0x90? / for See through walls LOL
Does anyone have the offset for Glass Walls?
0x90? / for See through walls LOL
No I do not make game hacks anymore, please stop asking.
Thats the onset... I need the offset.
Thanks for replying.
you mean NOP which is $90 in Byte
I know how to NOP, i needa know the bytes/offset I'm NOP'ing.
Go search it in engine.exe in olly, use hahaz's tutorial:
https://www.mpgh.net/forum/207-combat...en-engine.html
skiiiz (11-08-2010)
Off
x6A x01
On
x6A x00
[MPGH]Flengo (04-17-2011),skiiiz (11-08-2010)
Thanks for replying. I've followed hahaz's tutorial and have succeeded to open Olly. But how do I search for my address? (I'm a newbie)
the world pointer with offset to make glasswalls? hm i really dont know it ...
but you can easily do it with d3d or with the address + Push 00/01 (Push = 6A)
It would be like :
to turn it off.Code:memcpy((PBYTE)0xAddie, "\x6A\x01", 99999999);
And
to turn it on.Code:memcpy((PBYTE)0xAddie, "\x6A\x00", 99999999);
B4 beginning to C&P, it's noobproof!
Last edited by dean-wingess; 11-08-2010 at 06:26 AM.
[YOUTUBE]e89lqiE0wi0[/YOUTUBE]
Anyway Try $005725AA or in C++ syntax \x005725AA , Not that I have tested this yet, it just what I have found using Olly///
//Edit
Just tested that is the Correct address for GlassWalls
Last edited by Departure; 11-08-2010 at 07:13 AM.
I need help on how to find the offsets...
Yep I wanna learn...