SolvedSpyGlass scan now cheat engine ?

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SpyGlass scan now cheat engine ?
Hey guys , i would like to know if spyglass scan cheat engine now ? i use that method to inject scripts in arma 3 (http://www.mpgh.net/forum/showthread.php?t=837683 ) , and just when i spawn , i got kicked by spyglass without press I or F1 or nothing .
Quote Originally Posted by wirychair32 View Post
Hey guys , i would like to know if spyglass scan cheat engine now ? i use that method to inject scripts in arma 3 (http://www.mpgh.net/forum/showthread.php?t=837683 ) , and just when i spawn , i got kicked by spyglass without press I or F1 or nothing .
Its possible...

Or they are scanning your directory for script names matching the ones in their AH. That would also cause a kick before execution i believe
i don't know , first , use a script undetected by spyglass and after try an another memory editor
I think they scan only cheat engine , because when i remplace the addcon by the orginial script , i don't get kicked
Quote Originally Posted by wirychair32 View Post
they scan only cheat engine
So you're trying to say use a different memory editor and they won't kick you when you use the Execution method?
This is all my own opinion.

You could use (in theory) almost any memory editor, like an undetected version of cheat engine for example, that Battleye does not know about (or therefor possess) and they wont detect the actual memory editor, especially if you close it before BE is loaded. So then (and also based on my own personal results) you can modify inventory strings, video setting strings, server variables, anti-hack, admins menus or do whatever you want basically, even whilst in game with BE running, providing your memory editor really is undetected by BE!!

The reason I believe, that people were getting banned for using the cheat engine method that I posted before, was because of the modifications that the public cheat engine made to your game by default. BE would detect those changes and flag/kick/ban (even if correctly closed cheat engine before battleye loaded). Battleye may or may not have also been detecting people changing it to the exact string that i posted "313.sqf etc". People would complain of being banned whilst I was not, but then i had the sense to at least rename a public script to something different! It was clearly never the script itself getting people global banned but simply the way it was being executed.

To add some fuel to the fire! I'm not blind and i have seen people post proof that battleye does report/kick/ban for changing strings (inventory, video settings etc), but for me, since i now have like 5 (or maybe 6) accounts that are all clean by BE, I can only be honest and say its undetected for me! Since battleye don't know about the memory editor I use, I can use it whilst I am in game, make changes whilst BE is loaded and not get so much as a kick.

With regards to spyglass, I really haven't looked into it recently to see if it scans for changes made by memory editors, this is partly due to the fact that I can now load up a scripted bypass at the main menu which blocks the antihack.

peace
Quote Originally Posted by Jme View Post
I can now load up a scripted bypass at the main menu which blocks the antihack.
Now I'm going to cry for days.
Haha don't cry! Bypassing it is really straight forward! It's just a case of compiling code before Spyglass gets a chance to anal fuck your player! That part is slightly more complex!
Quote Originally Posted by Jme View Post
Haha don't cry! Bypassing it is really straight forward! It's just a case of compiling code before Spyglass gets a chance to anal fuck your player! That part is slightly more complex!
It is not complex at all nor is it exclusive Lystic's bypass. Douggem said this awhile ago dude someplace else
Quote Originally Posted by gknova61 View Post
It is not complex at all nor is it exclusive Lystic's bypass. Douggem said this awhile ago dude on **
Remove the mention of another cheat forum before your account gets banned...
And yes Doug did share with us that idea on how to bypass spyglass.
Instead of all of you leechers complaining why don't you look for yourself and actually provide this forum decent information

https://github.com/TAWTonic/Altis-Li...Altis/SpyGlass

Actually while looking at the files i noticed once again how retarded tonic can be.

In the variableCheck.sqf he scans for _gapinganus..

for anyone who knows scripting, any _ in front of a variable means it is "local" to the thread. This means that no external thread can detect the value of it. So scanning for that variable in his anticheat is a pointless waste of memory.

And to get back on topic. This is why spyglass is detecting you guys

Code:
//Validate that RscDisplayInventory is not modified common cheat-engine sqf executor method.
private["_onLoad","_onUnload"];
_onLoad = getText(configFile >> "RscDisplayInventory" >> "onLoad");
_onUnload = getText(configFile >> "RscDisplayInventory" >> "onUnload");

if(_onLoad != "[""onLoad"",_this,""RscDisplayInventory"",'IGUI'] call compile preprocessfilelinenumbers ""A3\ui_f\scripts\initDisplay.sqf""") exitWith {
	[[profileName,getPlayerUID player,"Modified_RscDisplayInventory_onLoad"],"SPY_fnc_cookieJar",false,false] spawn life_fnc_MP;
	[[profileName,"Modified RscDisplayInventory_onLoad (CheatEngine injection)"],"SPY_fnc_notifyAdmins",true,false] spawn life_fnc_MP;
	sleep 0.5;
	["SpyGlass",false,false] call BIS_fnc_endMission;
};
if(_onUnload != "[""onUnload"",_this,""RscDisplayInventory"",'IGUI'] call compile preprocessfilelinenumbers ""A3\ui_f\scripts\initDisplay.sqf""") exitWith {
	[[profileName,getPlayerUID player,"Modified_RscDisplayInventory_onUnload"],"SPY_fnc_cookieJar",false,false] spawn life_fnc_MP;
	[[profileName,"Modified RscDisplayInventory_onUnload (CheatEngine injection)"],"SPY_fnc_notifyAdmins",true,false] spawn life_fnc_MP;
	sleep 0.5;
	["SpyGlass",false,false] call BIS_fnc_endMission;
};
its not to difficult to bypass though, like @Jme said.

For any moderators you could consider this post resolved.
Its your bypass lystic

also, i believe _gapinganus is one of my variables
To bypass detected menu, you have to change every variable no ?

Code:
 ["JxMxE_hide","JME_Keybinds","JME_has_yet_to_fuck_this_shit","JME_deleteC","JME_Tele","JME_ANAL_PLOW","JME_M_E_N_U_initMenu","JME_M_E_N_U_hax_toggled","W_O_O_K_I_E_FUD_Pro_RE","W_O_O_K_I_E_FUD_Car_RE","W_O_O_K_I_E_FUD_Car_RE",
	"JxMxE_Veh_M","JxMxE_LifeCash500k","W_O_O_K_I_E_FUD_FuckUp_GunStore","W_O_O_K_I_E_FUD_M_E_N_U_initMenu","W_O_O_K_I_E_FuckUp_GunStore_a","JME_KillCursor","JME_OPTIONS","JME_M_E_N_U_fill_TROLLmenu","ASSPLUNGE","FOXBYPASS","POLICE_IN_HELICOPTA",
	"JxMxE_EBRP","W_O_O_K_I_E_M_E_N_U_funcs_inited","Menu_Init_Lol","E_X_T_A_S_Y_Atm","W_O_O_K_I_E_Pro_RE","W_O_O_K_I_E_Debug_Mon","W_O_O_K_I_E_Debug_1337","Veh_S_P_A_W_N_Shitt","sfsefse","tw4etinitMenu","tw4etgetControl",
	"JxMxEsp","JxMxE_GOD","JxMxE_Heal","efr4243234","sdfwesrfwesf233","sdgff4535hfgvcxghn","adadawer24_1337","lkjhgfuyhgfd","E_X_T_A_S_Y_M_E_N_U_funcs_inited","dayz_serverObjectMonitor","fsfgdggdzgfd","fsdddInfectLOL","Wookie_List",
	"JxMxE_TP","Wookie_Pro_RE","Wookie_Car_RE","Wookie_Debug_Mon","faze_funcs_inited","advertising_banner_infiSTAR","atext_star_xa","Monky_hax_dbclick","qopfkqpofqk","debug_star_colorful","AntiAntiAntiAntiHax","antiantiantiantih4x",
	"JxMxE_Infect","hub","scrollinit","gfYJV","Lystic_LMAOOOOOOOOOOOOOOOOOOO","Lystic_Re","Lysto_Lyst","E_X_T_A_S_Y_Keybinds","Menulocations","Lystic_Init","scroll_m_init_star","exstr1","pathtoscrdir3","Monky_funcs_inited",
	"JxMxE_secret","Monky_initMenu","player_zombieCheck","E_X_T_A_S_Y_Recoil","godlol","playericons","abcdefGEH","wierdo","go_invisible_infiSTAR","serverObjectMonitor","enamearr","initarr3","locdb","sCode","infAmmoIndex",
	"nukeDONEstar","Wookie_List","Wookie_Pro_RE","FUCKTONIC","E_X_T_A_S_Y_FuckUp_GunStore_a","E_X_T_A_S_Y_Cash_1k_t","E_X_T_A_S_Y_Cash_a","E_X_T_A_S_Y_LicenseDrive","E_X_T_A_S_Y_Menu_LOOOOOOOOOL","Metallica_vehicleg0dv3_infiSTAR",
	"JJJJ_MMMM___EEEEEEE_INIT_MENU","JJJJ_MMMM___EEEEEEE_GAPER","JJJJ_MMMM___EEEEEEE_SMOKExWEEDxEVERYDAY_BUM_RAPE","JJJJ_MMMM___EEEEEEE_OPTIONS","JJJJ_MMMM___EEEEEEE_M_E_N_U_fill_Target","E3p",
	"Jesus_MODE","ESP","MissileStrike","AL_Liscenses","NoIllegal","NoWeight","m0nkyaatp_sadksadxa","m0nkyaatp_RANDSTR","myvar23","player_adminlevel","TNK","I_like_turtles",
	"BIGM","Does_Tonic_Like_to_take_Turtle_penis_in_the_ass_LODESTARS","Does_Tonic_Like_to_take_Turtle_penis_in_the_ass_LODESTAR1","GMod","No_No_No_Tonic_likes_A_Big_Fat_Sheep_Cock_Right_in_the_bum_G0d_Mode",
	"Sload","T3le","life_no_injection","Tonic_has_a_gaping_vagina","my_anus_hurtz"
Like in menu JME, We have to change only variable says in the code, right ?
Quote Originally Posted by titans View Post
To bypass detected menu, you have to change every variable no ?

Code:
 ["JxMxE_hide","JME_Keybinds","JME_has_yet_to_fuck_this_shit","JME_deleteC","JME_Tele","JME_ANAL_PLOW","JME_M_E_N_U_initMenu","JME_M_E_N_U_hax_toggled","W_O_O_K_I_E_FUD_Pro_RE","W_O_O_K_I_E_FUD_Car_RE","W_O_O_K_I_E_FUD_Car_RE",
	"JxMxE_Veh_M","JxMxE_LifeCash500k","W_O_O_K_I_E_FUD_FuckUp_GunStore","W_O_O_K_I_E_FUD_M_E_N_U_initMenu","W_O_O_K_I_E_FuckUp_GunStore_a","JME_KillCursor","JME_OPTIONS","JME_M_E_N_U_fill_TROLLmenu","ASSPLUNGE","FOXBYPASS","POLICE_IN_HELICOPTA",
	"JxMxE_EBRP","W_O_O_K_I_E_M_E_N_U_funcs_inited","Menu_Init_Lol","E_X_T_A_S_Y_Atm","W_O_O_K_I_E_Pro_RE","W_O_O_K_I_E_Debug_Mon","W_O_O_K_I_E_Debug_1337","Veh_S_P_A_W_N_Shitt","sfsefse","tw4etinitMenu","tw4etgetControl",
	"JxMxEsp","JxMxE_GOD","JxMxE_Heal","efr4243234","sdfwesrfwesf233","sdgff4535hfgvcxghn","adadawer24_1337","lkjhgfuyhgfd","E_X_T_A_S_Y_M_E_N_U_funcs_inited","dayz_serverObjectMonitor","fsfgdggdzgfd","fsdddInfectLOL","Wookie_List",
	"JxMxE_TP","Wookie_Pro_RE","Wookie_Car_RE","Wookie_Debug_Mon","faze_funcs_inited","advertising_banner_infiSTAR","atext_star_xa","Monky_hax_dbclick","qopfkqpofqk","debug_star_colorful","AntiAntiAntiAntiHax","antiantiantiantih4x",
	"JxMxE_Infect","hub","scrollinit","gfYJV","Lystic_LMAOOOOOOOOOOOOOOOOOOO","Lystic_Re","Lysto_Lyst","E_X_T_A_S_Y_Keybinds","Menulocations","Lystic_Init","scroll_m_init_star","exstr1","pathtoscrdir3","Monky_funcs_inited",
	"JxMxE_secret","Monky_initMenu","player_zombieCheck","E_X_T_A_S_Y_Recoil","godlol","playericons","abcdefGEH","wierdo","go_invisible_infiSTAR","serverObjectMonitor","enamearr","initarr3","locdb","sCode","infAmmoIndex",
	"nukeDONEstar","Wookie_List","Wookie_Pro_RE","FUCKTONIC","E_X_T_A_S_Y_FuckUp_GunStore_a","E_X_T_A_S_Y_Cash_1k_t","E_X_T_A_S_Y_Cash_a","E_X_T_A_S_Y_LicenseDrive","E_X_T_A_S_Y_Menu_LOOOOOOOOOL","Metallica_vehicleg0dv3_infiSTAR",
	"JJJJ_MMMM___EEEEEEE_INIT_MENU","JJJJ_MMMM___EEEEEEE_GAPER","JJJJ_MMMM___EEEEEEE_SMOKExWEEDxEVERYDAY_BUM_RAPE","JJJJ_MMMM___EEEEEEE_OPTIONS","JJJJ_MMMM___EEEEEEE_M_E_N_U_fill_Target","E3p",
	"Jesus_MODE","ESP","MissileStrike","AL_Liscenses","NoIllegal","NoWeight","m0nkyaatp_sadksadxa","m0nkyaatp_RANDSTR","myvar23","player_adminlevel","TNK","I_like_turtles",
	"BIGM","Does_Tonic_Like_to_take_Turtle_penis_in_the_ass_LODESTARS","Does_Tonic_Like_to_take_Turtle_penis_in_the_ass_LODESTAR1","GMod","No_No_No_Tonic_likes_A_Big_Fat_Sheep_Cock_Right_in_the_bum_G0d_Mode",
	"Sload","T3le","life_no_injection","Tonic_has_a_gaping_vagina","my_anus_hurtz"
Like in menu JME, We have to change only variable says in the code, right ?
yes but you'll also need to make sure the display ID isnt in the detected displays list
Yeah i see, i'm beginner on that, So i don't know where to start..
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