How to encode a source
Hello and seen many post that have been made here and the majority are of sources but i would like(as many) we would like to know how they are used or in which the program we can assemble for use in crossfire i look for a long time on the Internet but without success i tried to encode a source in virtual basic but don't know how, someone could explain how to use a source and convert it into dll or in what needs to be converted to use it? Please in advance thanks friends.
This is the source that tried to encode:
With only watch it know that it is the antikick.
TNKS!
This is the source that tried to encode:
Code:
VOID AntiKick()
{
int AntiKick = *(int*)(PlayerPTR + 0x1F4 + 0x90);
float* AntiKick2= (float*)((*(DWORD*)((CShell) +(4*i)))+0x1F8 + 0x90);
if(AntiKick)
{
if(Antikick%1==1)
{
if(AntiKick%1==0)
{
//check zombie mode game
if (*(DWORD*)(PlayerPTR + 0x302))
{
if(AntiKick%5 != 0 && *AntiKick2 )*AntiKick2=*AntiKick*4-0x652C;
}
else
{
if(AntiKick%5 != 0 && *AntiKick2 )*AntiKick2=*AntiKick*16-100;
}
}
else
{
//check zombie mode game
if (*(DWORD*)(PlayerPTR + 0x302))
{
if(AntiKick%4 != 0 && *AntiKick )*AntiKick=*AntiKick2*4-652C;
}
else
{
if(AntiKick%4 != 0 && *AntiKick )*AntiKick=*AntiKick2*16-100;
}
if(AntiKick%4 != 0 && *AntiKick )*AntiKick=*AntiKick2*16-100;
}
}
}
}
void call()
{
AntiKick();
}
TNKS!

