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Home › Forum › MultiPlayer Game Hacks & Cheats › Combat Arms Hacks & Cheats › Combat Arms Hack Coding / Programming / Source Code › How to use GameStatus Pointer!

How to use GameStatus Pointer!

Posts 1–15 of 15 · Page 1 of 1
seeplusplus
seeplusplus
How to use GameStatus Pointer!
OKAY SO EVERYONE KEEPS ASKING ME HOW TO USE GAMESTATUS POINTER!
IT'S STARTING TO GET ANNOYED!
SO HERE'S HOW...

Method 1:
[php]if(*(int*)0x3781886C == 1) { // 1 = Ingame
Memoria((LPVOID)0x374AF296, "\x90\x90\x90", 3); // Super Bullets On
} else if(*(int*)0x3781886C == 5) { // 5 = Lobby
Memoria((LPVOID)0x374AF296, "\x0F\x94\xC0", 3); // Super Bullets Off
} [/php]

Method 2:
[php]switch(*(int*)0x3781886C){
case 1: // 1 = Ingame
Memoria((LPVOID)0x374AF296, "\x90\x90\x90", 3); // Super Bullets On
break;
case 5: // 5 = Lobby
Memoria((LPVOID)0x374AF296, "\x0F\x94\xC0", 3); // Super Bullets Off
break;
} [/php]

NO QUESTIONS!

#1 · edited 15y ago · 15y ago
Debee
Debee
For lobby & loading.

Code:
else if(*(int*)0x3781886C != 1)
#2 · 15y ago
PP
ppl2pass
Let them figure it out. Its common sense.
#3 · 15y ago
seeplusplus
seeplusplus
Quote Originally Posted by Debee View Post
For lobby & loading.

Code:
else if(*(int*)0x3781886C != 1)
Nope...
3 is loading a match.
0 is loading game.
#4 · 15y ago
Debee
Debee
Quote Originally Posted by seeplusplus View Post
Nope...
3 is loading a match.
0 is loading game.
that is not loading, huh?
#5 · 15y ago
Reimy
Reimy
if(*(int*)0x3781886C == 1) { // 1 = Ingame
Memoria((LPVOID)0x374AF296, "\x90\x90\x90", 3); // Super Bullets On
} else if(*(int*)0x3781886C == 5) { // 5 = Lobby
Memoria((LPVOID)0x374AF296, "\x0F\x94\xC0", 3); // Super Bullets Off
}


My only Cuestions is: I need to remplace (int*) for the hack int name?
#6 · 15y ago
seeplusplus
seeplusplus
Quote Originally Posted by Reimy View Post
if(*(int*)0x3781886C == 1) { // 1 = Ingame
Memoria((LPVOID)0x374AF296, "\x90\x90\x90", 3); // Super Bullets On
} else if(*(int*)0x3781886C == 5) { // 5 = Lobby
Memoria((LPVOID)0x374AF296, "\x0F\x94\xC0", 3); // Super Bullets Off
}


My only Cuestions is: I need to remplace (int*) for the hack int name?
I don't understand what your asking...
#7 · 15y ago
Debee
Debee
Quote Originally Posted by Reimy View Post
if(*(int*)0x3781886C == 1) { // 1 = Ingame
Memoria((LPVOID)0x374AF296, "\x90\x90\x90", 3); // Super Bullets On
} else if(*(int*)0x3781886C == 5) { // 5 = Lobby
Memoria((LPVOID)0x374AF296, "\x0F\x94\xC0", 3); // Super Bullets Off
}


My only Cuestions is: I need to remplace (int*) for the hack int name?
Code:
if( Menu.Hack[1].opt > 0 ){
	if(*(int*)0x3781886C == 1) {
		memoria((LPVOID)(Superbullet), "\x90\x90\x90", 3);
	}
}
Understand now?
#8 · 15y ago
Reimy
Reimy
Quote Originally Posted by Debee View Post
Code:
if( Menu.Hack[1].opt > 0 ){
	if(*(int*)0x3781886C == 1) {
		memoria((LPVOID)(Superbullet), "\x90\x90\x90", 3);
	}
}
Understand now?
Yest!!! i was confuse, TY
#9 · 15y ago
WH
whit
Very nice release..
#10 · edited 15y ago · 15y ago
seeplusplus
seeplusplus
THANKS WHIT!
#11 · 15y ago
RagedYet
RagedYet
Quote Originally Posted by ppl2pass View Post
Let them figure it out. Its common sense.
haha dont act pro here bro ive answered many of your dumb Questions at UC So if you got feeded let the rest trolls get feeded to.
#12 · 15y ago
WH
whit
Quote Originally Posted by RagedYet View Post


haha dont act pro here bro ive answered many of your dumb Questions at UC So if you got feeded let the rest trolls get feeded to.
Dude flame less or go back to UC
#13 · 15y ago
swatfx
swatfx
why are u NOPing superbullets?
#14 · 15y ago
FA
Fabolous
Quote Originally Posted by swatfx View Post
why are u NOPing superbullets?
That's an example.

Replace the superbullets address + bytes with whatever memory hack you want to add.
#15 · 15y ago
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