099 #define RemoteKill1 0x3745CE31 #define RemoteKill2 0x3745CE32 #define RemoteKill3 0x3745D1C1 #define RemoteKill4 0x3745D1C2 [ Engine.exe ] #define LTClientEXE 0x48FE70 #define DeviceGame 0x8CF8A0 #define PresetEngine 0x6488F6 #define WorldToScreen 0x49BE50 #define Endscene 0x59B033 #define DipEngine 0x64B8AD #define S2S 0x47A7B0 [ PushToConsole ] #define BaseMoveAccel 0x3795085C #define SuperJump 0x3795097C #define StartAccel 0x37950880 #define MaxAccel 0x379508A4 #define AccelInc 0x379508C8 #define WalkVel 0x379508EC #define FRunVel 0x37950910 #define BRunVel 0x37950934 #define SRunVel 0x37950958 #define DuckVel 0x379509A0 #define Tracers 0x3795B96C #define FPS 0x3794F450 #define Gratity 0x37950520 [Escaneamento Finalizado Com Sucesso...]
Virus Scan 1
Virus Scan 2
CRÉDITOS:
ReturnsBR
Fenix
Gellin
Arun823
Coder.Dias
USSR´S
PerfecBR
albarella
_Debug_
WE11ington
DrUnKeN ChEeTaH
Fenix
Gellin
Arun823
Coder.Dias
USSR´S
PerfecBR
albarella
_Debug_
WE11ington
DrUnKeN ChEeTaH





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