Using Unity Engine for a Hack GUI
Using Unity Engine for a Hack GUI
If helping doesn't require owning the game on Steam, then yeah...Haven't coded anything in a while.
I know a really simple way. Read my PM. I am surprised no one has done it already and that it took me this long to find it. 
In second picture the 3 textfields are for x,y,z cords for zombies. Added kill all players and teleport all players to you. Both are solo only or in your server. I did not test it online.


In second picture the 3 textfields are for x,y,z cords for zombies. Added kill all players and teleport all players to you. Both are solo only or in your server. I did not test it online.

Could I get a dl link for ur menu please? I would like to test it out 

Need a few tips:
- Do I need the windowmanager to open a new menu
I am Trying this right now with no effect... May be I am just dumb...
- Do I need the windowmanager to open a new menu
I am Trying this right now with no effect... May be I am just dumb...
Code:
#region " Imports "
using System;
using UnityEngine;
#endregion
#region " Referenced assemblies "
// - UnityEngine v0.0.0.0
// - mscorlib v2.0.0.0
// - NSpeex v1.1.3.0
// - System.Core v3.5.0.0
// - System.Xml v2.0.0.0
// - System v2.0.0.0
// - Assembly-UnityScript-firstpass v0.0.0.0
// - SteamworksManaged v0.0.0.0
// - ICSharpCode.SharpZipLib v2.84.0.0
// - libnoise v1.0.0.0
// - mscorlib v4.0.0.0
// - Assembly-CSharp v0.0.0.0
#endregion
class GUIMMMENU
{
// Limited support!
// You can only reference methods or fields defined in the class (not in ancestors classes)
// Fields and methods stubs are needed for compilation purposes only.
// Reflexil will automaticaly map current type, fields or methods to original references.
void OnGUI()
{
if(!Input.GetKeyDown(KeyCode.LeftShift) && Input.GetKeyDown(KeyCode.Keypad0))
//DO STUFF
{// Make a background box
GUI.Box(new Rect(10,10,100,90), "Hack Menu");
}
//etc. etc.
}
#region " Methods stubs "
// Do not add or update any method. If compilation fails because of a method declaration, comment it
#endregion
#region " Fields stubs "
// Do not add or update any field. If compilation fails because of a field declaration, comment it
#endregion
}
Lemme know when that menu is done! 

I am trying to understand how the menu works. What do I need besides OnGUI - I wanna use a new class, so I can easily update my changes in the future.
May be I study c# a bit more and poke that dll with a stick...
EDIT: Okay thanks for the advice again... with the deobfuscated dll I can see things clear now
May be I study c# a bit more and poke that dll with a stick...
EDIT: Okay thanks for the advice again... with the deobfuscated dll I can see things clear now

is it possible for someone to play on your 7dtd account if they use your steam id and mess with your progress cause that just happened to me i logged off last night when nothing in my backpack i logged back on today my backpack was full with items in stacks of about 60000 and my spawn location was changed and everything just didnt seem right and no my pc isnt shared by anyone.
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