Thread: NetVar dump

Page 1 of 2 12 LastLast
Results 1 to 15 of 26
  1. #1
    Hell_Demon's Avatar
    Join Date
    Mar 2008
    Gender
    male
    Location
    I love causing havoc
    Posts
    3,976
    Reputation
    343
    Thanks
    4,320
    My Mood
    Cheeky

    NetVar dump

    Rename to .h and include it in your project, if you don't know what to do with this you'll have no use for it.
    Credits to: Xeno123 & Casual_Hacker

    Uploaded the full raw netvar dump
    Last edited by Hell_Demon; 05-06-2011 at 05:13 AM.
    Ah we-a blaze the fyah, make it bun dem!

  2. The Following 14 Users Say Thank You to Hell_Demon For This Useful Post:

    busmokah (05-07-2011),dragon73 (05-05-2011),dsno1 (05-14-2011),Existance0 (05-11-2011),fatalfury9 (09-29-2014),fly2012 (07-16-2011),holcroft (05-30-2011),Hotsuma (05-05-2011),just2good (05-05-2011),m202 (05-05-2011),Nico (05-05-2011),Paladin (07-18-2011),SweetJelly (05-12-2011),UlRRvtk7 (05-05-2011)

  3. #2
    Nico's Avatar
    Join Date
    Jan 2011
    Gender
    male
    Location
    Germany :D
    Posts
    15,918
    Reputation
    1121
    Thanks
    8,617
    Sexy, thanks. Already had all the offsets and stuff but this is much more comfortable.

    Edit: MakePointerGEN is some boost function?

    Edit²: Oh i see.

    Edit³: BaseCombatCharacter seems to be missing.
    Last edited by Nico; 05-05-2011 at 11:27 AM.

  4. #3
    Hell_Demon's Avatar
    Join Date
    Mar 2008
    Gender
    male
    Location
    I love causing havoc
    Posts
    3,976
    Reputation
    343
    Thanks
    4,320
    My Mood
    Cheeky
    @Nicdel: I renamed the function but didnt change the structs :P

    Code:
    struct GenDT_BaseCombatCharacter : public GenDT_BaseFlex
    {
    	struct CBCCLocalPlayerExclusive
    	{
    		inline float* flNextAttack() { return MakePointerGEN< float >( this, 0xbb0 ); }
    	};
    	struct CHAND_IK_CONTROLLER_DATA
    	{
    		inline EHANDLE* handIKTargetEntity() { return MakePointerGEN< EHANDLE >( this, 0x4 ); }
    	};
    	inline CBCCLocalPlayerExclusive* bcc_localdata() { return MakePointerGEN< CBCCLocalPlayerExclusive >( this, 0x0 ); }
    	inline EHANDLE* hActiveWeapon() { return MakePointerGEN< EHANDLE >( this, 0xcf8 ); }
    	inline EHANDLE* hMyWeapons() { return MakePointerGEN< EHANDLE >( this, 0xc38 ); } // Array size = 48
    	inline int* iHealth() { return MakePointerGEN< int >( this, 0x88 ); }
    	inline int* lifeState() { return MakePointerGEN< int >( this, 0x87 ); }
    	inline int* iMaxHealth() { return MakePointerGEN< int >( this, 0xd24 ); }
    	inline int* stamina() { return MakePointerGEN< int >( this, 0xd28 ); }
    	inline int* maxStamina() { return MakePointerGEN< int >( this, 0xd30 ); }
    	inline float* downGauge() { return MakePointerGEN< float >( this, 0xd38 ); }
    	inline int* level() { return MakePointerGEN< int >( this, 0xd3c ); }
    	inline int* surfaceType() { return MakePointerGEN< int >( this, 0xd40 ); }
    	inline int* figureHeightRatio() { return MakePointerGEN< int >( this, 0xd90 ); }
    	inline int* figureBustRatio() { return MakePointerGEN< int >( this, 0xd94 ); }
    	inline bool* bShouldDrawHudName() { return MakePointerGEN< bool >( this, 0xda0 ); }
    	inline int* useHeightCorrection() { return MakePointerGEN< int >( this, 0xd0c ); }
    	inline int* isAllowInternalMovement() { return MakePointerGEN< int >( this, 0xdaf ); }
    	inline float* motionSpeedStatusEffect() { return MakePointerGEN< float >( this, 0xdb0 ); }
    	inline CHAND_IK_CONTROLLER_DATA* handIKController() { return MakePointerGEN< CHAND_IK_CONTROLLER_DATA >( this, 0xdb4 ); }
    };
    that one?
    Last edited by Hell_Demon; 05-05-2011 at 11:39 AM.
    Ah we-a blaze the fyah, make it bun dem!

  5. #4
    Nico's Avatar
    Join Date
    Jan 2011
    Gender
    male
    Location
    Germany :D
    Posts
    15,918
    Reputation
    1121
    Thanks
    8,617
    Quote Originally Posted by Hell_Demon View Post
    @Nicdel: I renamed the function but didnt change the structs :P
    Nice way to get rid of leechers
    Well, its quite weird that BaseCombatCharacter is missing. This line is my problem:
    Code:
    struct GenDT_BasePlayer : public GenDT_BaseCombatCharacter
    Says the baseclass is undefined. I searched for it in the file but couldnt find it.

  6. #5
    Hell_Demon's Avatar
    Join Date
    Mar 2008
    Gender
    male
    Location
    I love causing havoc
    Posts
    3,976
    Reputation
    343
    Thanks
    4,320
    My Mood
    Cheeky
    I removed it by accident then, paste the class in my post above somewhere below baseflex and it should work fine.
    Ah we-a blaze the fyah, make it bun dem!

  7. The Following User Says Thank You to Hell_Demon For This Useful Post:

    Nico (05-05-2011)

  8. #6
    Nico's Avatar
    Join Date
    Jan 2011
    Gender
    male
    Location
    Germany :D
    Posts
    15,918
    Reputation
    1121
    Thanks
    8,617
    Quote Originally Posted by Hell_Demon View Post
    I removed it by accident then, paste the class in my post above somewhere below baseflex and it should work fine.
    Thanks a lot.

    Edit: BaseFlex is also missing xD

  9. #7
    Hell_Demon's Avatar
    Join Date
    Mar 2008
    Gender
    male
    Location
    I love causing havoc
    Posts
    3,976
    Reputation
    343
    Thanks
    4,320
    My Mood
    Cheeky
    Code:
    struct GenDT_BaseAnimatingOverlay : public GenDT_BaseAnimating
    {
    	struct COverlayVars
    	{
    	}; // Fail count = 1
    	inline COverlayVars* overlay_vars() { return MakePointerGEN< COverlayVars >( this, 0x0 ); }
    };
    struct GenDT_BaseFlex : public GenDT_BaseAnimatingOverlay
    {
    	inline float* flexWeight() { return MakePointerGEN< float >( this, 0x908 ); } // Array size = 64
    	inline bool* blinktoggle() { return MakePointerGEN< bool >( this, 0xa34 ); }
    	inline Vector* viewtarget() { return MakePointerGEN< Vector >( this, 0x8d0 ); }
    };
    struct GenDT_BaseCombatCharacter : public GenDT_BaseFlex
    {
    	struct CBCCLocalPlayerExclusive
    	{
    		inline float* flNextAttack() { return MakePointerGEN< float >( this, 0xbb0 ); }
    	};
    	struct CHAND_IK_CONTROLLER_DATA
    	{
    		inline EHANDLE* handIKTargetEntity() { return MakePointerGEN< EHANDLE >( this, 0x4 ); }
    	};
    	inline CBCCLocalPlayerExclusive* bcc_localdata() { return MakePointerGEN< CBCCLocalPlayerExclusive >( this, 0x0 ); }
    	inline EHANDLE* hActiveWeapon() { return MakePointerGEN< EHANDLE >( this, 0xcf8 ); }
    	inline EHANDLE* hMyWeapons() { return MakePointerGEN< EHANDLE >( this, 0xc38 ); } // Array size = 48
    	inline int* iHealth() { return MakePointerGEN< int >( this, 0x88 ); }
    	inline int* lifeState() { return MakePointerGEN< int >( this, 0x87 ); }
    	inline int* iMaxHealth() { return MakePointerGEN< int >( this, 0xd24 ); }
    	inline int* stamina() { return MakePointerGEN< int >( this, 0xd28 ); }
    	inline int* maxStamina() { return MakePointerGEN< int >( this, 0xd30 ); }
    	inline float* downGauge() { return MakePointerGEN< float >( this, 0xd38 ); }
    	inline int* level() { return MakePointerGEN< int >( this, 0xd3c ); }
    	inline int* surfaceType() { return MakePointerGEN< int >( this, 0xd40 ); }
    	inline int* figureHeightRatio() { return MakePointerGEN< int >( this, 0xd90 ); }
    	inline int* figureBustRatio() { return MakePointerGEN< int >( this, 0xd94 ); }
    	inline bool* bShouldDrawHudName() { return MakePointerGEN< bool >( this, 0xda0 ); }
    	inline int* useHeightCorrection() { return MakePointerGEN< int >( this, 0xd0c ); }
    	inline int* isAllowInternalMovement() { return MakePointerGEN< int >( this, 0xdaf ); }
    	inline float* motionSpeedStatusEffect() { return MakePointerGEN< float >( this, 0xdb0 ); }
    	inline CHAND_IK_CONTROLLER_DATA* handIKController() { return MakePointerGEN< CHAND_IK_CONTROLLER_DATA >( this, 0xdb4 ); }
    };
    Put right below baseanimating(unless youre also missing that >.<
    Ah we-a blaze the fyah, make it bun dem!

  10. #8
    Nico's Avatar
    Join Date
    Jan 2011
    Gender
    male
    Location
    Germany :D
    Posts
    15,918
    Reputation
    1121
    Thanks
    8,617
    Works now
    Thanks again

  11. #9
    WTFXD185's Avatar
    Join Date
    Mar 2009
    Gender
    male
    Location
    UHMERICA
    Posts
    365
    Reputation
    12
    Thanks
    314
    No clue what this is but thanks XD
    Go big or go home

  12. #10
    UlRRvtk7's Avatar
    Join Date
    Feb 2011
    Gender
    male
    Posts
    560
    Reputation
    49
    Thanks
    348
    Quote Originally Posted by Hell_Demon View Post
    Rename to .h and include it in your project, if you don't know what to do with this you'll have no use for it.
    Credits to: Xeno123 & Casual_Hacker
    Quote Originally Posted by WTFXD185 View Post
    No clue what this is but thanks XD
    Learn2Read

  13. #11
    Sid's Avatar
    Join Date
    Jul 2010
    Gender
    male
    Location
    New York
    Posts
    10,712
    Reputation
    927
    Thanks
    1,265
    File approved
    Oh wait its already approved since your already minion
    Lol Nice

  14. #12
    m202's Avatar
    Join Date
    Dec 2010
    Gender
    male
    Location
    Oregon
    Posts
    231
    Reputation
    10
    Thanks
    22
    My Mood
    Amazed
    Thanks for this.
    I posted here. So guess what that means. Its



  15. #13
    Hitman 47's Avatar
    Join Date
    Oct 2009
    Gender
    male
    Location
    Earth
    Posts
    2,551
    Reputation
    15
    Thanks
    331
    My Mood
    Cool
    thank you n franz hopper what are u suppose to be a minion of?

  16. #14
    Sid's Avatar
    Join Date
    Jul 2010
    Gender
    male
    Location
    New York
    Posts
    10,712
    Reputation
    927
    Thanks
    1,265
    Quote Originally Posted by hitman265 View Post
    thank you n franz hopper what are u suppose to be a minion of?
    Minion of Vindictus .

  17. The Following User Says Thank You to Sid For This Useful Post:

    Hell_Demon (05-05-2011)

  18. #15
    Niomieshon's Avatar
    Join Date
    Jul 2008
    Gender
    male
    Location
    01010101011101000110000101101000
    Posts
    872
    Reputation
    23
    Thanks
    56
    My Mood
    Bored
    He is the minion of the Vindictus section herpa derpa!
    Quote Originally Posted by Hell_Demon View Post
    I'm on a mission to destroy all hacks <:

Page 1 of 2 12 LastLast