CAN INY ONE HELP ME WITH THIS @jhem @coderz
#include <windows.h>
#include <stdio.h>
#define ADR_PlayerPointer
#define ADR_ServerPointer
#define ADR_GlassWalls
#define ADR_SuperNoSpread
#define ADR_NoBounds1
#define ADR_NoBounds2
#define ADR_NoBounds3
#define ADR_BoneShots1
#define ADR_BoneShots2
#define OFS_NoRecoil1
#define OFS_NoRecoil2
#define OFS_NoRecoil3
DWORD *ingame= (DWORD*) ADR_PlayerPointer;
DWORD *outgame= (DWORD*)ADR_ServerPointer;
void GlassWalls()
{
if(GetKeyState(VK_MBUTTON))
*(int*)ADR_GlassWalls = 1;
else
{
*(int**)ADR_GlassWalls = 0;
}
}
void All()
{
*(double*)ADR_SuperNoSpread = 0;
*(int*)ADR_NoBounds1 = 0;
*(int*)ADR_NoBounds2 = 0;
*(int*)ADR_NoBounds3 = 0;
}
void NoRecoil()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PlayerPointer;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr + OFS_NoRecoil1) = 0;
*(float*)(dwPlayerPtr + OFS_NoRecoil2) = 0;
*(float*)(dwPlayerPtr + OFS_NoRecoil3) = 0;
}
}
void BoneShots()
{
if(GetKeyState(VK_F5))
*(float*)ADR_BoneShots1 = 1235;
else
{
*(float*)ADR_BoneShots2 = 1237;
}
}
void HackThread()
{
for(;; )
{
if(*ingame)
{
GlassWalls();
All();
NoRecoil();
BoneShots();
}
if(*outgame)
{
}
Sleep(20); //prevent for overloading the cpu
}
}
BOOL WINAPI DllMain(HINSTANCE hModule, DWORD dwReason, LPVOID lpvReserved)
{
if(dwReason == DLL_PROCESS_ATTACH)
{
MessageBoxA(NULL, "Franky Benedict Galit ", "Made by:", MB_OK);
MessageBoxA(NULL, "Jhem and all Coderz", "Credits", MB_OK);
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)HackThread, 0, 0, 0);
}
return TRUE;
}
i did not replace the addy to avoid copy paste
#include <stdio.h>
#define ADR_PlayerPointer
#define ADR_ServerPointer
#define ADR_GlassWalls
#define ADR_SuperNoSpread
#define ADR_NoBounds1
#define ADR_NoBounds2
#define ADR_NoBounds3
#define ADR_BoneShots1
#define ADR_BoneShots2
#define OFS_NoRecoil1
#define OFS_NoRecoil2
#define OFS_NoRecoil3
DWORD *ingame= (DWORD*) ADR_PlayerPointer;
DWORD *outgame= (DWORD*)ADR_ServerPointer;
void GlassWalls()
{
if(GetKeyState(VK_MBUTTON))
*(int*)ADR_GlassWalls = 1;
else
{
*(int**)ADR_GlassWalls = 0;
}
}
void All()
{
*(double*)ADR_SuperNoSpread = 0;
*(int*)ADR_NoBounds1 = 0;
*(int*)ADR_NoBounds2 = 0;
*(int*)ADR_NoBounds3 = 0;
}
void NoRecoil()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PlayerPointer;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr + OFS_NoRecoil1) = 0;
*(float*)(dwPlayerPtr + OFS_NoRecoil2) = 0;
*(float*)(dwPlayerPtr + OFS_NoRecoil3) = 0;
}
}
void BoneShots()
{
if(GetKeyState(VK_F5))
*(float*)ADR_BoneShots1 = 1235;
else
{
*(float*)ADR_BoneShots2 = 1237;
}
}
void HackThread()
{
for(;; )
{
if(*ingame)
{
GlassWalls();
All();
NoRecoil();
BoneShots();
}
if(*outgame)
{
}
Sleep(20); //prevent for overloading the cpu
}
}
BOOL WINAPI DllMain(HINSTANCE hModule, DWORD dwReason, LPVOID lpvReserved)
{
if(dwReason == DLL_PROCESS_ATTACH)
{
MessageBoxA(NULL, "Franky Benedict Galit ", "Made by:", MB_OK);
MessageBoxA(NULL, "Jhem and all Coderz", "Credits", MB_OK);
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)HackThread, 0, 0, 0);
}
return TRUE;
}
i did not replace the addy to avoid copy paste

It's really obvious the way they speak english 
