CAN INY ONE HELP ME WITH THIS @jhem @coderz

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CAN INY ONE HELP ME WITH THIS @jhem @coderz
#include <windows.h>
#include <stdio.h>

#define ADR_PlayerPointer
#define ADR_ServerPointer
#define ADR_GlassWalls
#define ADR_SuperNoSpread
#define ADR_NoBounds1
#define ADR_NoBounds2
#define ADR_NoBounds3
#define ADR_BoneShots1
#define ADR_BoneShots2
#define OFS_NoRecoil1
#define OFS_NoRecoil2
#define OFS_NoRecoil3

DWORD *ingame= (DWORD*) ADR_PlayerPointer;
DWORD *outgame= (DWORD*)ADR_ServerPointer;

void GlassWalls()
{
if(GetKeyState(VK_MBUTTON))
*(int*)ADR_GlassWalls = 1;
else
{
*(int**)ADR_GlassWalls = 0;
}
}
void All()
{
*(double*)ADR_SuperNoSpread = 0;
*(int*)ADR_NoBounds1 = 0;
*(int*)ADR_NoBounds2 = 0;
*(int*)ADR_NoBounds3 = 0;
}
void NoRecoil()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PlayerPointer;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr + OFS_NoRecoil1) = 0;
*(float*)(dwPlayerPtr + OFS_NoRecoil2) = 0;
*(float*)(dwPlayerPtr + OFS_NoRecoil3) = 0;
}
}
void BoneShots()
{
if(GetKeyState(VK_F5))
*(float*)ADR_BoneShots1 = 1235;
else
{
*(float*)ADR_BoneShots2 = 1237;
}
}
void HackThread()
{
for(;; )
{
if(*ingame)
{
GlassWalls();
All();
NoRecoil();
BoneShots();
}
if(*outgame)
{
}
Sleep(20); //prevent for overloading the cpu
}
}
BOOL WINAPI DllMain(HINSTANCE hModule, DWORD dwReason, LPVOID lpvReserved)
{
if(dwReason == DLL_PROCESS_ATTACH)
{
MessageBoxA(NULL, "Franky Benedict Galit ", "Made by:", MB_OK);
MessageBoxA(NULL, "Jhem and all Coderz", "Credits", MB_OK);
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)HackThread, 0, 0, 0);
}
return TRUE;
}




i did not replace the addy to avoid copy paste
ito ang lumalabas Game or GameGuard is CUrrapted
I suggest you study the basics first please stop begging to fix your simple code errors.
#include <windows.h>
#include <stdio.h>

#define ADR_PlayerPointer 0xA95790
#define ADR_ServerPointer 0xA94738
#define ADR_RemotePointer 0xA789503
#define ADR_GlassWalls 0xA938C8
#define ADR_SuperNoSpread 0x43C38
#define ADR_NoBounds1 0xCC472
#define ADR_NoBounds2 0xD348E
#define ADR_NoBounds3 0x3DC98
#define ADR_BoneShots1 0x46EC3
#define ADR_BoneShots2 0x48CD0
#define OFS_NoRecoil1 0xC444
#define OFS_NoRecoil2 0xC447
#define OFS_NoRecoil3 0xC44C

DWORD *ingame= (DWORD*) ADR_PlayerPointer;
DWORD *outgame= (DWORD*)ADR_ServerPointer;

void GlassWalls()
{
if(GetKeyState(VK_MBUTTON))
*(int*)ADR_GlassWalls = 1;
else
{
*(int**)ADR_GlassWalls = 0;
}
}
void All()
{
*(double*)ADR_SuperNoSpread = 0;
*(int*)ADR_NoBounds1 = 0;
*(int*)ADR_NoBounds2 = 0;
*(int*)ADR_NoBounds3 = 0;
}
void NoRecoil()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PlayerPointer;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr + OFS_NoRecoil1) = 0;
*(float*)(dwPlayerPtr + OFS_NoRecoil2) = 0;
*(float*)(dwPlayerPtr + OFS_NoRecoil3) = 0;
}
}
void BoneShots()
{
if(GetKeyState(VK_F5))
*(float*)ADR_BoneShots1 = 1235;
else
{
*(float*)ADR_BoneShots2 = 1237;
}
}
void HackThread()
{
for(;; )
{
if(*ingame)
{
GlassWalls();
All();
NoRecoil();
BoneShots();
}
if(*outgame)
{
}
Sleep(50); //prevent for overloading the cpu
}
}
BOOL WINAPI DllMain(HINSTANCE hModule, DWORD dwReason, LPVOID lpvReserved)
{
if(dwReason == DLL_PROCESS_ATTACH)
{
MessageBoxA(NULL, "Franky Benedict Galit ", "Made by:", MB_OK);
MessageBoxA(NULL, "Science1sT & Jhem To All Coders", "Credits", MB_OK);
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)HackThread, 0, 0, 0);
}
return TRUE;
}



Solved This Problem Try This !
Quote Originally Posted by Science1sT View Post
#include <windows.h>
#include <stdio.h>

#define ADR_PlayerPointer 0xA95790
#define ADR_ServerPointer 0xA94738
#define ADR_RemotePointer 0xA789503
#define ADR_GlassWalls 0xA938C8
#define ADR_SuperNoSpread 0x43C38
#define ADR_NoBounds1 0xCC472
#define ADR_NoBounds2 0xD348E
#define ADR_NoBounds3 0x3DC98
#define ADR_BoneShots1 0x46EC3
#define ADR_BoneShots2 0x48CD0
#define OFS_NoRecoil1 0xC444
#define OFS_NoRecoil2 0xC447
#define OFS_NoRecoil3 0xC44C

DWORD *ingame= (DWORD*) ADR_PlayerPointer;
DWORD *outgame= (DWORD*)ADR_ServerPointer;

void GlassWalls()
{
if(GetKeyState(VK_MBUTTON))
*(int*)ADR_GlassWalls = 1;
else
{
*(int**)ADR_GlassWalls = 0;
}
}
void All()
{
*(double*)ADR_SuperNoSpread = 0;
*(int*)ADR_NoBounds1 = 0;
*(int*)ADR_NoBounds2 = 0;
*(int*)ADR_NoBounds3 = 0;
}
void NoRecoil()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PlayerPointer;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr + OFS_NoRecoil1) = 0;
*(float*)(dwPlayerPtr + OFS_NoRecoil2) = 0;
*(float*)(dwPlayerPtr + OFS_NoRecoil3) = 0;
}
}
void BoneShots()
{
if(GetKeyState(VK_F5))
*(float*)ADR_BoneShots1 = 1235;
else
{
*(float*)ADR_BoneShots2 = 1237;
}
}
void HackThread()
{
for(;; )
{
if(*ingame)
{
GlassWalls();
All();
NoRecoil();
BoneShots();
}
if(*outgame)
{
}
Sleep(20); //prevent for overloading the cpu
}
}
BOOL WINAPI DllMain(HINSTANCE hModule, DWORD dwReason, LPVOID lpvReserved)
{
if(dwReason == DLL_PROCESS_ATTACH)
{
MessageBoxA(NULL, "Franky Benedict Galit ", "Made by:", MB_OK);
MessageBoxA(NULL, "Science1sT & Jhem To All Coders", "Credits", MB_OK);
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)HackThread, 0, 0, 0);
}
return TRUE;
}



Solved This Problem Try This !
Hey your sleep must 120+
Quote Originally Posted by killallbosz View Post
Hey your sleep must 120+
Sorry Pls Change to 130 Don't Log Your PC !!!
God damnit, if i check out the Source or this section i keep bumping into the same shitty code that is copy pasted a fking 1000 times.
Half of the shit in there is not even needed.
Again, why use STDIO.h?
Quote Originally Posted by AeroMan View Post
God damnit, if i check out the Source or this section i keep bumping into the same shitty code that is copy pasted a fking 1000 times.
Half of the shit in there is not even needed.
Again, why use STDIO.h?
Because they don't understand english tuts that well It's really obvious the way they speak english Horrible isn't it?
yOU tHINK uR ThE oNLY Speadking Enlgish Here U foRgOT me
Sorry Sleep 130 Try do not log For 20 Loggers Your PC to 20 glasswall only
Sleep don't matter.
pa hinge naman link ng visula c++ gus2 ko matoto
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