WarRock Addresses & Sources Thread

Posts 16–30 of 264 · Page 2 of 18
Quote Originally Posted by n4n033 View Post
Updated Addresses 11.09.14

Code:
|| ---- POINTERS ---- ||

#define PlayerPTR      0xB18F40
#define ServerPTR      0xB11708
#define BasePTR        0xB6A868
#define DevicePTR      0xB10798
#define DeviceOFS      0x02B930
#define AnglesPTR      0xB10794
#define RemotePTR      0xC50554

#define GmIP           0xB6549C
#define GmNameBase     0xB6509C
#define GmName         0xB650AC

|| ---- ASSEMBLY ---- ||

#define GameNotice     0x40ECCD
#define GameText       0x5255E9
#define BackToLobby    0x4E1576
#define UnlockSwim     0x50BE9E
#define DamageAs       0x512BDC
#define UnlOxygen      0x50BF57
#define Prone          0x4F9BF3
#define No_Spread      0x4213AC
#define No_Recoil      0x502663
#define No_Reload      0x51E477
#define Bullets        0x512CE0
#define BulletsJMP     0x512CED
#define Stamina_1      0x4553F7
#define Stamina_2      0x4F9EBA
#define Stamina_3      0x50A41E
#define Veh_NoDmg      0x427A4A
#define Veh_Invis      0x427D9E
#define Super_Veh_1    0x4244A9
#define Super_Veh_2    0x4244D4
#define Super_Veh_3    0x424514
#define Unl_Ammo       0x515982
#define W_T_W          0x7859E0
#define Anti_AFK       0x5A2099
#define Spawn_1        0x5F79BA
#define Spawn_2        0x5F79D4
#define Fast_Reload_1  0x51E755
#define Fast_Reload_2  0x5A81B1
#define Stamina_Up_1   0x409341
#define Stamina_Up_2   0x4092FA
#define Clip_A         0x454376
#define Clip_S         0x45438F
#define Sniper_PX      0x45439E
#define Comp_Bandage   0x4543FC

|| ---- OFFSETS ---- ||

#define NoFallDmg      0x102EC
#define Premium        0x3C8
#define PlayerState    0xC4D0
#define Slots          0x34144
#define SuperJump      0x1030C
#define RoomMaster     0x31730
#define SuperMaster    0x31690
#define PlayerSlot     0x40C98
#define SlotBase       0x32FA0
#define PlayerID       0xA40
#define Weapon_1       0x101F0
#define Weapon_2       0x101F2
#define Weapon_3       0x101F4
#define NoReload       0x10414

|| ---- MEMORY ---- ||

#define WeaponBase     0xB37528
#define Speed          0x8F8C98
#define SpeedRoll      0x8F8AC8
#define Scope          0xB107D4
#define NoWater_1      0xB1FE0C
#define NoWater_2      0xB1FE10
#define Swim_1         0xB18F5C
#define Swim_2         0xB18F60
#define InVehicle      0xB18F64
#define Quick_Spawn    0xC6B5F8

|| ---- STRUCTS ---- ||

#define GetBase        0x137614
#define CBase          0x137610

|| ---- BYPASS ---- ||

#define WrCheck_1      0x51F511
#define WrCheck_2      0x5EDABA
#define SelfCRC        0x620D30
Credits :

R3d_L!n3
AeroMan
NoName
GigaByte
RoBerTo
request source staminaUP1&2 and quickspawn
Quote Originally Posted by killallbosz View Post
Any from PH @n4n033
No, there's a thread in PH for addresses and sources already, here is only INT version
Quote Originally Posted by n4n033 View Post
No, there's a thread in PH for addresses and sources already, here is only INT version
request source staminaUP1&2 and quickspawn
Quote Originally Posted by F l a p J a c K View Post
request source staminaUP1&2 and quickspawn
I saw, no need to ask twice, but can't post it am not at home
Quote Originally Posted by n4n033 View Post
I saw, no need to ask twice, but can't post it am not at home
you can pm it to me ^_^ if u want too ehehe ok mate ill wait for it!
Quote Originally Posted by F l a p J a c K View Post
request source staminaUP1&2 and quickspawn
MEMWrite((void*)Stamina_Up_1, (PBYTE*)"\xB1\x01\x90", 3);
MEMWrite((void*)Stamina_Up_2, (PBYTE*)"\xB1\x01\x90", 3);

MEMWrite((void*)ADR_QUICKSPAWN1, (PBYTE*)"\xEB", 1);
MEMWrite((void*)ADR_QUICKSPAWN2, (PBYTE*)"\x90\x90\x90\x90\x90\x90", 6);
Quote Originally Posted by n4n033 View Post
Updated Addresses 11.09.14
Got updated Pitch and Yaw?

tnx
Quote Originally Posted by n4n033 View Post
GameNotice :

Code:
void __cdecl GetGameNotice ( char* Text )
{
    DWORD dwGameNotice = ASM_GameNotice;
    __asm
    {
        push Text
        call [dwGameNotice]
        pop  ecx
    }
}
GameText :

Code:
void WriteMessage(char* txt)//Color Red
{
  _asm
  {
   push 0x1
   push 0x32
   push 0x32
   push 0xFF
   push txt
   mov esi, GameText
   call esi
  }
}
and for Bypass addresses you must find out yourself

VJ : http://virusscan.jotti.org/en-gb/sca...5276b979bcccdb

VT : https://www.virustotal.com/en/file/1...is/1410525276/
@Mayion can you approve please ?


no need for bypass
Quote Originally Posted by killallbosz View Post
Thanks for giving this, i dont have source for ASM's haha XD
Dont say thank's press it ^>^
@n4n033 Ok sorry, someone ask here for that update addies in ph ...
Update SpamBot Source and Addies
SpamBot 0x5217EE

Code:
void ClientSpamBot(char *Text){
 DWORD dwBot = ADR_SpamBot;
 __asm
  {
 mov ecx,Text
call dwBot
} }
Code:
void MessageThread()
{

for(;;)
{
if(GetAsyncKeyState(VK_HOME)&1)
{
ClientSpamBot("WhiteHat PH Visit Us |M|P|G|H|");
}
}

Sleep(100);
}
}
New WarRock Structs :

Code:
struct CPlayerInfo
{
char _0x0000[244];
	char PlayerName[16]; //0x00F4 
char _0x0104[1272];
	char LoginName[16]; //0x05FC 
char _0x060C[48];
	char PlayerName2[16]; //0x063C 
char _0x064C[808];
	__int32 Points; //0x0974 
char _0x0978[24];
	__int32 Kills; //0x0990 
	__int32 Deaths; //0x0994 
	__int32 Flags; //0x0998 
	__int32 Health; //0x099C 
	__int32 MaxHealth; //0x09A0 
char _0x09A4[12];

};//Size=0x241C

struct CPlayer
{
char _0x0000[1172];
	float PosX; //0x0494 
	float PosZ; //0x0498 
	float PosY; //0x049C 
char _0x04A0[12];

};//Size=0x2040

CPlayer *g_pPlayer = *(DWORD*)PlayerPTR;
Posts 16–30 of 264 · Page 2 of 18

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