WeaponSet Class no Sendtoserver [DeltaServer] [FullClass]
Code:
class cMagicClass;
class N00D059EF;
class WeaponSpawnClass;
class N00D7F636;
class Primary;
class N00E78737;
class Pistol;
class Knife;
class Nade;
class cMagicClass
{
public:
char _0x0000[316];
__int32 N00CFD280; //0x013C
char _0x0140[172];
WeaponSpawnClass* cWeaponSpawn; //0x01EC
N00D059EF* N00CFD2AD; //0x01F0
char _0x01F4[588];
};//Size=0x0440
class N00D059EF
{
public:
char _0x0000[512];
};//Size=0x0200
class WeaponSpawnClass
{
public:
char _0x0000[8];
N00D7F636* N00D769C0; //0x0008
N00E78737* N00D769C1; //0x000C
char _0x0010[48];
};//Size=0x0040
class N00D7F636
{
public:
Primary* Primary; //0x0000
Pistol* Pistol; //0x0004
Knife* Knife; //0x0008
Nade* Nade; //0x000C
char _0x0010[48];
};//Size=0x0040
class Primary
{
public:
char _0x0000[20];
__int32 PrimaryID; //0x0014
__int32 PrimaryID2; //0x0018
char _0x001C[228];
};//Size=0x0100
class N00E78737
{
public:
char _0x0000[64];
};//Size=0x0040
class Pistol
{
public:
char _0x0000[20];
__int32 PistolID; //0x0014
__int32 PistolID2; //0x0018
char _0x001C[40];
};//Size=0x0044
class Knife
{
public:
char _0x0000[20];
__int32 KnifeID; //0x0014
__int32 KnifeID2; //0x0018
char _0x001C[36];
};//Size=0x0040
class Nade
{
public:
char _0x0000[20];
__int32 NadeID; //0x0014
__int32 NadeID2; //0x0018
char _0x001C[36];
};//Size=0x0040
example use
cMagicClass * WeaponSpawner;
Code:
WeaponSpawner->cWeaponSpawn->N00D769C0->Primary->PrimaryID = 190; WeaponSpawner->cWeaponSpawn->N00D769C0->Primary->PrimaryID2 = 190;//All ids are the same for this so old weapon lists still work so 190 = zombie hands
you can only change defalt weapons
Code:
Pointer 0x37A02E48
Credits
DisOwned//Finding Actual weapon set with classes
MattyPatty//Finding 1EC
Timboy/Dark-Ness//finding name color and others



