<Object type="0x0d26" id="Tomb Support">
<Group>Tomb Bosses</Group>
<Enemy />
<Class>Character</Class>
<DisplayId>Nut</DisplayId>
<Quest />
<Level>1</Level>
<AnimatedTexture>
<File>chars16x16dEncounters</File><Index>10</Index>
</AnimatedTexture>
<HitSound>monster/medusa_hit</HitSound>
<DeathSound>monster/medusa_death</DeathSound>
<MaxHitPoints>80000</MaxHitPoints>
<Size>140</Size>
<Defense>15</Defense>
<XpMult>1</XpMult>
<God />
<NoArticle />
<Projectile id="0">
<ObjectId>Darkness Bolt</ObjectId>
<Damage>180</Damage>
<Speed>100</Speed>
<LifetimeMS>2000</LifetimeMS>
<Size>120</Size>
<MultiHit />
</Projectile>
<Projectile id="1">
<ObjectId>Grey Boomerang</ObjectId>
<Damage>40</Damage>
<Speed>40</Speed>
<LifetimeMS>4000</LifetimeMS>
<ConditionEffect duration="1">Quiet</ConditionEffect>
<Boomerang />
<MultiHit />
</Projectile>
<Projectile id="2">
<ObjectId>Blue Boomerang</ObjectId>
<Damage>40</Damage>
<Speed>40</Speed>
<LifetimeMS>4000</LifetimeMS>
<ConditionEffect duration="5">Weak</ConditionEffect>
<Boomerang />
<MultiHit />
</Projectile>
<Projectile id="3">
<ObjectId>Green Boomerang</ObjectId>
<Damage>40</Damage>
<Speed>20</Speed>
<LifetimeMS>4000</LifetimeMS>
<ConditionEffect duration="5">Slowed</ConditionEffect>
<Boomerang />
<MultiHit />
</Projectile>
<Projectile id="4">
<ObjectId>Purple Boomerang</ObjectId>
<Damage>40</Damage>
<Speed>40</Speed>
<LifetimeMS>4000</LifetimeMS>
<ConditionEffect duration="5">Blind</ConditionEffect>
<Boomerang />
<MultiHit />
</Projectile>
<Projectile id="5">
<ObjectId>Black Arrow</ObjectId>
<Damage>40</Damage>
<Speed>80</Speed>
<LifetimeMS>4000</LifetimeMS>
<ConditionEffect duration="3">Armor Broken</ConditionEffect>
<Size>100</Size>
</Projectile>
<Projectile id="6">
<ObjectId>Spring Green Arrow</ObjectId>
<Damage>200</Damage>
<Speed>40</Speed>
<LifetimeMS>4000</LifetimeMS>
<ConditionEffect duration="1.4">Paralyzed</ConditionEffect>
<MultiHit />
<Size>200</Size>
</Projectile>
<Projectile id="7">
<ObjectId>Dark Gray Spinner</ObjectId>
<Damage>0</Damage>
<Speed>120</Speed>
<LifetimeMS>5000</LifetimeMS>
<ConditionEffect duration="10">Weak</ConditionEffect>
<MultiHit />
<Size>200</Size>
</Projectile>
<Projectile id="8">
<ObjectId>Ice Magic</ObjectId>
<Damage>50</Damage>
<Speed>100</Speed>
<LifetimeMS>4000</LifetimeMS>
<ConditionEffect duration="1.0">Paralyzed</ConditionEffect>
<Size>120</Size>
</Projectile>
</Object>
<Object type="0x0d27" id="Tomb Attacker">
<Group>Tomb Bosses</Group>
<Enemy />
<Class>Character</Class>
<DisplayId>Geb</DisplayId>
<Quest />
<Level>1</Level>
<AnimatedTexture>
<File>chars16x16dEncounters</File><Index>11</Index>
</AnimatedTexture>
<HitSound>monster/medusa_hit</HitSound>
<DeathSound>monster/medusa_death</DeathSound>
<MaxHitPoints>90000</MaxHitPoints>
<Size>140</Size>
<Defense>30</Defense>
<XpMult>1</XpMult>
<God />
<NoArticle />
<Projectile id="0">
<ObjectId>Darkness Bolt</ObjectId>
<Damage>280</Damage>
<Speed>80</Speed>
<LifetimeMS>2000</LifetimeMS>
<Size>140</Size>
<MultiHit />
</Projectile>
<Projectile id="1">
<ObjectId>Green Boomerang</ObjectId>
<Damage>100</Damage>
<Speed>40</Speed>
<LifetimeMS>3600</LifetimeMS>
<ConditionEffect duration="5">Slowed</ConditionEffect>
<Boomerang />
<MultiHit />
</Projectile>
<Projectile id="2">
<ObjectId>Fire Magic</ObjectId>
<Damage>30</Damage>
<Speed>100</Speed>
<LifetimeMS>2000</LifetimeMS>
<ArmorPiercing />
<Size>100</Size>
</Projectile>
<Projectile id="3">
<ObjectId>Dark Gray Spinner</ObjectId>
<Damage>0</Damage>
<Speed>120</Speed>
<LifetimeMS>5000</LifetimeMS>
<ConditionEffect duration="10">Weak</ConditionEffect>
<MultiHit />
<Size>200</Size>
</Projectile>
<Projectile id="4">
<ObjectId>Fireball</ObjectId>
<Damage>80</Damage>
<Speed>60</Speed>
<LifetimeMS>2000</LifetimeMS>
<Size>140</Size>
<Parametric />
</Projectile>
<Projectile id="5">
<ObjectId>Darkness Bolt</ObjectId>
<Damage>200</Damage>
<Speed>50</Speed>
<LifetimeMS>4000</LifetimeMS>
<Size>140</Size>
<MultiHit />
</Projectile>
</Object>
<Object type="0x0d28" id="Tomb Defender">
<Group>Tomb Bosses</Group>
<Enemy />
<Class>Character</Class>
<DisplayId>Bes</DisplayId>
<Quest />
<Level>1</Level>
<AnimatedTexture>
<File>chars16x16dEncounters</File><Index>12</Index>
</AnimatedTexture>
<HitSound>monster/medusa_hit</HitSound>
<DeathSound>monster/medusa_death</DeathSound>
<MaxHitPoints>100000</MaxHitPoints>
<Size>140</Size>
<Defense>50</Defense>
<XpMult>1</XpMult>
<God />
<NoArticle />
<Projectile id="0">
<ObjectId>Darkness Bolt</ObjectId>
<Damage>240</Damage>
<Speed>60</Speed>
<LifetimeMS>2000</LifetimeMS>
<Size>180</Size>
<MultiHit />
</Projectile>
<Projectile id="1">
<ObjectId>Fire Boomerang</ObjectId>
<Damage>150</Damage>
<Speed>60</Speed>
<LifetimeMS>5000</LifetimeMS>
<ConditionEffect duration="5">Armor Broken</ConditionEffect>
<Boomerang />
<MultiHit />
</Projectile>
<Projectile id="2">
<ObjectId>Silver Shield</ObjectId>
<Damage>160</Damage>
<Speed>70</Speed>
<LifetimeMS>540</LifetimeMS>
<ConditionEffect duration="1.2">Stunned</ConditionEffect>
<Size>200</Size>
</Projectile>
<Projectile id="3">
<ObjectId>Dark Gray Spinner</ObjectId>
<Damage>0</Damage>
<Speed>120</Speed>
<LifetimeMS>5000</LifetimeMS>
<ConditionEffect duration="10">Weak</ConditionEffect>
<MultiHit />
<Size>200</Size>
</Projectile>
<Projectile id="4">
<ObjectId>Silver Shield</ObjectId>
<Damage>60</Damage>
<Speed>80</Speed>
<LifetimeMS>1200</LifetimeMS>
<ConditionEffect duration="1.2">Stunned</ConditionEffect>
<Size>200</Size>
</Projectile>
</Object>
<DisplayId>{tombOfTheAncients.Tomb_Support}</DisplayId>