toddddd (12-09-2016)
Approved second attachment.
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toddddd (12-09-2016)
Lot of memory leaks and FPS spikes that I don't get when playing with Nilly's or Orape.
i can see that being possible, i didnt do anything to deal with memory leaks/fps. So any memleaks/fps issues in this client are going to be the same memleaks/fps issues in the original game client since this started as a fresh client download from the main rotmg website. It doesnt really bother me, but i will look to see if there is anything i can do about it.
Once again ive been playing around with the client and seeing what i can add/change. Made a few changes here. The first change is i added the hp bar from orape/nilly's. Ive been playing with the regular hp bar that comes with the default client, but i prefer the slimmer version that orape/nillys uses. So i brought that over. It can be enabled/disabled in the options menu.
The other change that i added, that i really dont know why its not part of the standard client because i have constantly been bugged by this, you can now CANCEL THE CHAT by pressing escape. I have always been annoyed by the lack of this. I have noticed that alot of times when i use alt+tab to switch between windows, the client picks up that i pressed tab so it will start a chat "/tell ". I hate having to erase everything in there before i can hit enter to get rid of the chat box.
Scans:
https://virusscan.jotti.org/en-US/fi...job/h0m039saj2
https://www.virustotal.com/en/file/9...is/1481669611/
Enjoy
@059 @Raple @Ahlwong this version contains everything ive added through this thread so i dont mind it if replaces the downloads in the first post or if its just added as another option. Either way works!
pharoh (12-14-2016)
I think that's not a feature because escape disables Flash player fullscreen (CTRL + F).
Well I just do ctrl + a -> backspace -> enter, having a key for cancelling the chat is a nice idea, but I think you'd have to make it a different key. Not sure if escape still makes it "unfullscreen" though.
New
Current Project:
SimpleExaltHack
Outdated stuff I made in the past:
Famebot
Clientless tradebot
RotMG ping checker
Zautonexus crack
Hmm you are probably right and it might of done this previously, but doesnt seem to anymore. I just did a test to make sure (couldnt recall if i was in fullscreen when testing originally), using flash projector and the client i just uploaded, pressing escape does not cause fullscreen to exit or anything besides the chatbox to close. And just to clarify, the only time it checks if escape is pressed is if the chatbox is active. So it shouldnt prevent any other functionality of the escape key. Thanks for letting me know so i could check though
quick edit here:
Did a little more testing too since you brought that up. So the only time it will catch the escape key is if the chatbox has focus. Which you can quickly regain focus if it doesnt have it by pressing enter. But most of the time, unless you actually clicked outside of the chatbox on purpose, the chatbox will have focus. I could change it to always allow the escape key to be pressed even when the chatbox doesnt have focus, but i dont know if i want to do that incase it is overriding any previous functionality.
Last edited by toddddd; 12-13-2016 at 04:25 PM.
New (12-14-2016)
Approved 3rd attachment
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toddddd (12-13-2016)
Nice another one could be no confuse only client for people who want to stream or record without confuse
This is my first ROTOG client download and it looks like I picked a good one!
Is there a way to make it auto-aim all projectiles when I click and hold the fire button, rather than only the first missile?
New Update (again)!
After playing around with these clients and slowly picking up bits and pieces, ive decided its time to move away from ORapes AutoAim code i was using. I didnt want to go take Nilly's (even though its probably better), so i created my own version. There are now 4 modes that you can set your auto aim too.
- Closest = the closest enemy to you. If 2 enemies are the same distance, it will go for whichever one has the highest MaxHP.
- Max HP = whichever enemy (within range) has the highest MaxHP. If 2 enemies inrange have the same MaxHP it will go with the closest.
- Lowest HP = whichever enemy (within range) has the lowest current hp value. If 2 enemies inrange have the same hp it will go with the closest.
- Highest HP = whichever enemy (within range) has the highest current hp value. If 2 enemies inrange have the same hp it will go with the closest.
Following Nilly's trend, you can also specify certain mobs that are Exceptions or Ignored. If a mob is in the Exception list, that means as long as that mob is in range it will always be picked over the rest of the mobs in range. And same idea for Ignored, if a mob is in the Ignored list it will never be targeted.
To keep things simple i went with the same text commands for adding/removing/listing/resetting the Exception and Ignored list. Just to go over them for those that dont know:
- aex [value] = add mob to exception list
- aig [value] = add mob to ignored list
- rex [value] = remove mob from exception list
- rig [value] = remove mob from ignored list
- exlist = list all of the mobs that are in your exception list
- iglist = list all of the mobs that are in your ignored list
- exclear = delete all mobs from your exception list
- igclear = delete all mobs from your ignored list
- exdefult = reset the exception list to the default values
- igdefault = reset the ignored list to the default values
I added/removed a few values from Nilly's default lists. Just so you know what the default values are, here is the list for each:
Scans:
https://virusscan.jotti.org/en-US/fi...job/55e3tp9rl1
https://www.virustotal.com/en/file/4...is/1481769402/
Please let me know if you encounter any issues with this. I havent tested things like Coils/Constructs. Nilly's exception list had coils on it and im not sure if thats because coils wont normally be targeted or not. Due to how i set up the autoaim they might not be targeted even if they are on the exception list. So if someone wants to let me know that would be awesome. EDIT: Just tested in Mad Lab and Coils are not targeted even if they are added to the exception list. This is because Coils are technically not a Character object type. I will look into changing this in the next release, but im not going to worry about it right now.
I also just feel like i need to mention this incase anyone doesnt know, but i followed the same basic idea of ORapes/Nilly's and AutoAim will not target a mob if it is Invincible/Stasis/Invulnerable.
Enjoy
@059 @Raple @Ahlwong due to this ones autoaim being less tested then ORape's it might be better to just add this one to the first post instead of replacing the other download. That way people can still use the other version with ORapes autoaim if they find this version isnt working for them
Last edited by toddddd; 12-14-2016 at 08:48 PM.
Approved 4 attachment and added notes to original post
News Force Head Editor from 09/14/2018 - 03/02/2020
Publicist from 11/23/2017 - 06/07/2019
Global Moderator since 09/24/2017
Minion+ from 04/16/2017 - 09/24/2017
Market Place Minion from 04/16/2017 - 09/24/2017
Minecraft Minion from 02/23/2017 - 09/24/2017
Realm of the Mad God Minion from 11/06/2016 - 09/24/2017
Middleman from 09/14/2016 - 09/24/2017
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toddddd (12-15-2016)
appreciate that you added the udl trap to be visible will come in handy in the ongoing event
An Uzi? I'm not from South Central Los fucking Angeles. I didn't come here to shoot twenty black ten year olds in a drive-by. I want a normal gun for a normal person.
toddddd (12-15-2016)
Pleaseee Help me.
When I open it,
It has a blank black screen with the loading on the bottom
Is there any way to fix it?
Thanks,
acelob123