class pCharacterFX
{
public:
char _0x0000[16];
union
{
__Object* pObject; //0x0010
__int32* Object; //0x0010
};
char _0x0014[44];
__int32 IsPlayer; //0x0040
char _0x0044[52];
BYTE Index; //0x0078
char _0x0079[1248];
BYTE bIsDead; //0x0559
bool bSpawnSheild; //0x055A
char _0x055B[9];
__int32 * hHitbox; //0x0564
char _0x0568[100];
WORD wHealth; //0x05CC
WORD wArmor; //0x05CE
char _0x05D0[4];
__int32 _Index; //0x05D4
char _0x05D8[4136];
};//Size=0x1600