HelpFinding enemy id's

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Finding enemy id's
Hey guys I would really appreciate it if someone could tell me how to get enemy id's I am looking for nut bes and gebs id's
It's on the forums it takes less than 2 minutes to find.
Lol
xD
How do you not know how to do this
Do you know what code is ...
Quote Originally Posted by web69 View Post
It's on the forums it takes less than 2 minutes to find.
I have searched for rotmg enemy id and have not been able to find it so if you can link me the post i will really appreciate it

Quote Originally Posted by Organized Chaos View Post
Lol
xD
How do you not know how to do this
Do you know what code is ...
If you do know how to get the ID's then feel free to help instead of just posting spam..
@whomedude they are bold, italicized, and underlined
Thee id is the Id="_______"
Is this what your looking for?
Quote Originally Posted by Organized Chaos View Post
@whomedude they are bold, italicized, and underlined
Thee id is the Id="_______"
Is this what your looking for?
I believe so though i need them in decimal which can easily be sorted. Can I ask how you managed to get this information? I would like to play around with my auto ability aim in terms of what to aim at and what not to aim at so adding things such as tomb bosses the priests etc would be nice.
Code:
<Object type="0x0d26" id="Tomb Support">
    <Group>Tomb Bosses</Group>
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Nut</DisplayId>
    <Quest />
    <Level>1</Level>

    <AnimatedTexture>
      <File>chars16x16dEncounters</File><Index>10</Index>
    </AnimatedTexture>
    <HitSound>monster/medusa_hit</HitSound>
    <DeathSound>monster/medusa_death</DeathSound>

    <MaxHitPoints>80000</MaxHitPoints>
    <Size>140</Size>
    <Defense>15</Defense>
    <XpMult>1</XpMult>
    <God />
    <NoArticle />

    <Projectile id="0">
      <ObjectId>Darkness Bolt</ObjectId>
      <Damage>180</Damage>
      <Speed>100</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>120</Size>
      <MultiHit />
    </Projectile>

    <Projectile id="1">
      <ObjectId>Grey Boomerang</ObjectId>
      <Damage>40</Damage>
      <Speed>40</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <ConditionEffect duration="1">Quiet</ConditionEffect>
      <Boomerang />
      <MultiHit />
    </Projectile>

    <Projectile id="2">
      <ObjectId>Blue Boomerang</ObjectId>
      <Damage>40</Damage>
      <Speed>40</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <ConditionEffect duration="5">Weak</ConditionEffect>
      <Boomerang />
      <MultiHit />
    </Projectile>

    <Projectile id="3">
      <ObjectId>Green Boomerang</ObjectId>
      <Damage>40</Damage>
      <Speed>20</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <ConditionEffect duration="5">Slowed</ConditionEffect>
      <Boomerang />
      <MultiHit />
    </Projectile>

    <Projectile id="4">
      <ObjectId>Purple Boomerang</ObjectId>
      <Damage>40</Damage>
      <Speed>40</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <ConditionEffect duration="5">Blind</ConditionEffect>
      <Boomerang />
      <MultiHit />
    </Projectile>

    <Projectile id="5">
      <ObjectId>Black Arrow</ObjectId>
      <Damage>40</Damage>
      <Speed>80</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <ConditionEffect duration="3">Armor Broken</ConditionEffect>
      <Size>100</Size>
    </Projectile>

    <Projectile id="6">
      <ObjectId>Spring Green Arrow</ObjectId>
      <Damage>200</Damage>
      <Speed>40</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <ConditionEffect duration="1.4">Paralyzed</ConditionEffect>
      <MultiHit />
      <Size>200</Size>
    </Projectile>

    <Projectile id="7">
      <ObjectId>Dark Gray Spinner</ObjectId>
      <Damage>0</Damage>
      <Speed>120</Speed>
      <LifetimeMS>5000</LifetimeMS>
      <ConditionEffect duration="10">Weak</ConditionEffect>
      <MultiHit />
      <Size>200</Size>
    </Projectile>

    <Projectile id="8">
      <ObjectId>Ice Magic</ObjectId>
      <Damage>50</Damage>
      <Speed>100</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <ConditionEffect duration="1.0">Paralyzed</ConditionEffect>
      <Size>120</Size>
    </Projectile>


  </Object>

  <Object type="0x0d27" id="Tomb Attacker">
    <Group>Tomb Bosses</Group>
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Geb</DisplayId>
    <Quest />
    <Level>1</Level>

    <AnimatedTexture>
      <File>chars16x16dEncounters</File><Index>11</Index>
    </AnimatedTexture>
    <HitSound>monster/medusa_hit</HitSound>
    <DeathSound>monster/medusa_death</DeathSound>

    <MaxHitPoints>90000</MaxHitPoints>
    <Size>140</Size>
    <Defense>30</Defense>
    <XpMult>1</XpMult>
    <God />
    <NoArticle />

    <Projectile id="0">
      <ObjectId>Darkness Bolt</ObjectId>
      <Damage>280</Damage>
      <Speed>80</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>140</Size>
      <MultiHit />
    </Projectile>

    <Projectile id="1">
      <ObjectId>Green Boomerang</ObjectId>
      <Damage>100</Damage>
      <Speed>40</Speed>
      <LifetimeMS>3600</LifetimeMS>
      <ConditionEffect duration="5">Slowed</ConditionEffect>
      <Boomerang />
      <MultiHit />
    </Projectile>

    <Projectile id="2">
      <ObjectId>Fire Magic</ObjectId>
      <Damage>30</Damage>
      <Speed>100</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <ArmorPiercing />
      <Size>100</Size>
    </Projectile>

    <Projectile id="3">
      <ObjectId>Dark Gray Spinner</ObjectId>
      <Damage>0</Damage>
      <Speed>120</Speed>
      <LifetimeMS>5000</LifetimeMS>
      <ConditionEffect duration="10">Weak</ConditionEffect>
      <MultiHit />
      <Size>200</Size>
    </Projectile>

    <Projectile id="4">
      <ObjectId>Fireball</ObjectId>
      <Damage>80</Damage>
      <Speed>60</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>140</Size>
      <Parametric />
    </Projectile>

    <Projectile id="5">
      <ObjectId>Darkness Bolt</ObjectId>
      <Damage>200</Damage>
      <Speed>50</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <Size>140</Size>
      <MultiHit />
    </Projectile>


  </Object>

  <Object type="0x0d28" id="Tomb Defender">
    <Group>Tomb Bosses</Group>
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Bes</DisplayId>
    <Quest />
    <Level>1</Level>

    <AnimatedTexture>
      <File>chars16x16dEncounters</File><Index>12</Index>
    </AnimatedTexture>
    <HitSound>monster/medusa_hit</HitSound>
    <DeathSound>monster/medusa_death</DeathSound>

    <MaxHitPoints>100000</MaxHitPoints>
    <Size>140</Size>
    <Defense>50</Defense>
    <XpMult>1</XpMult>
    <God />
    <NoArticle />

    <Projectile id="0">
      <ObjectId>Darkness Bolt</ObjectId>
      <Damage>240</Damage>
      <Speed>60</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>180</Size>
      <MultiHit />
    </Projectile>

    <Projectile id="1">
      <ObjectId>Fire Boomerang</ObjectId>
      <Damage>150</Damage>
      <Speed>60</Speed>
      <LifetimeMS>5000</LifetimeMS>
      <ConditionEffect duration="5">Armor Broken</ConditionEffect>
      <Boomerang />
      <MultiHit />
    </Projectile>

    <Projectile id="2">
      <ObjectId>Silver Shield</ObjectId>
      <Damage>160</Damage>
      <Speed>70</Speed>
      <LifetimeMS>540</LifetimeMS>
      <ConditionEffect duration="1.2">Stunned</ConditionEffect>
      <Size>200</Size>
    </Projectile>

    <Projectile id="3">
      <ObjectId>Dark Gray Spinner</ObjectId>
      <Damage>0</Damage>
      <Speed>120</Speed>
      <LifetimeMS>5000</LifetimeMS>
      <ConditionEffect duration="10">Weak</ConditionEffect>
      <MultiHit />
      <Size>200</Size>
    </Projectile>

    <Projectile id="4">
      <ObjectId>Silver Shield</ObjectId>
      <Damage>60</Damage>
      <Speed>80</Speed>
      <LifetimeMS>1200</LifetimeMS>
      <ConditionEffect duration="1.2">Stunned</ConditionEffect>
      <Size>200</Size>
    </Projectile>


  </Object>
Follow this to extract it: http://www.mpgh.net/forum/655-realm-...decompile.html

Then use AStroGrep to search for <Enemy/> tags or similar.

Obs: A lot of the new xml do not contain the original name, as a example:

Nut is described as:
Code:
<DisplayId>{tombOfTheAncients.Tomb_Support}</DisplayId>
Quote Originally Posted by BRDominik View Post
Follow this to extract it: http://www.mpgh.net/forum/655-realm-...decompile.html

Then use AStroGrep to search for <Enemy/> tags or similar.

Obs: A lot of the new xml do not contain the original name, as a example:

Nut is described as:
Code:
<DisplayId>{tombOfTheAncients.Tomb_Support}</DisplayId>
Thank you very much!
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