Using Unity Engine for a Hack GUI

Posts 1–15 of 17 · Page 1 of 2
If helping doesn't require owning the game on Steam, then yeah...Haven't coded anything in a while.
I know a really simple way. Read my PM. I am surprised no one has done it already and that it took me this long to find it.

In second picture the 3 textfields are for x,y,z cords for zombies. Added kill all players and teleport all players to you. Both are solo only or in your server. I did not test it online.
Quote Originally Posted by rghmodz View Post
I know a really simple way. Read my PM. I am surprised no one has done it already and that it took me this long to find it.

In second picture the 3 textfields are for x,y,z cords for zombies. Added kill all players and teleport all players to you. Both are solo only or in your server. I did not test it online.
Very nice would be sweet if we had a menu like this to turn on and off FilthyWhore's hacks.
Quote Originally Posted by hoskins1994 View Post
Very nice would be sweet if we had a menu like this to turn on and off FilthyWhore's hacks.
These are done differently. Some hacks cannot be done this way or they would be a lot harder. I just learned how to do these so I am still experimenting. I just made it so the kill all players and teleport all players to you, does not teleport or kill you.
Quote Originally Posted by Lovroman View Post
If helping doesn't require owning the game on Steam, then yeah...Haven't coded anything in a while.
Thx, I will have some questions soon

Quote Originally Posted by rghmodz View Post
I know a really simple way. Read my PM. I am surprised no one has done it already and that it took me this long to find it.
Yes, this is what I meant. Good work.
Could I get a dl link for ur menu please? I would like to test it out
Need a few tips:

- Do I need the windowmanager to open a new menu

I am Trying this right now with no effect... May be I am just dumb...

Code:
#region " Imports "
using System;
using UnityEngine;
#endregion 

#region " Referenced assemblies "
// - UnityEngine v0.0.0.0
// - mscorlib v2.0.0.0
// - NSpeex v1.1.3.0
// - System.Core v3.5.0.0
// - System.Xml v2.0.0.0
// - System v2.0.0.0
// - Assembly-UnityScript-firstpass v0.0.0.0
// - SteamworksManaged v0.0.0.0
// - ICSharpCode.SharpZipLib v2.84.0.0
// - libnoise v1.0.0.0
// - mscorlib v4.0.0.0
// - Assembly-CSharp v0.0.0.0
#endregion 

class GUIMMMENU
{
	// Limited support!
	// You can only reference methods or fields defined in the class (not in ancestors classes)
	// Fields and methods stubs are needed for compilation purposes only.
	// Reflexil will automaticaly map current type, fields or methods to original references.
	void OnGUI()
	{
	if(!Input.GetKeyDown(KeyCode.LeftShift) && Input.GetKeyDown(KeyCode.Keypad0))
		
		//DO STUFF

                {// Make a background box
                GUI.Box(new Rect(10,10,100,90), "Hack Menu");
		}
		//etc. etc.
		
    }
	
	#region " Methods stubs "
	// Do not add or update any method. If compilation fails because of a method declaration, comment it
	#endregion 
	
	#region " Fields stubs "
	// Do not add or update any field. If compilation fails because of a field declaration, comment it
	#endregion 

}
Quote Originally Posted by FilthyWhore View Post
Need a few tips:

- Do I need the windowmanager to open a new menu

I am Trying this right now with no effect... May be I am just dumb...
You can add a custom input button where it calls the menu code. To make it easier you can add it into the debug menu. That is how I did the first menu I made.
Lemme know when that menu is done!
Quote Originally Posted by rghmodz View Post
You can add a custom input button where it calls the menu code. To make it easier you can add it into the debug menu. That is how I did the first menu I made.
I am trying to understand how the menu works. What do I need besides OnGUI - I wanna use a new class, so I can easily update my changes in the future.

May be I study c# a bit more and poke that dll with a stick...


EDIT: Okay thanks for the advice again... with the deobfuscated dll I can see things clear now
Quote Originally Posted by FilthyWhore View Post
I am trying to understand how the menu works. What do I need besides OnGUI - I wanna use a new class, so I can easily update my changes in the future.

May be I study c# a bit more and poke that dll with a stick...


EDIT: Okay thanks for the advice again... with the deobfuscated dll I can see things clear now
Did you get it? You need Update() and Start().
is it possible for someone to play on your 7dtd account if they use your steam id and mess with your progress cause that just happened to me i logged off last night when nothing in my backpack i logged back on today my backpack was full with items in stacks of about 60000 and my spawn location was changed and everything just didnt seem right and no my pc isnt shared by anyone.
Quote Originally Posted by mahaou View Post
is it possible for someone to play on your 7dtd account if they use your steam id and mess with your progress cause that just happened to me i logged off last night when nothing in my backpack i logged back on today my backpack was full with items in stacks of about 60000 and my spawn location was changed and everything just didnt seem right and no my pc isnt shared by anyone.
Someone might have infected you with a keylogger/RAT/an other kind of virus..
Quote Originally Posted by Lovroman View Post

Someone might have infected you with a keylogger/RAT/an other kind of virus..
the account only has the game via family share tho and i checked my main account on another pc n it doesn't have any other computers authorizzed
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