Credits to Rightful Owners ... I'm simply sharing ^_^Code:#define ADR_NoSpread1 0x00A8B21C #define ADR_NoSpread2 0x00A8B220 #define ADR_ExtraClip1 0x00A84C28 #define ADR_ExtraClip2 0x00A84C29 #define ADR_Sniper2x 0x00A84C2A #define ADR_Assault2x 0x00A84C2C #define ADR_Bandage 0x00A84C2E #define ADR_AutoRepair 0x00A84C29 #define ADR_AutoAmmo 0x00A84C47 #define ADR_LastikMan2 0x008AF2A8 #define ADR_FastStamina 0x0087CA6C #define ADR_Unliammo 0x00AAE070 #define ADR_VirtualJump 0x008AEA30 #define ADR_NoBounds3 0x00B02084 #define ADR_WallClimb 0x0090FFF0 #define ADR_Stw 0x0087603C #define ADR_NearFog 0x00A8D9A4 #define ADR_FarFog 0x00A8D9AC #define ADR_BoneShot 0x008AF970 #define ADR_BoneShot2 0x00B1B170 #define ADR_Stamina1 0x0087CA68 #define ADR_WeaponReload 0x00A87008 #define ADR_GlassWall 0x00A84CC4 #define ADR_SuperNoSpread 0x008AE9B8 #define ADR_NoSpawnWait 0x00B1B0A4 #define ADR_FastAmmo 0x00A8B17C #define ADR_FastRepair 0x00A8720C #define ADR_FastHealth 0x00A8B184 #define ADR_FastFlag3 0x00A8B194 #define ADR_Wuw 0x00A8D994 #define ADR_NoBounds 0x00B10EC0 #define ADR_PlantAnyWhere 0x00A84C02 #define ADR_DefuseAnyWhere 0x00910CA4 #define ADR_WeaponGlobal1 0x00 #define ADR_WeaponGlobal2 0x00AF8E88 #define ADR_Speed 0x008AED38 #define ADR_WeaponBase 0x000 #define ADR_PX1 0x00A84C29 #define ADR_PX2 0x00A84C2B #define ADR_Extra 0x00A84C13 #define ADR_FullBright1 0x00A87048 #define ADR_FullBright2 0x00A87044 #define ADR_FullBright3 0x00A87040 #define ADR_MapColor1 0x00A87078 #define ADR_MapColor2 0x00A87074 #define ADR_MapColor3 0x00A87070 #define ADR_Fogcolor1 0x00A87090 #define ADR_Fogcolor2 0x00A8708C #define ADR_Fogcolor3 0x00A87088 #define ADR_Watercolor1 0x00911160 #define ADR_Watercolor2 0x0091115C #define ADR_Watercolor3 0x00911158 #define ADR_WatercolorDeep1 0x0091116C #define ADR_WatercolorDeep2 0x00911168 #define ADR_WatercolorDeep3 0x00911164 -------------- *|Offset|*---------------- #define OFS_NoRecoil1 0x00C444 #define OFS_NoRecoil2 0x00C448 #define OFS_NoRecoil3 0x00C44C #define OFS_X 0x0010300 #define OFS_Y 0x0010310 #define OFS_Z 0x0010308 #define OFS_SlotBase 0x006B9D0 #define OFS_NoDelay 0x0010410 #define OFS_NFD 0x00102E8 #define OFS_WeaponState 0x00C4D0 #define OFS_NoReload 0x001040D #define OFS_NoSpread 0x0010110 #define OFS_Invisible 0x00848D4 #define OFS_Weapon1 0x00101EC #define OFS_Weapon2 0x00101EE #define OFS_Weapon3 0x00101F0 #define OFS_Slot1 0x006CB70 #define OFS_Slot2 0x006CB71 #define OFS_Slot3 0x006CB72 #define OFS_Slot4 0x006CB73 #define OFS_Slot5 0x006CB74 #define OFS_Slot6 0x006CB75 #define OFS_Slot7 0x006CB76 #define OFS_Slot8 0x006CB77 #define OFS_dwGM #define OFS_FastReload 0x00 --------- *|WeaponBinder|* --------- #define ADR_CLASSBASE 0xAB94E8 #define ADR_SLOTBASE 0x6B9D0 #define ADR_WEAPONBASE 0xA751AC #define ADR_PlayerSlot 0x84DF8 #define ADR_PlayerID 0xAF8 ----------- *|PX_Items|* ---------- #define PX_ExtraClipA 0x00A84C13 #define PX_ExtraClipS 0x00A84C28 #define PX_Sniper2x1 0x00A84C29 #define PX_Sniper2x 0x00A84C2A #define PX_Assault2x1 0x00A84C2B #define PX_Assault2x 0x00A84C2C #define PX_Bandage1 0x00A84C2D #define PX_VVeccine 0x00A84C2E //-------------------------------[Pointer]--------------------------------- //---------------------- Addys_Logged SuccesFully!------------------------ //---------------------- Addys (310/310)SuccesLogged!-------------------- //------------------------------------------------------------------------ //------------------------------------------------------------------------ #define ADR_PlayerPointer 0xA86B88 #define ADR_ServerPointer 0xA85B30 #define ADR_BasePointer 0xAAE2F8 #define ADR_AngelsPointer 0xA53B18 #define ADR_MatrixPointer 0x8AB554 #define ADR_RemotePointer 0xB020D0 #define ADR_DevicePointer 0xA4E994 #define ADR_StatePointer 0xA86B90 #define ADR_WeaponPointer 0xAA4C18 #define ADR_WeaponGlobal1 0xPrivate #define ADR_WeaponGlobal2 0xPrivate //------------------------------------------------------------------------ //-------------------------------[WeaponInfo]------------------------------- //----------------------- Addys_Logged SuccesFully!----------------------- //------------------------------------------------------------------------ #define OFS_WeaponRange 0x98 #define OFS_AmmoNumber 0x90 #define OFS_MagazineNumber 0x94 #define OFS_Parabola 0x9C #define OFS_ReactAmount 0xA0 #define OFS_ReactRecovery 0xA4 #define OFS_Accurate 0xA8 #define OFS_ShotSpeed 0xAC #define OFS_Weight 0xB0 #define OFS_WeaponDamage 0xC8 #define OFS_WeaponDefence 0xB4 //------------------------------------------------------------------------ //-------------------------------[Memory]--------------------------------- //----------------------- Addys_Logged SuccesFully!----------------------- //------------------------------------------------------------------------ #define ADR_UnliAmmo 0xA84FE8 #define ADR_GlassWall 0xA84CC4 #define ADR_HideName 0xAB9184 #define ADR_NoShake 0x8AB4A8 #define ADR_BreakLimit 0x87CA68 #define ADR_UseAIWeapon 0x910C7C #define ADR_ResizeScreen 0x90E09D #define ADR_CQCProne 0xB0082C #define ADR_Speed 0x8AE8B0 #define ADR_BoneShot 0x8AE8B0 --------------------------------------------------------------- //-------------------------------[ Offest ]------------------------------- //----------------------- Addys_Logged SuccesFully!----------------------- //------------------------------------------------------------------------ #define OFS_SLOT1 0x6CB70 #define OFS_SLOT2 0x6CB71 #define OFS_SLOT3 0x6CB72 #define OFS_SLOT4 0x6CB73 #define OFS_SLOT5 0x6CB74 #define OFS_SLOT6 0x6CB75 #define OFS_SLOT7 0x6CB76 #define OFS_SLOT8 0x6CB77 #define OFS_SuperMaster 0x6A178 #define OFS_RoomMaster 0x84DF0 #define OFS_VoteKick1 0x6A7D3 #define OFS_VoteKick2 0x2A1 #define OFS_VoteKickDesable 0x6A7D3 #define OFS_GameType 0x69F50 #define OFS_NoSwitch 0x0C466 #define OFS_Level 0x848B0 #define OFS_Dinar 0x848C0 #define OFS_Invisible 0x84DF4 #define OFS_Speed 0x1010C #define OFS_AutoShot 0x1040E #define OFS_ServerKick1 0x67040 #define OFS_NFD 0x102E8 #define OFS_GM 0x3C4 #define OFS_SilentWalk 0x10430 #define OFS_FastRollBack 0x848E8 #define OFS_Gravity 0x0C4B0 #define OFS_X 0x10300 #define OFS_Y 0x10310 #define OFS_Z 0x10308 #define OFS_Weapon1 0x101EC #define OFS_Weapon2 0x101EE #define OFS_NoReload 0x1040D #define OFS_3DPlayerView 0x102D0 //----------------------------------------------------------------------- //----------------------------[WeaponBinder]----------------------------- //----------------------------------------------------------------------- #define ADR_CLASSBASE 0xAB94E8 #define ADR_SLOTBASE 0x6B9D0 #define ADR_WEAPONBASE 0xA751AC #define ADR_PlayerSlot 0x84DF8 #define ADR_PlayerID 0xAF8 //----------------------------------------------------------------------- //-------------------------------[PX_Items]------------------------------ //----------------------------------------------------------------------- #define PX_ExtraClipA 0x00A84C13 #define PX_ExtraClipS 0x00A84C28 #define PX_Sniper2x1 0x00A84C29 #define PX_Sniper2x 0x00A84C2A #define PX_Assault2x1 0x00A84C2B #define PX_Assault2x 0x00A84C2C #define PX_Bandage1 0x00A84C2D #define PX_VVeccine 0x00A84C2E //----------------------------------------------------------------------- //--------------------------------[ ASM ]------------------------------ //----------------------------------------------------------------------- #define ASM_GameEvent 0x5798A6 #define ASM_GameNotice 0x40F52D #define ASM_GameMessage 0x41A81D #define ASM_WarRockCheck 0x409E9F ------------------------ -------------------------- ------------------------------