Class Consoles - Update - 14/10/13

Posts 1–7 of 7 · Page 1 of 1
Class Consoles - Update - 14/10/13
Class:

Code:
//Generated using ReClass by DrUnKeN ChEeTaH

class cConsoles;

class cConsoles
{
public:
		char unknown0[4]; //0x0000
	float ShowFps; //0x0004  
		char unknown8[4400]; //0x0008
	float PlayerGravity; //0x1138  
		char unknown4412[824]; //0x113C
	float BaseMoveAccel; //0x1474  
		char unknown5240[32]; //0x1478
	float StartAccel; //0x1498  
		char unknown5276[32]; //0x149C
	float MaxAccel; //0x14BC  
		char unknown5312[32]; //0x14C0
	float AccelInc; //0x14E0  
		char unknown5348[32]; //0x14E4
	float WalkVel; //0x1504  
		char unknown5384[32]; //0x1508
	float FRunVel; //0x1528  
		char unknown5420[32]; //0x152C
	float BRunVel; //0x154C  
		char unknown5456[32]; //0x1550
	float SRunVel; //0x1570 //  
		char unknown5492[32]; //0x1574
	float JumpVel; //0x1594  
		char unknown5528[32]; //0x1598
	float DuckVel; //0x15B8  
		char unknown5564[30392]; //0x15BC
	float ActivationDistance; //0x8C74  
		char unknown35960[2684]; //0x8C78
	float ShowFirePath; //0x96F4  
}; //By Code64 [Code RED] - [CABR] -> 05/10/2013 || Black Diamond - [CAmerican] -> 14/10/2013
Define:

Code:
#define  Addr_Consoles          0x37933050  

cConsoles* pConsoles;
access:

Code:
pConsoles = (cConsoles*)Addr_Consoles;
Example use:

Code:
int Var;

if( Var )
{
	/*On*/ pConsoles->ShowFps = 1.0f;
} else {
	/*Off*/ pConsoles->ShowFps = 0.0f;
}
Credits: Code64 (Code RED) || Black Diamond - Update - [CAmerican] || Coder.DiasII -> Posted CShell
Thanks: xCyniu -> The first post addressess

good job already that this section cana stop this is great thanks
Quote Originally Posted by Coder.DiasII View Post
good job already that this section cana stop this is great thanks
I understand.
Here's some ptc commands iv been tinkering with lol
i seen them in a rez post and tryed them in a ptc &
there working xD

Code:
Command("+ScreenGlowEnable 1.0f");
Command("+ScreenGlowUVScale 0.001f");
Code:
Command("+ScreenGlowEnable 1.0f");
Command("+ScreenGlowShowTexture 1.0f");
imma see if i can get more working like them
Other Example

On:


Code:
pConsoles->BaseMoveAccel = 3000.0f + 3000.0f * 3.0f;
pConsoles->StartAccel = 500.0f + 500.0f * 3.0f;
pConsoles->MaxAccel = 3000.0f + 3000.0f * 3.0f;
pConsoles->AccelInc = 6000.0f + 6000.0f * 3.0f;
pConsoles->WalkVel = 70.0f + 70.0f * 3.0f;
pConsoles->FRunVel = 285.0f + 285.0f * 3.0f;
pConsoles->BRunVel = 285.0f + 285.0f * 3.0f;
pConsoles->SRunVel = 285.0f + 285.0f * 3.0f;
pConsoles->DuckVel = 50.0f + 50.0f * 3.0f;
Off:

Code:
pConsoles->BaseMoveAccel = 3000.0f;
pConsoles->StartAccel = 500.0f;
pConsoles->MaxAccel = 3000.0f;
pConsoles->AccelInc = 6000.0f;
pConsoles->WalkVel = 70.0f;
pConsoles->FRunVel = 285.0f;
pConsoles->BRunVel = 285.0f;
pConsoles->SRunVel = 285.0f;
pConsoles->DuckVel = 50.0f;
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