Nope.
Its easy to understand; a Tile is an object, a Projectile is another type of object, and regular items are another type of object.
They are totally different things so they are sent using different way to the client ... they are TREATED differently.
Imagine this wooden plate with shapes is the game client.
Lets say the colored thing that fits are the "objects" received.
If the shape is made to hold a star, a cross wont fit.
Same thing for the game client : the game wants a Projectile and nothing else.
Also, a Tiles doesnt have spd or attributes the game need to properly use it as a projectile.
TLDR : what you are asking is basically rewrite a big part of the game, breaking a lot of things and btw... this wont probably work
