DayZ 0.46 PBO source codes

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DayZ 0.46 PBO source codes
Here I will post source codes for all the .PBO files from "dta" folder.
These are already extracted .PBO's so all you need to do is to change the folders back to .PBO after you're done editing.

(I suggest using Eliteness 2.23)
You will need Notepad ++ or anything that can open / edit C++ source files.
Click under the spoiler of .PBO files to see all the files I will provide for each .PBO.

bin.PBO
 
Spoiler

Residual bytes(21)= 003DB085850EE81A83220C011267DAD8CBF6CCA767
========*==*==============
config.bin
dikCodes.h
intel.cpp
item.cpp
marker.cpp
postfix.cpp
prefix.cpp
script.cpp
Shaders_DefPP.shdc
Shaders_DefPS.shdc
Shaders_DefVS.shdc
unit.cpp
vehicle.cpp
--------------------


core.PBO
 
Spoiler
Residual bytes(21)= 00520B2BEDBAE2D92A769CA4190FEB538093C8A44C
========*==*==============
black_co.paa
Compass\Compass.p3d
Cursor\Cursor.p3d
Cursor\data\cursor1_co.paa
Cursor\data\cursor2_ca.paa
Cursor\data\forcearrow_co.paa
Cursor\ForceArrowModel.p3d
data\fonts\lucidaconsoleb11-01.paa
data\fonts\LucidaConsoleB11.fxy
data\fonts\lucidaconsoleb8-01.paa
data\fonts\LucidaConsoleB8.fxy
data\fonts\tahomab16-01.paa
data\fonts\tahomab16-02.paa
data\fonts\TahomaB16.fxy
data\godrays.paa
data\noise_raw.paa
data\raindrops_88.paa
data\raindrops_8888.paa
data\ticonversion.tga
Default\Default.p3d
Default\plane.p3d
default_co.paa
Empty\empty.p3d
GPS\GPS.p3d
Notepad\Notepad.p3d
Radio\Radio.p3d
SkyObject\SkyObject.p3d
Sphere\koule.p3d
Textures\Textures.p3d
Watch\Watch.p3d
--------------------


languagecore.PBO
 
Spoiler
Residual bytes(21)= 0009C2E7856C06A0E3E6655A43B1134DDE2A06165E
========*==*==============
stringtable.csv


These are all located in your server/dta folder, I just extracted them.
They are used only with THIS server.


VIRUS SCAN
 
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METASCAN
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dta_mpgh.net.rar446 KB · 114 downloads Clean
What good are these for? Unless you didn't include them in your other server release everyone should just learn to unpack PBOs themselves.
Quote Originally Posted by Jim Morrison View Post
You need another virus scan bro.
Sorry, I forgot the link, I can't edit the thread, to see the 2nd virus scan click here.

Quote Originally Posted by Lystic View Post
What good are these for? Unless you didn't include them in your other server release everyone should just learn to unpack PBOs themselves.
You can edit game related stuff, ingame items, textures..
I have a few server releases and they all use a code that looks like this.
Quote Originally Posted by Dattle View Post
You can edit game related stuff, ingame items, textures..
I have a few server releases and they all use a code that looks like this.
If any of the PBOs are modified they need to be resigned anyways so unless you provide noobs a tutorial for that too then you really aren't providing any help here
Quote Originally Posted by Lystic View Post
If any of the PBOs are modified they need to be resigned anyways so unless you provide noobs a tutorial for that too then you really aren't providing any help here
I have extracted some of them and edited them, later on I converted the folder back to .PBO and the server runs like charm with the changes I've made.
Clean.

/Approved.
Actually i didnt understand what i should do...

What is this pbo code ?
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