


#region " Imports "
using System;
using UnityEngine;
#endregion
#region " Referenced assemblies "
// - UnityEngine v0.0.0.0
// - mscorlib v2.0.0.0
// - NSpeex v1.1.3.0
// - System.Core v3.5.0.0
// - System.Xml v2.0.0.0
// - System v2.0.0.0
// - Assembly-UnityScript-firstpass v0.0.0.0
// - SteamworksManaged v0.0.0.0
// - ICSharpCode.SharpZipLib v2.84.0.0
// - libnoise v1.0.0.0
// - mscorlib v4.0.0.0
// - Assembly-CSharp v0.0.0.0
#endregion
class GUIMMMENU
{
// Limited support!
// You can only reference methods or fields defined in the class (not in ancestors classes)
// Fields and methods stubs are needed for compilation purposes only.
// Reflexil will automaticaly map current type, fields or methods to original references.
void OnGUI()
{
if(!Input.GetKeyDown(KeyCode.LeftShift) && Input.GetKeyDown(KeyCode.Keypad0))
//DO STUFF
{// Make a background box
GUI.Box(new Rect(10,10,100,90), "Hack Menu");
}
//etc. etc.
}
#region " Methods stubs "
// Do not add or update any method. If compilation fails because of a method declaration, comment it
#endregion
#region " Fields stubs "
// Do not add or update any field. If compilation fails because of a field declaration, comment it
#endregion
}

