Editing CA Attributes

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Editing CA Attributes
Had this hanging around
Those two keys are used to encrypt / decrypt the combat arms attributes.
BTW: you can't do shit with the attributes.

key1 - 620C724A2FF22C975B5A2B9C21430820227B3D2800193AAA4C F3128803AC3ABD
key2 - 56B83E3F68B60F0F29357BED335E5642

You still have to find out on how to decrypt / encrypt them.
You can't do anything with attributes, whether you know the encryption or not. They've added checks on top of the encryption, expecting it to be cracked
Quote Originally Posted by supercarz1991 View Post
You can't do anything with attributes, whether you know the encryption or not. They've added checks on top of the encryption, expecting it to be cracked
J's still stuck with it disconnecting. I mean it's J, he'll find a work around anyways. We'll have to just wait until then.
Quote Originally Posted by omfg im ur mom View Post


J's still stuck with it disconnecting. I mean it's J, he'll find a work around anyways. We'll have to just wait until then.
@matypatty and @Dis0wned already did it entirely by editing them at memory level. That's how they did the Character hack. I have SO many screen shots of attribute edits, but guess what? they all still fail because of a server side check when you join a game. The character hack would work, but certain things would still crash you or just not work entirely because the attributes need to match the one on server side
Quote Originally Posted by supercarz1991 View Post
@matypatty and @Dis0wned already did it entirely by editing them at memory level. That's how they did the Character hack. I have SO many screen shots of attribute edits, but guess what? they all still fail because of a server side check when you join a game. The character hack would work, but certain things would still crash you or just not work entirely because the attributes need to match the one on server side
attributes -> butemgr -> memory
hook butemgr on parse -> edit attributes as they are parsed into memory (the smart way)
ca checks attributes and they are the same, no problem.

1% effort was made in this post but i hope you get my point
Quote Originally Posted by matypatty View Post


attributes -> butemgr -> memory
hook butemgr on parse -> edit attributes as they are parsed into memory (the smart way)
ca checks attributes and they are the same, no problem.

1% effort was made in this post but i hope you get my point
en.wikipedia.org/wiki/List_of_burn_centers_in_the_United_States
well i've no idea about hacking but maybe you can give the server the expected value over a packetsniffer back... It's clever that they added it at the gamestart lol, because it's the last TCP packet, then they are switching to udp and everything is p2p.
Maybe they get compared by the hosts one, similar to SA.
Quote Originally Posted by Zenshin112v2 View Post
well i've no idea about hacking but maybe you can give the server the expected value over a packetsniffer back... It's clever that they added it at the gamestart lol, because it's the last TCP packet, then they are switching to udp and everything is p2p.
Maybe they get compared by the hosts one, similar to SA.

P2p? You sure?
Quote Originally Posted by matypatty View Post



P2p? You sure?
With the "magic" he's worked with CA in the last year... i wouldn't question it lol
Quote Originally Posted by matypatty View Post



P2p? You sure?
yeah, there is no other possibility. Uses ports 27888- 28888. Funny thing is, that this is a change which didn't Appear with the LT-JT Build69... because they used 27000... It's because doobic used the same old game for development like SA, think it got leeched in the past or they bought it anyhow...
"LIMIT ONLINE" hard to find information about it, if you are interested you have to look on chinese sites. If you search in the combatarms files and in the suddenattack files you see that there is always a reference from. Well limit online is pretty old. It was like a cs1.6 online
Quote Originally Posted by Zenshin112v2 View Post
yeah, there is no other possibility. Uses ports 27888- 28888. Funny thing is, that this is a change which didn't Appear with the LT-JT Build69... because they used 27000... It's because doobic used the same old game for development like SA, think it got leeched in the past or they bought it anyhow...
"LIMIT ONLINE" hard to find information about it, if you are interested you have to look on chinese sites. If you search in the combatarms files and in the suddenattack files you see that there is always a reference from. Well limit online is pretty old. It was like a cs1.6 online
From my experience the client communicates with the server only as I once planned to incorporate a booter into my hack. You have to remember that combat arms is not exactly the same as other lithtech games
Combatarms is exactly the same like limit online because it was in the past limit online...
The host communicates with the server,the clients with the host
Well edit... The client communicates with the server too but not that much.... And defenitevely not the butes...
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