My batch game [With source.]
As some of you know, I used to have an old batch game stickied.
I scrapped that game as it was too cluttered and that was the first program I've made, and started fresh. It is much cleaner, easier to navigate, and better to play.
This will be a thread with a changelog as well as an updated source file.
The game's source is currently set to skip all backstory for easier testing.
-Combat
-Bases
-Towns
-Bosses
-Misc
Total Secrets: 0
Source: http://pastebin.com/kgr2m6Qnⓘ
Feel free to edit it while it's open. Once I finish it, I'm going to delete the pastebin.
Please leave suggestions, or just edit your new content ideas onto the source.
Thanks,
Raple
I scrapped that game as it was too cluttered and that was the first program I've made, and started fresh. It is much cleaner, easier to navigate, and better to play.
This will be a thread with a changelog as well as an updated source file.
The game's source is currently set to skip all backstory for easier testing.
-Combat
+Fully working combat system
+Weapons and armors with rating and damage values
+Extensive MOB index with dynamic monsters
+Death and enemy death mechanics fully working
+Random money and EXP rewards and level up mechanics
+Working stats that affect damage and damage prevention.
+Run feature to escape from mob battles. [+Random run chance]
+Weapons and armors with rating and damage values
+Extensive MOB index with dynamic monsters
+Death and enemy death mechanics fully working
+Random money and EXP rewards and level up mechanics
+Working stats that affect damage and damage prevention.
+Run feature to escape from mob battles. [+Random run chance]
-Bases
+Later bases
+Map usage with locations and boss areas
+Detailed display system
+Extensive inventory broken down into several categories
+Sleep system to regenerate HP and spend skill points
+Basecamp FULL integration and mechanics
+Map usage with locations and boss areas
+Detailed display system
+Extensive inventory broken down into several categories
+Sleep system to regenerate HP and spend skill points
+Basecamp FULL integration and mechanics
-Towns
+First town with "shady" market for buying equipment
+Ability to travel
+Arena type area for "mini-boss"
+Ability to travel
+Arena type area for "mini-boss"
-Bosses
+First boss located after first town
+Special boss item made
+Special boss mechanics
+Special boss item made
+Special boss mechanics
-Misc
+Crafting system [+with a blacksmith in every town.]
+Possible magic implements.
+Possible magic implements.
Total Secrets: 0
Source: http://pastebin.com/kgr2m6Qnⓘ
Feel free to edit it while it's open. Once I finish it, I'm going to delete the pastebin.
Please leave suggestions, or just edit your new content ideas onto the source.
Thanks,
Raple

