[14/10] Class pCharacterFX

Posts 1–2 of 2 · Page 1 of 1
[14/10] Class pCharacterFX
Code:
class pCharacterFX
{
public:
	char _0x0000[16];
	union
	{
	__Object* pObject; //0x0010
	__int32* Object; //0x0010
	};
	char _0x0014[44];
	__int32 IsPlayer; //0x0040 
	char _0x0044[52];
	BYTE Index; //0x0078 
	char _0x0079[1248];
	BYTE bIsDead; //0x0559 
	bool bSpawnSheild; //0x055A 
	char _0x055B[9];
	__int32 * hHitbox; //0x0564 
	char _0x0568[100];
	WORD wHealth; //0x05CC 
	WORD wArmor; //0x05CE 
	char _0x05D0[4];
	__int32 _Index; //0x05D4 
	char _0x05D8[4136];
};//Size=0x1600
Posts 1–2 of 2 · Page 1 of 1
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