Correct ingame?

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Correct ingame?
is this the correct ingame and correct ptc?

void pPTC(const char* cmd)
{
_asm
{
PUSH cmd
MOV EAX, 0x0485E40
CALL EAX
ADD ESP, 0x4
}
}



typedef bool (*IsConnected_t)(void);
bool IsIngame()
{
DWORD* LTBase = (DWORD*) 0x37843B2C;
IsConnected_t pConnected = *(IsConnected_t*)(*LTBase + 0x8C);

return pConnected();

}
LTClient is: 0x37832ED0
Code:
#define LTC 0x37832ED0
Code:
typedef bool (*IsConnected_t)(void);

bool IsIngame()
{
    DWORD* LTBase = (DWORD*)LTC;
    IsConnected_t pConnected = *(IsConnected_t*)(*LTBase + 0x8C);
    return pConnected();
}
How to use:
Code:
if(IsIngame() && Nametags){
...........
...........
}else{
...........
...........
}
Credits: @kotentopf and @Gordon'
^^ the ptc method is corect right?
Quote Originally Posted by nucks View Post
^^ the ptc method is corect right?
Yes..

#define EngineLTC 0x00485E10
Quote Originally Posted by Alessandro10 View Post
Yes..

#define EngineLTC 0x00485E10
Thats patched.. same with 00...

use:

Code:
#define EngineLTC 0x00485E40
Thanks alot bud and i will surely include you in credits along with whit gordon and kotenpoof

/edit when i try to activate fps they it does not turn on

/discuss
Quote Originally Posted by nucks View Post
Thanks alot bud and i will surely include you in credits along with whit gordon and kotenpoof

/edit when i try to activate fps they it does not turn on

/discuss
Try this: 0x485E00
^^nope i crash before the login now with that addy
^^that is patched.
0x4F9F60

that works.
0x0485E40 is correct.
Quote Originally Posted by NOOB View Post
0x0485E40 is correct.

such a good contributor
Quote Originally Posted by AVGN View Post



such a good contributor
how do you get that tag?
Quote Originally Posted by AVGN View Post



such a good contributor
The best
Quote Originally Posted by ac1d_buRn View Post


how do you get that tag?
i'm contributor
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