No Menu Aimbot , Chams c++ source Please.

Posts 1–15 of 15 · Page 1 of 1
No Menu Aimbot , Chams c++ source Please.
What is the structure?
structure of what ?
+ sources of aimbot and chams are same on NoMenu and on D3D Cheats.
Quote Originally Posted by n4n033 View Post
structure of what ?
+ sources of aimbot and chams are same on NoMenu and on D3D Cheats.
share the source of chams?
You Need are bypass, and search a D3d base, put the structure (Aimbot&Chamse) in your NoMenu Source.
Quote Originally Posted by Protex361 View Post
You Need are bypass, and search a D3d base, put the structure (Aimbot&Chamse) in your NoMenu Source.
why would he need a bypass ?
Quote Originally Posted by Protex361 View Post
ou Need are bypass, and search a D3d base, put the structure (Aimbot&Chamse) in your NoMenu Source.
no bypass needed, nyahaha, lol
ahahahah source please funny guy
cPlayerInfo ... Update that struct for your Aimbot...
Quote Originally Posted by mcbone14 View Post
share the source of chams?
Code:
if(CH_Chams==1)
		{
			if(CH_Color1 || !CH_Color1)
			{
				if(m_Stride == 32 || m_Stride == 36 || m_Stride == 44 )
				{
					pDevice->SetRenderState(D3DRS_ZENABLE, false);
					if(CH_Color1==1){pDevice->SetTexture(0, aRed);}
					if(CH_Color1==2){pDevice->SetTexture(0, aGreen);}
					if(CH_Color1==3){pDevice->SetTexture(0, aBlue);}
					if(CH_Color1==4){pDevice->SetTexture(0, aOrange);}
					if(CH_Color1==5){pDevice->SetTexture(0, aPurple);}
					if(CH_Color1==6){pDevice->SetTexture(0, aPink);}
					if(CH_Color1==7){pDevice->SetTexture(0, aBlack);}
					if(CH_Color1==8){pDevice->SetTexture(0, aCyan);}
					if(CH_Color1==9){pDevice->SetTexture(0, aWhite);}
					oDrawIndexedPrimitive(pDevice, dType, BaseVertexIndex, MinVertexIndex, NumVertices, startIndex, primCount);
					pDevice->SetRenderState(D3DRS_ZENABLE, true);
					if(CH_Color2==1){pDevice->SetTexture(0, aRed);}
					if(CH_Color2==2){pDevice->SetTexture(0, aGreen);}
					if(CH_Color2==3){pDevice->SetTexture(0, aBlue);}
					if(CH_Color2==4){pDevice->SetTexture(0, aOrange);}
					if(CH_Color2==5){pDevice->SetTexture(0, aPurple);}
					if(CH_Color2==6){pDevice->SetTexture(0, aPink);}
					if(CH_Color2==7){pDevice->SetTexture(0, aBlack);}
					if(CH_Color2==8){pDevice->SetTexture(0, aCyan);}
					if(CH_Color2==9){pDevice->SetTexture(0, aWhite);}
				}
			}
		}
Quote Originally Posted by WhiteHat PH View Post
cPlayerInfo ... Update that struct for your Aimbot...
CPlayer is more important than CPlayerInfo for Aimbot
Quote Originally Posted by n4n033 View Post
Code:
if(CH_Chams==1)
		{
			if(CH_Color1 || !CH_Color1)
			{
				if(m_Stride == 32 || m_Stride == 36 || m_Stride == 44 )
				{
					pDevice->SetRenderState(D3DRS_ZENABLE, false);
					if(CH_Color1==1){pDevice->SetTexture(0, aRed);}
					if(CH_Color1==2){pDevice->SetTexture(0, aGreen);}
					if(CH_Color1==3){pDevice->SetTexture(0, aBlue);}
					if(CH_Color1==4){pDevice->SetTexture(0, aOrange);}
					if(CH_Color1==5){pDevice->SetTexture(0, aPurple);}
					if(CH_Color1==6){pDevice->SetTexture(0, aPink);}
					if(CH_Color1==7){pDevice->SetTexture(0, aBlack);}
					if(CH_Color1==8){pDevice->SetTexture(0, aCyan);}
					if(CH_Color1==9){pDevice->SetTexture(0, aWhite);}
					oDrawIndexedPrimitive(pDevice, dType, BaseVertexIndex, MinVertexIndex, NumVertices, startIndex, primCount);
					pDevice->SetRenderState(D3DRS_ZENABLE, true);
					if(CH_Color2==1){pDevice->SetTexture(0, aRed);}
					if(CH_Color2==2){pDevice->SetTexture(0, aGreen);}
					if(CH_Color2==3){pDevice->SetTexture(0, aBlue);}
					if(CH_Color2==4){pDevice->SetTexture(0, aOrange);}
					if(CH_Color2==5){pDevice->SetTexture(0, aPurple);}
					if(CH_Color2==6){pDevice->SetTexture(0, aPink);}
					if(CH_Color2==7){pDevice->SetTexture(0, aBlack);}
					if(CH_Color2==8){pDevice->SetTexture(0, aCyan);}
					if(CH_Color2==9){pDevice->SetTexture(0, aWhite);}
				}
			}
		}


CPlayer is more important than CPlayerInfo for Aimbot
Do you have updated pitch and yaw?
Quote Originally Posted by znoen View Post
Do you have updated pitch and yaw?
no sry :/
/msg2short
Quote Originally Posted by n4n033 View Post
Code:
if(CH_Chams==1)
		{
			if(CH_Color1 || !CH_Color1)
			{
				if(m_Stride == 32 || m_Stride == 36 || m_Stride == 44 )
				{
					pDevice->SetRenderState(D3DRS_ZENABLE, false);
					if(CH_Color1==1){pDevice->SetTexture(0, aRed);}
					if(CH_Color1==2){pDevice->SetTexture(0, aGreen);}
					if(CH_Color1==3){pDevice->SetTexture(0, aBlue);}
					if(CH_Color1==4){pDevice->SetTexture(0, aOrange);}
					if(CH_Color1==5){pDevice->SetTexture(0, aPurple);}
					if(CH_Color1==6){pDevice->SetTexture(0, aPink);}
					if(CH_Color1==7){pDevice->SetTexture(0, aBlack);}
					if(CH_Color1==8){pDevice->SetTexture(0, aCyan);}
					if(CH_Color1==9){pDevice->SetTexture(0, aWhite);}
					oDrawIndexedPrimitive(pDevice, dType, BaseVertexIndex, MinVertexIndex, NumVertices, startIndex, primCount);
					pDevice->SetRenderState(D3DRS_ZENABLE, true);
					if(CH_Color2==1){pDevice->SetTexture(0, aRed);}
					if(CH_Color2==2){pDevice->SetTexture(0, aGreen);}
					if(CH_Color2==3){pDevice->SetTexture(0, aBlue);}
					if(CH_Color2==4){pDevice->SetTexture(0, aOrange);}
					if(CH_Color2==5){pDevice->SetTexture(0, aPurple);}
					if(CH_Color2==6){pDevice->SetTexture(0, aPink);}
					if(CH_Color2==7){pDevice->SetTexture(0, aBlack);}
					if(CH_Color2==8){pDevice->SetTexture(0, aCyan);}
					if(CH_Color2==9){pDevice->SetTexture(0, aWhite);}
				}
			}
		}


CPlayer is more important than CPlayerInfo for Aimbot
WOW! Thanks mate!
Do you have updated pitch and yaw?
use this

Code:
        /*0x0102CC*/ cTagMatrix * TagMatrix;
        /*0x0102D0*/ cTagMatrix * BoneStruct;
Quote Originally Posted by XTCKazbah View Post
use this

Code:
        /*0x0102CC*/ cTagMatrix * TagMatrix;
        /*0x0102D0*/ cTagMatrix * BoneStruct;
Whoo thankyou!
Amazing code!
Posts 1–15 of 15 · Page 1 of 1

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