Class Consoles [ Update ]
Define:
Code:
#define Adrr_Consoles 0x3797FF28
cConsoles * pConsoles;
Class:
Code:
//Generated using ReClass 2013 Mod by CypherPresents
class cConsoles
{
public:
char _0x0000[8];
float ShowFPS; //0x0008
char _0x000C[32];
float Statitics; //0x002C
char _0x0030[4128];
float PlayerGravity; //0x1050
char _0x1054[140];
float BaseMoveAccel; //0x10E0
char _0x10E4[32];
float StartAccel; //0x1104
char _0x1108[32];
float MaxAccel; //0x1128
char _0x112C[32];
float AccelInc; //0x114C
char _0x1150[32];
float WalkVel; //0x1170
char _0x1174[32];
float FRunVel; //0x1194
char _0x1198[32];
float BRunVel; //0x11B8
char _0x11BC[32];
float SRunVel; //0x11DC
char _0x11E0[32];
float JumpVel; //0x1200
char _0x1204[32];
float DuckVel; //0x1224
char _0x1228[31580];
float ActivationDistance; //0x8D84
char _0x8D88[14124];
float ShowFirePath; //0xC4B4
char _0xC4B8[7048];
};//Size=0xE040
Access:
Code:
pConsoles = (cConsoles*)Adrr_Consoles;
Example:
Code:
INT Var;
if( Var )
{
/*On*/ pConsoles->BaseMoveAccel = 3000.0f + 3000.0f * 3.0f;
/*On*/ pConsoles->StartAccel = 500.0f + 500.0f * 3.0f;
/*On*/ pConsoles->MaxAccel = 3000.0f + 3000.0f * 3.0f;
/*On*/ pConsoles->AccelInc = 6000.0f + 6000.0f * 3.0f;
/*On*/ pConsoles->WalkVel = 70.0f + 70.0f * 3.0f;
/*On*/ pConsoles->FRunVel = 285.0f + 285.0f * 3.0f;
/*On*/ pConsoles->BRunVel = 285.0f + 285.0f * 3.0f;
/*On*/ pConsoles->SRunVel = 285.0f + 285.0f * 3.0f;
/*On*/ pConsoles->DuckVel = 50.0f + 50.0f * 3.0f;
} else {
/*Off*/ pConsoles->BaseMoveAccel = 3000.0f;
/*Off*/ pConsoles->StartAccel = 500.0f;
/*Off*/ pConsoles->MaxAccel = 3000.0f;
/*Off*/ pConsoles->AccelInc = 6000.0f;
/*Off*/ pConsoles->WalkVel = 70.0f;
/*Off*/ pConsoles->FRunVel = 285.0f;
/*Off*/ pConsoles->BRunVel = 285.0f;
/*Off*/ pConsoles->SRunVel = 285.0f;
/*Off*/ pConsoles->DuckVel = 50.0f;
}
Credits: Code64 (Code RED) || Coder.DiasII
Thanks: xCyniu -> The first Post Adress
Gibam