LightbulbOutdatedgDaap Bypasser

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gDaap Bypasser


Allows you to change:
sv_cheats
mat_fullbright
host_framerate
host_timescale
r_drawparticles
cl_leveloverview


Without the server being able to detect it

How to use:
Inject at main menu
Join server
Load lua with gdaap_openscript <FULL PATH> (Ex: gdaap_openscript c:/test.lua)

To change cvar do this in lua:
Code:
local gDaap = GDAAP_CLIENT_INTERFACE
gDaap.SetCvar("mat_fullbright", "1")
Virus scan:
virustotal.com
virusscan.jotti.org

gDaap Bypasser_mpgh.net.zip26 KB · 3,292 downloads Clean
Approved, use at your own risk.
Quote Originally Posted by Trollaux View Post
Approved, use at your own risk.
Uploaded the debug version by a mistake.. Can you re-approve?
Quote Originally Posted by kasperbjerby View Post
Uploaded the debug version by a mistake.. Can you re-approve?
I'll steal that.


//Approved
how much you wanna bet i can detect this with pure glua
Quote Originally Posted by D3M0L1T10N View Post
how much you wanna bet i can detect this with pure glua
Try And tell me how
Quote Originally Posted by z346etn56jzd7egth View Post
Code:
if GDAAP_CLIENT_INTERFACE then
ban()
end
Does not work
Why don't you actually try and then come and tell me how you did it
sick dude much hackens
Quote Originally Posted by z346etn56jzd7egth View Post
How does this work:
Code:
local gDaap = GDAAP_CLIENT_INTERFACE
if GDAAP_CLIENT_INTERFACE is nil?
gdaap_openscript replace GDAAP_CLIENT_INTERFACE with the "real" variable before it runs the lua
Every time I get to the part where I need to load lua with the gpdaap thing it crashes my gmod.. UGH! Any help mate?
Quote Originally Posted by kokoshi1 View Post
Every time I get to the part where I need to load lua with the gpdaap thing it crashes my gmod.. UGH! Any help mate?
what about making your own i mean patching some bytes isnt hard and if garry decides to start a ban wave lol you arent banned
Quote Originally Posted by kokoshi1 View Post
Every time I get to the part where I need to load lua with the gpdaap thing it crashes my gmod.. UGH! Any help mate?
Odd.. Works fine on my end o.O
i don't understand the last instruction my script im using is located C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\l ua but it doesnt work when i give that in the console? so what am i suppose to put exactly i tried doing C:\bluebotr.lua and still did not work.
Quote Originally Posted by PreCum View Post
i don't understand the last instruction my script im using is located C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\l ua but it doesnt work when i give that in the console? so what am i suppose to put exactly i tried doing C:\bluebotr.lua and still did not work.
What do you mean by do not work?
What does it say? File not found?
If so then the file is not found on the path you gave.. Pretty simple

(And place the lua in Ex: C:/lua.test .. Not in the gmod folder.. Servers can steal the lua from there and it is just better to not put it there)
Hey i get this error when i try to load a script D:
[gDaap Bypasser] [ERROR] Error calling Lua code (Runtime Error)[[string "--[[..."]:51: attempt to index global 'draw' (a nil value)]
Strange stuff if u ask me too spooky for me
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