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Home › Forum › MultiPlayer Game Hacks & Cheats › Other MMORPG Hacks › Vindictus Hacks & Cheats › Dasmonia's ConsoLite Bot Scripts

Dasmonia's ConsoLite Bot Scripts

Posts 1–15 of 47 · Page 1 of 4
DA
Dasmonia
Dasmonia's ConsoLite Bot Scripts
Hi all,
I have made a few scripts based on @dewdew ConsoLite. There are already some generic versions around for the bot files, but they take normally longer than custom ones.
If u dont know how to use them, check out the ConsoLite Thread and others that have some scripts posted.
I won't upload anything, just leave u with the plain text, since I assume that most of u are able to create a txt file on ur own :P

All scripts have to be started, when u are inside the battle. Not on the boat.

 
buriedsorrow.txt
a_delayed 3 changelevel 2
a_delayed 6 changelevel 2
a_delayed 10 cc_change_figure_height 40
a_delayed 11 host_timescale 3
a_delayed 11 a_nukeall
a_delayed 12 cc_change_figure_height 1
a_delayed 73 a_if a_var_is_quest_ranking_shown == "1" "a_boat_replay"
a_delayed 83 a_boat_no_intro "1"
a_delayed 86 a_boat_start
a_delayed 93 a_exec buriedsorrow.txt


 
colheninflames.txt
a_delayed 1 host_timescale 3
a_delayed 2 a_nukeall
a_delayed 70 a_if a_var_is_quest_ranking_shown == "1" "a_boat_replay"
a_delayed 80 a_boat_no_intro "1"
a_delayed 83 a_boat_start
a_delayed 90 a_exec colheninflames.txt


 
decisivebattle.txt
a_delayed 3 changelevel 2
a_delayed 6 a_nukeall
a_delayed 6 host_timescale 3
a_delayed 8 setpos -814.90 0.18 122.59
a_delayed 10 cc_change_figure_height 20
a_delayed 14 cc_change_figure_height 1
a_delayed 76 a_if a_var_is_quest_ranking_shown == "1" "a_boat_replay"
a_delayed 86 a_boat_no_intro "1"
a_delayed 88 a_boat_start
a_delayed 98 a_exec decisivebattle.txt


 
fomorianorder.txt
a_delayed 3 changelevel 2
a_delayed 6 changelevel 2
a_delayed 9 changelevel 2
a_delayed 13 cc_change_figure_height 40
a_delayed 14 host_timescale 3
a_delayed 14 a_nukeall
a_delayed 15 cc_change_figure_height 1
a_delayed 76 a_if a_var_is_quest_ranking_shown == "1" "a_boat_replay"
a_delayed 86 a_boat_no_intro "1"
a_delayed 89 a_boat_start
a_delayed 96 a_exec fomorianorder.txt


 
rescue.txt
a_delayed 3 changelevel 2
a_delayed 6 changelevel 2
a_delayed 10 setpos -735.15 -1455.78 384.93
a_delayed 11 host_timescale 3
a_delayed 11 a_nukeall
a_delayed 12 cc_change_figure_height 50
a_delayed 14 cc_change_figure_height 1
a_delayed 92 a_if a_var_is_quest_ranking_shown == "1" "a_boat_replay"
a_delayed 102 a_boat_no_intro "1"
a_delayed 105 a_boat_start
a_delayed 112 a_exec rescue.txt


 
thecontract.txt
a_delayed 3 changelevel 2
a_delayed 6 changelevel 2
a_delayed 9 changelevel 2
a_delayed 13 cc_change_figure_height 40
a_delayed 14 host_timescale 3
a_delayed 14 a_nukeall
a_delayed 15 cc_change_figure_height 1
a_delayed 76 a_if a_var_is_quest_ranking_shown == "1" "a_boat_replay"
a_delayed 86 a_boat_no_intro "1"
a_delayed 89 a_boat_start
a_delayed 96 a_exec thecontract.txt


 
weepingqueen.txt
host_timescale 3
a_nukeall
a_delayed 70 a_if a_var_is_quest_ranking_shown == "1" "a_boat_replay"
a_delayed 79 a_boat_no_intro "1"
a_delayed 81 a_boat_start
a_delayed 91 a_exec weepingqueen.txt


 
irukul.txt
a_nukeall
a_delayed 3 setpos -11117.69 -28.44 54.60
a_delayed 5 cc_change_figure_height 30
host_timescale 3
a_delayed 7 setpos 11578.18 453.53 94.78
a_delayed 9 cc_change_figure_height 50
a_delayed 12 cc_change_figure_height 1
a_delayed 75 a_if a_var_is_quest_ranking_shown == "1" "a_boat_replay"
a_delayed 84 a_boat_no_intro "1"
a_delayed 86 a_boat_start
a_delayed 96 a_exec irukul.txt


 
tyrant.txt
a_nukeall
host_timescale 3
a_delayed 5 cc_change_figure_height 25
a_delayed 8 cc_change_figure_height 1
a_delayed 80 a_if a_var_is_quest_ranking_shown == "1" "a_boat_replay"
a_delayed 90 a_boat_no_intro "1"
a_delayed 93 a_boat_start
a_delayed 100 a_exec tyrant.txt


 
twomoons.txt
a_delayed 3 changelevel 2
a_delayed 6 changelevel 2
a_delayed 10 cc_change_figure_height 40
a_delayed 11 host_timescale 3
a_delayed 11 a_nukeall
a_delayed 12 cc_change_figure_height 1
a_delayed 80 a_if a_var_is_quest_ranking_shown == "1" "a_boat_replay"
a_delayed 90 a_boat_no_intro "1"
a_delayed 93 a_boat_start
a_delayed 102 a_exec twomoons.txt


 
labyrinth.txt
a_delayed 2 changelevel 2
a_delayed 5 changelevel 2
a_delayed 8 changelevel 2
a_delayed 11 changelevel 2
a_delayed 14 changelevel 2
a_delayed 17 changelevel 2
a_delayed 20 changelevel 2
a_delayed 23 changelevel 2
a_delayed 26 changelevel 2
a_delayed 29 changelevel 2
a_delayed 32 changelevel 2
a_delayed 35 changelevel 2
a_delayed 38 changelevel 2
a_delayed 41 changelevel 2
a_delayed 44 changelevel 2
a_delayed 47 changelevel 2
a_delayed 50 changelevel 2
a_delayed 53 changelevel 2
a_delayed 56 changelevel 2
a_delayed 59 changelevel 2
a_delayed 62 changelevel 2
a_delayed 65 changelevel 2
a_delayed 68 changelevel 2
a_delayed 71 changelevel 2
a_delayed 74 changelevel 2
a_delayed 77 changelevel 2
a_delayed 80 changelevel 2
a_delayed 83 changelevel 2
a_delayed 86 changelevel 2
a_delayed 89 changelevel 2
a_delayed 92 changelevel 2
a_delayed 95 changelevel 2
a_delayed 98 changelevel 2
a_delayed 101 changelevel 2
a_delayed 104 changelevel 2
a_delayed 107 changelevel 2
a_delayed 110 changelevel 2
a_delayed 113 changelevel 2
a_delayed 116 changelevel 2
a_delayed 119 changelevel 2
a_delayed 121 changelevel 2
a_delayed 124 a_nukeall
a_delayed 125 cc_change_figure_height 50
a_delayed 127 cc_change_figure_height 1
a_delayed 190 a_if a_var_is_quest_ranking_shown == "1" "a_boat_replay"

The Labyrinth Bot needs to be started when u have started the boat. It will skip till stage 41, kills the Doppelganger and brings u back on the boat. If ur day count is already used up u will get kicked out. Thats the reason why u have to manually start the boat every run.

 
bloodlord.txt
a_delayed 3 changelevel 2
a_delayed 6 cc_change_figure_height 40
a_delayed 6 host_timescale 3
a_delayed 6 a_nukeall
a_delayed 9 cc_change_figure_height 1
a_delayed 70 a_if a_var_is_quest_ranking_shown == "1" "a_boat_replay"
a_delayed 80 a_boat_no_intro "1"
a_delayed 83 a_boat_start
a_delayed 90 a_exec bloodlord.txt

bloodlord.txt should also work on Hidden, Lagho and Klaus. Might need some small time adjustments though.

 
fruitful.txt
a_delayed 3 changelevel 2
a_delayed 6 changelevel 2
a_delayed 10 cc_change_figure_height 500
a_delayed 11 scaleform_fade_in 0.1
a_delayed 11 host_timescale 3
a_delayed 11 a_nukeall
a_delayed 12 cc_change_figure_height 1
a_delayed 73 a_if a_var_is_quest_ranking_shown == "1" "a_boat_replay"
a_delayed 83 a_boat_no_intro "1"
a_delayed 86 a_boat_start
a_delayed 93 a_exec fruitful.txt


 
whatthedead.txt
a_delayed 3 changelevel 2
a_delayed 6 changelevel 2
a_delayed 10 cc_change_figure_height 500
a_delayed 11 scaleform_fade_in 0.1
a_delayed 11 host_timescale 3
a_delayed 11 a_nukeall
a_delayed 12 cc_change_figure_height 1
a_delayed 73 a_if a_var_is_quest_ranking_shown == "1" "a_boat_replay"
a_delayed 83 a_boat_no_intro "1"
a_delayed 86 a_boat_start
a_delayed 93 a_exec whatthedead.txt


 
ingkara.txt
a_delayed 3 changelevel 2
a_delayed 6 changelevel 2
a_delayed 9 changelevel 2
a_delayed 13 setpos 1372.55 -262.49 351.31
a_delayed 15 cc_change_figure_height 150
a_delayed 16 scaleform_fade_in 0.1
a_delayed 16 host_timescale 3
a_delayed 16 a_nukeall
a_delayed 16 cc_change_figure_height 1
a_delayed 17 cc_change_figure_height 150
a_delayed 18 cc_change_figure_height 1
a_delayed 19 host_timescale 3
a_delayed 87 a_if a_var_is_quest_ranking_shown == "1" "a_boat_replay"
a_delayed 96 a_boat_no_intro "1"
a_delayed 99 a_boat_start
a_delayed 106 a_exec ingkara.txt


 
wherethesun.txt
a_delayed 3 changelevel 2
a_delayed 6 changelevel 2
a_delayed 10 cc_change_figure_height 500
a_delayed 11 scaleform_fade_in 0.1
a_delayed 11 host_timescale 3
a_delayed 11 a_nukeall
a_delayed 12 cc_change_figure_height 1
a_delayed 73 a_if a_var_is_quest_ranking_shown == "1" "a_boat_replay"
a_delayed 83 a_boat_no_intro "1"
a_delayed 86 a_boat_start
a_delayed 93 a_exec wherethesun.txt


 
prairieentrance.txt
a_delayed 3 changelevel 2
a_delayed 7 setpos -871.97 1230.88 372.69
a_delayed 9 cc_change_figure_height 50
a_delayed 9 host_timescale 3
a_delayed 9 a_nukeall
a_delayed 10 cc_change_figure_height 1
a_delayed 71 a_if a_var_is_quest_ranking_shown == "1" "a_boat_replay"
a_delayed 81 a_boat_no_intro "1"
a_delayed 84 a_boat_start
a_delayed 90 a_exec prairieentrance.txt


 
redarcher.txt
a_delayed 3 changelevel 2
a_delayed 6 changelevel 2
a_delayed 10 cc_change_figure_height 500
a_delayed 11 scaleform_fade_in 0.1
a_delayed 11 host_timescale 3
a_delayed 11 a_nukeall
a_delayed 12 cc_change_figure_height 1
a_delayed 73 a_if a_var_is_quest_ranking_shown == "1" "a_boat_replay"
a_delayed 83 a_boat_no_intro "1"
a_delayed 86 a_boat_start
a_delayed 93 a_exec redarcher.txt


To start those scripts, just type "a_exec [scriptname].txt into ur console.
To stop the current script, open the textfile and remove everything after "a_boat_replay" and save the file. Once the bot stops, paste it back and save again.

If the bot is running to slow/fast, u have to tinker around with the delay times a bit, till it suits ur needs. If u are running Vindictus in window mode, u can minimize the window to further reduce laggs and delays.

Its working on EU and NA

Greetz
#1 · edited 14y ago · 14y ago
NI
Nico
Always nice to see new contributors.
#2 · 14y ago
DA
Dasmonia
Quote Originally Posted by Nico View Post
Always nice to see new contributors.
After using ur dll and making a macro with advanced mouse and keyboard recorder *cough* I tinkered around a bit with consolite and thought its time to give a bit back to the community
Also I thought I give u break with approving it :P
#3 · 14y ago
PA
papabeer
+1 for this irukul bot, since that wasnt working.

yetiking and bloodlord will be helpfull also btw
#4 · 14y ago
KU
KuroiKami
Quote Originally Posted by Dasmonia View Post
After using ur dll and making a macro with advanced mouse and keyboard recorder *cough* I tinkered around a bit with consolite and thought its time to give a bit back to the community
Also I thought I give u break with approving it :P

i got a improved of two moon if anyone want also irukul
#5 · 14y ago
DA
Dasmonia
Quote Originally Posted by papabeer View Post
+1 for this irukul bot, since that wasnt working.

yetiking and bloodlord will be helpfull also btw
Just for u:
 
bloodlord.txt
a_delayed 3 changelevel 2
a_delayed 6 cc_change_figure_height 40
a_delayed 6 host_timescale 3
a_delayed 6 a_nukeall
a_delayed 9 cc_change_figure_height 1
a_delayed 70 a_if a_var_is_quest_ranking_shown == "1" "a_boat_replay"
a_delayed 80 a_boat_no_intro "1"
a_delayed 83 a_boat_start
a_delayed 90 a_exec bloodlord.txt
#6 · 14y ago
SinXZ
SinXZ
Can I implement some of your bot scripts into my bot?
#7 · 14y ago
DA
Dasmonia
Quote Originally Posted by SinXZ View Post
Can I implement some of your bot scripts into my bot?
Sure go ahead
#8 · 14y ago
KU
KuroiKami
how do i upload a txt filr o.O?
#9 · 14y ago
NI
Nico
Quote Originally Posted by KuroiKami View Post
how do i upload a txt filr o.O?
Just copy and paste it here.
#10 · 14y ago
KU
KuroiKami
General maps (works with most map just edit delay or stuff to your suit)
a_delayed 1 a_boat_no_intro "1"
a_delayed 3 a_boat_start
a_delayed 10 changelevel 2
a_delayed 12 god
a_delayed 15 changelevel 2
a_delayed 20 changelevel 2
a_delayed 25 changelevel 2
a_delayed 30 changelevel 2
a_delayed 33 cc_change_figure_height 500
a_delayed 35 scaleform_fade_in 0.1
a_delayed 37 a_nukeall
a_delayed 135 a_if a_var_is_quest_ranking_shown == "1" "a_boat_replay"
a_delayed 155 a_exec btt.txt

Irukul (not mine):
cc_system_message Starting
a_delayed 2 a_boat_no_intro "1"
a_delayed 2 a_boat_start
a_delayed 9 host_timescale 3
a_delayed 10 setpos -11151.90 -17.67 50.12
a_delayed 11 cc_change_figure_height 15
a_delayed 12 setpos 11536.20 400.84 93.22
a_delayed 15 cc_change_figure_height 35
a_delayed 18 cc_change_figure_height 1
a_delayed 15 cc_system_message Killing
a_delayed 15 a_nukeall
a_delayed 80 cc_system_message Replaying
a_delayed 85 a_if a_var_is_quest_ranking_shown == "1" "a_boat_replay"
a_delayed 96 a_exec irukul.txt


Two moon ( took from different places and added with my edit. i know it's long still improving)
a_delayed 1 a_boat_no_intro "1"
a_delayed 3 a_boat_start
a_delayed 4 changelevel 2
a_delayed 8 changelevel 2
a_delayed 11 changelevel 2
a_delayed 16 a_nukeall
a_delayed 16.2 host_timescale 3
a_delayed 16.5 setpos 340.22 -1440.90 178.70
a_delayed 16.9 cc_change_figure_height 10
a_delayed 17.1 cc_change_figure_height 1
a_delayed 17.5 setpos -421.29 67.79 233.59
a_delayed 17.9 setang 22.67 -89.83 0.00
a_delayed 22 host_timescale 3
a_delayed 22.3 incrementvar plr_search_evil_core_distance 500 1700 400
a_delayed 22.8 +use
a_delayed 23 -use
a_delayed 23.2 incrementvar plr_search_evil_core_distance 500 1700 400
a_delayed 23.4 +use
a_delayed 23.8 -use
a_delayed 24 incrementvar plr_search_evil_core_distance 500 1700 400
a_delayed 24.2 +use
a_delayed 24.5 -use
a_delayed 25 incrementvar plr_search_evil_core_distance 500 1700 400
a_delayed 25.2 +use
a_delayed 25.5 -use
a_delayed 26 incrementvar plr_search_evil_core_distance 500 1700 400
a_delayed 26.2 +use
a_delayed 26.5 -use
a_delayed 27 incrementvar plr_search_evil_core_distance 500 1700 400
a_delayed 27.2 +use
a_delayed 27.5 -use
a_delayed 28 incrementvar plr_search_evil_core_distance 500 1700 400
a_delayed 28.2 +use
a_delayed 28.5 -use
a_delayed 29 incrementvar plr_search_evil_core_distance 500 1700 400
a_delayed 29.2 +use
a_delayed 29.5 -use
a_delayed 30 incrementvar plr_search_evil_core_distance 500 1700 400
a_delayed 30.2 +use
a_delayed 30.5 -use
a_delayed 31 incrementvar plr_search_evil_core_distance 500 1700 400
a_delayed 31.2 +use
a_delayed 31.5 -use
a_delayed 32 incrementvar plr_search_evil_core_distance 500 1700 400
a_delayed 32.2 +use
a_delayed 32.5 -use
a_delayed 33 incrementvar plr_search_evil_core_distance 500 1700 400
a_delayed 33.2 +use
a_delayed 33.5 -use
a_delayed 34 incrementvar plr_search_evil_core_distance 500 1700 400
a_delayed 34.2 +use
a_delayed 34.5 -use
a_delayed 35 incrementvar plr_search_evil_core_distance 500 1700 400
a_delayed 35.2 +use
a_delayed 35.5 -use
a_delayed 36 incrementvar plr_search_evil_core_distance 500 1700 400
a_delayed 36.2 +use
a_delayed 36.5 -use
a_delayed 37 incrementvar plr_search_evil_core_distance 500 1700 400
a_delayed 37.2 +use
a_delayed 37.5 -use
a_delayed 38 incrementvar plr_search_evil_core_distance 500 1700 400
a_delayed 38.2 +use
a_delayed 38.5 -use
a_delayed 39 incrementvar plr_search_evil_core_distance 500 1700 400
a_delayed 39.2 +use
a_delayed 39.5 -use
a_delayed 40 incrementvar plr_search_evil_core_distance 500 1700 400
a_delayed 40.2 +use
a_delayed 40.5 -use
a_delayed 41 incrementvar plr_search_evil_core_distance 500 1700 400
a_delayed 41.2 +use
a_delayed 41.5 -use
a_delayed 42 incrementvar plr_search_evil_core_distance 500 1700 400
a_delayed 42.2 +use
a_delayed 42.5 -use
a_delayed 43 incrementvar plr_search_evil_core_distance 500 1700 400
a_delayed 43.2 +use
a_delayed 43.5 -use
a_delayed 44 incrementvar plr_search_evil_core_distance 500 1700 400
a_delayed 44.2 +use
a_delayed 44.5 -use
a_delayed 45 incrementvar plr_search_evil_core_distance 500 1700 400
a_delayed 45.2 +use
a_delayed 45.5 -use
a_delayed 46 incrementvar plr_search_evil_core_distance 500 1700 400
a_delayed 46.2 +use
a_delayed 46.5 -use
a_delayed 47 incrementvar plr_search_evil_core_distance 500 1700 400
a_delayed 47.2 +use
a_delayed 47.5 -use
a_delayed 48 incrementvar plr_search_evil_core_distance 500 1700 400
a_delayed 48.2 +use
a_delayed 48.5 -use
a_delayed 49 incrementvar plr_search_evil_core_distance 500 1700 400
a_delayed 49.2 +use
a_delayed 49.5 -use
a_delayed 50 incrementvar plr_search_evil_core_distance 500 1700 400
a_delayed 50.2 +use
a_delayed 50.5 -use
a_delayed 51 incrementvar plr_search_evil_core_distance 500 1700 400
a_delayed 51.2 +use
a_delayed 51.5 -use
a_delayed 52 incrementvar plr_search_evil_core_distance 500 1700 400
a_delayed 52.2 +use
a_delayed 52.5 -use
a_delayed 53 incrementvar plr_search_evil_core_distance 500 1700 400
a_delayed 53.2 +use
a_delayed 53.5 -use
a_delayed 54 incrementvar plr_search_evil_core_distance 500 1700 400
a_delayed 54.2 +use
a_delayed 54.5 -use
a_delayed 55 incrementvar plr_search_evil_core_distance 500 1700 400
a_delayed 55.2 +use
a_delayed 55.5 -use
a_delayed 56 incrementvar plr_search_evil_core_distance 500 1700 400
a_delayed 56.2 +use
a_delayed 56.5 -use
a_delayed 57 incrementvar plr_search_evil_core_distance 500 1700 400
a_delayed 57.2 +use
a_delayed 57.5 -use
a_delayed 58 incrementvar plr_search_evil_core_distance 500 1700 400
a_delayed 58.2 +use
a_delayed 58.5 -use
a_delayed 59 incrementvar plr_search_evil_core_distance 500 1700 400
a_delayed 59.2 +use
a_delayed 59.5 -use
a_delayed 60 incrementvar plr_search_evil_core_distance 500 1700 400
a_delayed 60.2 +use
a_delayed 60.5 -use
a_delayed 61 incrementvar plr_search_evil_core_distance 500 1700 400
a_delayed 61.2 +use
a_delayed 61.5 -use
a_delayed 62 incrementvar plr_search_evil_core_distance 500 1700 400
a_delayed 62.2 +use
a_delayed 62.5 -use
a_delayed 63 incrementvar plr_search_evil_core_distance 500 1700 400
a_delayed 63.2 +use
a_delayed 63.5 -use
a_delayed 64 incrementvar plr_search_evil_core_distance 500 1700 400
a_delayed 64.2 +use
a_delayed 64.5 -use
a_delayed 65 incrementvar plr_search_evil_core_distance 500 1700 400
a_delayed 65.2 +use
a_delayed 65.5 -use
a_delayed 66 incrementvar plr_search_evil_core_distance 500 1700 400
a_delayed 66.2 +use
a_delayed 66.5 -use
a_delayed 67 incrementvar plr_search_evil_core_distance 500 1700 400
a_delayed 67.2 +use
a_delayed 67.5 -use
a_delayed 68 incrementvar plr_search_evil_core_distance 500 1700 400
a_delayed 68.2 +use
a_delayed 68.5 -use
a_delayed 69 incrementvar plr_search_evil_core_distance 500 1700 400
a_delayed 69.2 +use
a_delayed 69.5 -use
a_delayed 95 a_if a_var_is_quest_ranking_shown == "1" "a_boat_replay"
a_delayed 105 a_exec bttmoon.txt

full credits to the source author and of course for the community enjoy if anyone can help and improve please do so

the two moon i did after what suits me.. sorry for the looong post
#11 · edited 14y ago · 14y ago
DA
Dasmonia
added 1 for fruitful, for all those Valor ES farmer
#12 · 14y ago
PA
papabeer
i got alot of errors botting lately.

got "server" and "vphysics" and stuff. game crashes and return to windows.

i bet this has something to do with the hacking?

this sorta sutff;

*Exception Code: EXCEPTION_ACCESS_VIOLATION
*Exception Address: 0x260a81f2
*Exception Module : vphysics
#13 · 14y ago
KU
KuroiKami
Quote Originally Posted by papabeer View Post
i got alot of errors botting lately.

got "server" and "vphysics" and stuff. game crashes and return to windows.

i bet this has something to do with the hacking?

this sorta sutff;

*Exception Code: EXCEPTION_ACCESS_VIOLATION
*Exception Address: 0x260a81f2
*Exception Module : vphysics

seems like crash of pc spec?.. add more delay?
#14 · 14y ago
NI
Nico
Quote Originally Posted by papabeer View Post
i got alot of errors botting lately.

got "server" and "vphysics" and stuff. game crashes and return to windows.

i bet this has something to do with the hacking?

this sorta sutff;

*Exception Code: EXCEPTION_ACCESS_VIOLATION
*Exception Address: 0x260a81f2
*Exception Module : vphysics
Random crashes. But yea, they're less common when not hacking.
#15 · 14y ago
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