is this the correct ingame and correct ptc?
void pPTC(const char* cmd)
{
_asm
{
PUSH cmd
MOV EAX, 0x0485E40
CALL EAX
ADD ESP, 0x4
}
}
typedef bool (*IsConnected_t)(void);
bool IsIngame()
{
DWORD* LTBase = (DWORD*) 0x37843B2C;
IsConnected_t pConnected = *(IsConnected_t*)(*LTBase + 0x8C);
return pConnected();
}