DayZ 0.46 PBO source codes
Here I will post source codes for all the .PBO files from "dta" folder.
These are already extracted .PBO's so all you need to do is to change the folders back to .PBO after you're done editing.
(I suggest using Eliteness 2.23)
You will need Notepad ++ or anything that can open / edit C++ source files.
Click under the spoiler of .PBO files to see all the files I will provide for each .PBO.
bin.PBO
Residual bytes(21)= 003DB085850EE81A83220C011267DAD8CBF6CCA767
========*==*==============
config.bin
dikCodes.h
intel.cpp
item.cpp
marker.cpp
postfix.cpp
prefix.cpp
script.cpp
Shaders_DefPP.shdc
Shaders_DefPS.shdc
Shaders_DefVS.shdc
unit.cpp
vehicle.cpp
--------------------
core.PBO
languagecore.PBO
These are all located in your server/dta folder, I just extracted them.
They are used only with THIS server.
VIRUS SCAN
These are already extracted .PBO's so all you need to do is to change the folders back to .PBO after you're done editing.
(I suggest using Eliteness 2.23)
You will need Notepad ++ or anything that can open / edit C++ source files.
Click under the spoiler of .PBO files to see all the files I will provide for each .PBO.
bin.PBO
Spoiler
Residual bytes(21)= 003DB085850EE81A83220C011267DAD8CBF6CCA767
========*==*==============
config.bin
dikCodes.h
intel.cpp
item.cpp
marker.cpp
postfix.cpp
prefix.cpp
script.cpp
Shaders_DefPP.shdc
Shaders_DefPS.shdc
Shaders_DefVS.shdc
unit.cpp
vehicle.cpp
--------------------
core.PBO
Spoiler
Residual bytes(21)= 00520B2BEDBAE2D92A769CA4190FEB538093C8A44C
========*==*==============
black_co.paa
Compass\Compass.p3d
Cursor\Cursor.p3d
Cursor\data\cursor1_co.paa
Cursor\data\cursor2_ca.paa
Cursor\data\forcearrow_co.paa
Cursor\ForceArrowModel.p3d
data\fonts\lucidaconsoleb11-01.paa
data\fonts\LucidaConsoleB11.fxy
data\fonts\lucidaconsoleb8-01.paa
data\fonts\LucidaConsoleB8.fxy
data\fonts\tahomab16-01.paa
data\fonts\tahomab16-02.paa
data\fonts\TahomaB16.fxy
data\godrays.paa
data\noise_raw.paa
data\raindrops_88.paa
data\raindrops_8888.paa
data\ticonversion.tga
Default\Default.p3d
Default\plane.p3d
default_co.paa
Empty\empty.p3d
GPS\GPS.p3d
Notepad\Notepad.p3d
Radio\Radio.p3d
SkyObject\SkyObject.p3d
Sphere\koule.p3d
Textures\Textures.p3d
Watch\Watch.p3d
--------------------
========*==*==============
black_co.paa
Compass\Compass.p3d
Cursor\Cursor.p3d
Cursor\data\cursor1_co.paa
Cursor\data\cursor2_ca.paa
Cursor\data\forcearrow_co.paa
Cursor\ForceArrowModel.p3d
data\fonts\lucidaconsoleb11-01.paa
data\fonts\LucidaConsoleB11.fxy
data\fonts\lucidaconsoleb8-01.paa
data\fonts\LucidaConsoleB8.fxy
data\fonts\tahomab16-01.paa
data\fonts\tahomab16-02.paa
data\fonts\TahomaB16.fxy
data\godrays.paa
data\noise_raw.paa
data\raindrops_88.paa
data\raindrops_8888.paa
data\ticonversion.tga
Default\Default.p3d
Default\plane.p3d
default_co.paa
Empty\empty.p3d
GPS\GPS.p3d
Notepad\Notepad.p3d
Radio\Radio.p3d
SkyObject\SkyObject.p3d
Sphere\koule.p3d
Textures\Textures.p3d
Watch\Watch.p3d
--------------------
languagecore.PBO
Spoiler
Residual bytes(21)= 0009C2E7856C06A0E3E6655A43B1134DDE2A06165E
========*==*==============
stringtable.csv
========*==*==============
stringtable.csv
These are all located in your server/dta folder, I just extracted them.
They are used only with THIS server.
VIRUS SCAN

