OutdatedDasmonia's ConsoLite Bot Scripts

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Dasmonia's ConsoLite Bot Scripts
Hi all,
I have made a few scripts based on @dewdew ConsoLite. There are already some generic versions around for the bot files, but they take normally longer than custom ones.
If u dont know how to use them, check out the ConsoLite Thread and others that have some scripts posted.
I won't upload anything, just leave u with the plain text, since I assume that most of u are able to create a txt file on ur own :P

All scripts have to be started, when u are inside the battle. Not on the boat.

 
buriedsorrow.txt
a_delayed 3 changelevel 2
a_delayed 6 changelevel 2
a_delayed 10 cc_change_figure_height 40
a_delayed 11 host_timescale 3
a_delayed 11 a_nukeall
a_delayed 12 cc_change_figure_height 1
a_delayed 73 a_if a_var_is_quest_ranking_shown == "1" "a_boat_replay"
a_delayed 83 a_boat_no_intro "1"
a_delayed 86 a_boat_start
a_delayed 93 a_exec buriedsorrow.txt


 
colheninflames.txt
a_delayed 1 host_timescale 3
a_delayed 2 a_nukeall
a_delayed 70 a_if a_var_is_quest_ranking_shown == "1" "a_boat_replay"
a_delayed 80 a_boat_no_intro "1"
a_delayed 83 a_boat_start
a_delayed 90 a_exec colheninflames.txt


 
decisivebattle.txt
a_delayed 3 changelevel 2
a_delayed 6 a_nukeall
a_delayed 6 host_timescale 3
a_delayed 8 setpos -814.90 0.18 122.59
a_delayed 10 cc_change_figure_height 20
a_delayed 14 cc_change_figure_height 1
a_delayed 76 a_if a_var_is_quest_ranking_shown == "1" "a_boat_replay"
a_delayed 86 a_boat_no_intro "1"
a_delayed 88 a_boat_start
a_delayed 98 a_exec decisivebattle.txt


 
fomorianorder.txt
a_delayed 3 changelevel 2
a_delayed 6 changelevel 2
a_delayed 9 changelevel 2
a_delayed 13 cc_change_figure_height 40
a_delayed 14 host_timescale 3
a_delayed 14 a_nukeall
a_delayed 15 cc_change_figure_height 1
a_delayed 76 a_if a_var_is_quest_ranking_shown == "1" "a_boat_replay"
a_delayed 86 a_boat_no_intro "1"
a_delayed 89 a_boat_start
a_delayed 96 a_exec fomorianorder.txt


 
rescue.txt
a_delayed 3 changelevel 2
a_delayed 6 changelevel 2
a_delayed 10 setpos -735.15 -1455.78 384.93
a_delayed 11 host_timescale 3
a_delayed 11 a_nukeall
a_delayed 12 cc_change_figure_height 50
a_delayed 14 cc_change_figure_height 1
a_delayed 92 a_if a_var_is_quest_ranking_shown == "1" "a_boat_replay"
a_delayed 102 a_boat_no_intro "1"
a_delayed 105 a_boat_start
a_delayed 112 a_exec rescue.txt


 
thecontract.txt
a_delayed 3 changelevel 2
a_delayed 6 changelevel 2
a_delayed 9 changelevel 2
a_delayed 13 cc_change_figure_height 40
a_delayed 14 host_timescale 3
a_delayed 14 a_nukeall
a_delayed 15 cc_change_figure_height 1
a_delayed 76 a_if a_var_is_quest_ranking_shown == "1" "a_boat_replay"
a_delayed 86 a_boat_no_intro "1"
a_delayed 89 a_boat_start
a_delayed 96 a_exec thecontract.txt


 
weepingqueen.txt
host_timescale 3
a_nukeall
a_delayed 70 a_if a_var_is_quest_ranking_shown == "1" "a_boat_replay"
a_delayed 79 a_boat_no_intro "1"
a_delayed 81 a_boat_start
a_delayed 91 a_exec weepingqueen.txt


 
irukul.txt
a_nukeall
a_delayed 3 setpos -11117.69 -28.44 54.60
a_delayed 5 cc_change_figure_height 30
host_timescale 3
a_delayed 7 setpos 11578.18 453.53 94.78
a_delayed 9 cc_change_figure_height 50
a_delayed 12 cc_change_figure_height 1
a_delayed 75 a_if a_var_is_quest_ranking_shown == "1" "a_boat_replay"
a_delayed 84 a_boat_no_intro "1"
a_delayed 86 a_boat_start
a_delayed 96 a_exec irukul.txt


 
tyrant.txt
a_nukeall
host_timescale 3
a_delayed 5 cc_change_figure_height 25
a_delayed 8 cc_change_figure_height 1
a_delayed 80 a_if a_var_is_quest_ranking_shown == "1" "a_boat_replay"
a_delayed 90 a_boat_no_intro "1"
a_delayed 93 a_boat_start
a_delayed 100 a_exec tyrant.txt


 
twomoons.txt
a_delayed 3 changelevel 2
a_delayed 6 changelevel 2
a_delayed 10 cc_change_figure_height 40
a_delayed 11 host_timescale 3
a_delayed 11 a_nukeall
a_delayed 12 cc_change_figure_height 1
a_delayed 80 a_if a_var_is_quest_ranking_shown == "1" "a_boat_replay"
a_delayed 90 a_boat_no_intro "1"
a_delayed 93 a_boat_start
a_delayed 102 a_exec twomoons.txt


 
labyrinth.txt
a_delayed 2 changelevel 2
a_delayed 5 changelevel 2
a_delayed 8 changelevel 2
a_delayed 11 changelevel 2
a_delayed 14 changelevel 2
a_delayed 17 changelevel 2
a_delayed 20 changelevel 2
a_delayed 23 changelevel 2
a_delayed 26 changelevel 2
a_delayed 29 changelevel 2
a_delayed 32 changelevel 2
a_delayed 35 changelevel 2
a_delayed 38 changelevel 2
a_delayed 41 changelevel 2
a_delayed 44 changelevel 2
a_delayed 47 changelevel 2
a_delayed 50 changelevel 2
a_delayed 53 changelevel 2
a_delayed 56 changelevel 2
a_delayed 59 changelevel 2
a_delayed 62 changelevel 2
a_delayed 65 changelevel 2
a_delayed 68 changelevel 2
a_delayed 71 changelevel 2
a_delayed 74 changelevel 2
a_delayed 77 changelevel 2
a_delayed 80 changelevel 2
a_delayed 83 changelevel 2
a_delayed 86 changelevel 2
a_delayed 89 changelevel 2
a_delayed 92 changelevel 2
a_delayed 95 changelevel 2
a_delayed 98 changelevel 2
a_delayed 101 changelevel 2
a_delayed 104 changelevel 2
a_delayed 107 changelevel 2
a_delayed 110 changelevel 2
a_delayed 113 changelevel 2
a_delayed 116 changelevel 2
a_delayed 119 changelevel 2
a_delayed 121 changelevel 2
a_delayed 124 a_nukeall
a_delayed 125 cc_change_figure_height 50
a_delayed 127 cc_change_figure_height 1
a_delayed 190 a_if a_var_is_quest_ranking_shown == "1" "a_boat_replay"

The Labyrinth Bot needs to be started when u have started the boat. It will skip till stage 41, kills the Doppelganger and brings u back on the boat. If ur day count is already used up u will get kicked out. Thats the reason why u have to manually start the boat every run.

 
bloodlord.txt
a_delayed 3 changelevel 2
a_delayed 6 cc_change_figure_height 40
a_delayed 6 host_timescale 3
a_delayed 6 a_nukeall
a_delayed 9 cc_change_figure_height 1
a_delayed 70 a_if a_var_is_quest_ranking_shown == "1" "a_boat_replay"
a_delayed 80 a_boat_no_intro "1"
a_delayed 83 a_boat_start
a_delayed 90 a_exec bloodlord.txt

bloodlord.txt should also work on Hidden, Lagho and Klaus. Might need some small time adjustments though.

 
fruitful.txt
a_delayed 3 changelevel 2
a_delayed 6 changelevel 2
a_delayed 10 cc_change_figure_height 500
a_delayed 11 scaleform_fade_in 0.1
a_delayed 11 host_timescale 3
a_delayed 11 a_nukeall
a_delayed 12 cc_change_figure_height 1
a_delayed 73 a_if a_var_is_quest_ranking_shown == "1" "a_boat_replay"
a_delayed 83 a_boat_no_intro "1"
a_delayed 86 a_boat_start
a_delayed 93 a_exec fruitful.txt


 
whatthedead.txt
a_delayed 3 changelevel 2
a_delayed 6 changelevel 2
a_delayed 10 cc_change_figure_height 500
a_delayed 11 scaleform_fade_in 0.1
a_delayed 11 host_timescale 3
a_delayed 11 a_nukeall
a_delayed 12 cc_change_figure_height 1
a_delayed 73 a_if a_var_is_quest_ranking_shown == "1" "a_boat_replay"
a_delayed 83 a_boat_no_intro "1"
a_delayed 86 a_boat_start
a_delayed 93 a_exec whatthedead.txt


 
ingkara.txt
a_delayed 3 changelevel 2
a_delayed 6 changelevel 2
a_delayed 9 changelevel 2
a_delayed 13 setpos 1372.55 -262.49 351.31
a_delayed 15 cc_change_figure_height 150
a_delayed 16 scaleform_fade_in 0.1
a_delayed 16 host_timescale 3
a_delayed 16 a_nukeall
a_delayed 16 cc_change_figure_height 1
a_delayed 17 cc_change_figure_height 150
a_delayed 18 cc_change_figure_height 1
a_delayed 19 host_timescale 3
a_delayed 87 a_if a_var_is_quest_ranking_shown == "1" "a_boat_replay"
a_delayed 96 a_boat_no_intro "1"
a_delayed 99 a_boat_start
a_delayed 106 a_exec ingkara.txt


 
wherethesun.txt
a_delayed 3 changelevel 2
a_delayed 6 changelevel 2
a_delayed 10 cc_change_figure_height 500
a_delayed 11 scaleform_fade_in 0.1
a_delayed 11 host_timescale 3
a_delayed 11 a_nukeall
a_delayed 12 cc_change_figure_height 1
a_delayed 73 a_if a_var_is_quest_ranking_shown == "1" "a_boat_replay"
a_delayed 83 a_boat_no_intro "1"
a_delayed 86 a_boat_start
a_delayed 93 a_exec wherethesun.txt


 
prairieentrance.txt
a_delayed 3 changelevel 2
a_delayed 7 setpos -871.97 1230.88 372.69
a_delayed 9 cc_change_figure_height 50
a_delayed 9 host_timescale 3
a_delayed 9 a_nukeall
a_delayed 10 cc_change_figure_height 1
a_delayed 71 a_if a_var_is_quest_ranking_shown == "1" "a_boat_replay"
a_delayed 81 a_boat_no_intro "1"
a_delayed 84 a_boat_start
a_delayed 90 a_exec prairieentrance.txt


 
redarcher.txt
a_delayed 3 changelevel 2
a_delayed 6 changelevel 2
a_delayed 10 cc_change_figure_height 500
a_delayed 11 scaleform_fade_in 0.1
a_delayed 11 host_timescale 3
a_delayed 11 a_nukeall
a_delayed 12 cc_change_figure_height 1
a_delayed 73 a_if a_var_is_quest_ranking_shown == "1" "a_boat_replay"
a_delayed 83 a_boat_no_intro "1"
a_delayed 86 a_boat_start
a_delayed 93 a_exec redarcher.txt


To start those scripts, just type "a_exec [scriptname].txt into ur console.
To stop the current script, open the textfile and remove everything after "a_boat_replay" and save the file. Once the bot stops, paste it back and save again.

If the bot is running to slow/fast, u have to tinker around with the delay times a bit, till it suits ur needs. If u are running Vindictus in window mode, u can minimize the window to further reduce laggs and delays.

Its working on EU and NA

Greetz
Always nice to see new contributors.
Quote Originally Posted by Nico View Post
Always nice to see new contributors.
After using ur dll and making a macro with advanced mouse and keyboard recorder *cough* I tinkered around a bit with consolite and thought its time to give a bit back to the community
Also I thought I give u break with approving it :P
Quote Originally Posted by Dasmonia View Post
After using ur dll and making a macro with advanced mouse and keyboard recorder *cough* I tinkered around a bit with consolite and thought its time to give a bit back to the community
Also I thought I give u break with approving it :P

i got a improved of two moon if anyone want also irukul
+1 for this irukul bot, since that wasnt working.

yetiking and bloodlord will be helpfull also btw
Quote Originally Posted by papabeer View Post
+1 for this irukul bot, since that wasnt working.

yetiking and bloodlord will be helpfull also btw
Just for u:
 
bloodlord.txt
a_delayed 3 changelevel 2
a_delayed 6 cc_change_figure_height 40
a_delayed 6 host_timescale 3
a_delayed 6 a_nukeall
a_delayed 9 cc_change_figure_height 1
a_delayed 70 a_if a_var_is_quest_ranking_shown == "1" "a_boat_replay"
a_delayed 80 a_boat_no_intro "1"
a_delayed 83 a_boat_start
a_delayed 90 a_exec bloodlord.txt
Can I implement some of your bot scripts into my bot?
Quote Originally Posted by SinXZ View Post
Can I implement some of your bot scripts into my bot?
Sure go ahead
how do i upload a txt filr o.O?
Quote Originally Posted by KuroiKami View Post
how do i upload a txt filr o.O?
Just copy and paste it here.
General maps (works with most map just edit delay or stuff to your suit)
a_delayed 1 a_boat_no_intro "1"
a_delayed 3 a_boat_start
a_delayed 10 changelevel 2
a_delayed 12 god
a_delayed 15 changelevel 2
a_delayed 20 changelevel 2
a_delayed 25 changelevel 2
a_delayed 30 changelevel 2
a_delayed 33 cc_change_figure_height 500
a_delayed 35 scaleform_fade_in 0.1
a_delayed 37 a_nukeall
a_delayed 135 a_if a_var_is_quest_ranking_shown == "1" "a_boat_replay"
a_delayed 155 a_exec btt.txt

Irukul (not mine):
cc_system_message Starting
a_delayed 2 a_boat_no_intro "1"
a_delayed 2 a_boat_start
a_delayed 9 host_timescale 3
a_delayed 10 setpos -11151.90 -17.67 50.12
a_delayed 11 cc_change_figure_height 15
a_delayed 12 setpos 11536.20 400.84 93.22
a_delayed 15 cc_change_figure_height 35
a_delayed 18 cc_change_figure_height 1
a_delayed 15 cc_system_message Killing
a_delayed 15 a_nukeall
a_delayed 80 cc_system_message Replaying
a_delayed 85 a_if a_var_is_quest_ranking_shown == "1" "a_boat_replay"
a_delayed 96 a_exec irukul.txt


Two moon ( took from different places and added with my edit. i know it's long still improving)
a_delayed 1 a_boat_no_intro "1"
a_delayed 3 a_boat_start
a_delayed 4 changelevel 2
a_delayed 8 changelevel 2
a_delayed 11 changelevel 2
a_delayed 16 a_nukeall
a_delayed 16.2 host_timescale 3
a_delayed 16.5 setpos 340.22 -1440.90 178.70
a_delayed 16.9 cc_change_figure_height 10
a_delayed 17.1 cc_change_figure_height 1
a_delayed 17.5 setpos -421.29 67.79 233.59
a_delayed 17.9 setang 22.67 -89.83 0.00
a_delayed 22 host_timescale 3
a_delayed 22.3 incrementvar plr_search_evil_core_distance 500 1700 400
a_delayed 22.8 +use
a_delayed 23 -use
a_delayed 23.2 incrementvar plr_search_evil_core_distance 500 1700 400
a_delayed 23.4 +use
a_delayed 23.8 -use
a_delayed 24 incrementvar plr_search_evil_core_distance 500 1700 400
a_delayed 24.2 +use
a_delayed 24.5 -use
a_delayed 25 incrementvar plr_search_evil_core_distance 500 1700 400
a_delayed 25.2 +use
a_delayed 25.5 -use
a_delayed 26 incrementvar plr_search_evil_core_distance 500 1700 400
a_delayed 26.2 +use
a_delayed 26.5 -use
a_delayed 27 incrementvar plr_search_evil_core_distance 500 1700 400
a_delayed 27.2 +use
a_delayed 27.5 -use
a_delayed 28 incrementvar plr_search_evil_core_distance 500 1700 400
a_delayed 28.2 +use
a_delayed 28.5 -use
a_delayed 29 incrementvar plr_search_evil_core_distance 500 1700 400
a_delayed 29.2 +use
a_delayed 29.5 -use
a_delayed 30 incrementvar plr_search_evil_core_distance 500 1700 400
a_delayed 30.2 +use
a_delayed 30.5 -use
a_delayed 31 incrementvar plr_search_evil_core_distance 500 1700 400
a_delayed 31.2 +use
a_delayed 31.5 -use
a_delayed 32 incrementvar plr_search_evil_core_distance 500 1700 400
a_delayed 32.2 +use
a_delayed 32.5 -use
a_delayed 33 incrementvar plr_search_evil_core_distance 500 1700 400
a_delayed 33.2 +use
a_delayed 33.5 -use
a_delayed 34 incrementvar plr_search_evil_core_distance 500 1700 400
a_delayed 34.2 +use
a_delayed 34.5 -use
a_delayed 35 incrementvar plr_search_evil_core_distance 500 1700 400
a_delayed 35.2 +use
a_delayed 35.5 -use
a_delayed 36 incrementvar plr_search_evil_core_distance 500 1700 400
a_delayed 36.2 +use
a_delayed 36.5 -use
a_delayed 37 incrementvar plr_search_evil_core_distance 500 1700 400
a_delayed 37.2 +use
a_delayed 37.5 -use
a_delayed 38 incrementvar plr_search_evil_core_distance 500 1700 400
a_delayed 38.2 +use
a_delayed 38.5 -use
a_delayed 39 incrementvar plr_search_evil_core_distance 500 1700 400
a_delayed 39.2 +use
a_delayed 39.5 -use
a_delayed 40 incrementvar plr_search_evil_core_distance 500 1700 400
a_delayed 40.2 +use
a_delayed 40.5 -use
a_delayed 41 incrementvar plr_search_evil_core_distance 500 1700 400
a_delayed 41.2 +use
a_delayed 41.5 -use
a_delayed 42 incrementvar plr_search_evil_core_distance 500 1700 400
a_delayed 42.2 +use
a_delayed 42.5 -use
a_delayed 43 incrementvar plr_search_evil_core_distance 500 1700 400
a_delayed 43.2 +use
a_delayed 43.5 -use
a_delayed 44 incrementvar plr_search_evil_core_distance 500 1700 400
a_delayed 44.2 +use
a_delayed 44.5 -use
a_delayed 45 incrementvar plr_search_evil_core_distance 500 1700 400
a_delayed 45.2 +use
a_delayed 45.5 -use
a_delayed 46 incrementvar plr_search_evil_core_distance 500 1700 400
a_delayed 46.2 +use
a_delayed 46.5 -use
a_delayed 47 incrementvar plr_search_evil_core_distance 500 1700 400
a_delayed 47.2 +use
a_delayed 47.5 -use
a_delayed 48 incrementvar plr_search_evil_core_distance 500 1700 400
a_delayed 48.2 +use
a_delayed 48.5 -use
a_delayed 49 incrementvar plr_search_evil_core_distance 500 1700 400
a_delayed 49.2 +use
a_delayed 49.5 -use
a_delayed 50 incrementvar plr_search_evil_core_distance 500 1700 400
a_delayed 50.2 +use
a_delayed 50.5 -use
a_delayed 51 incrementvar plr_search_evil_core_distance 500 1700 400
a_delayed 51.2 +use
a_delayed 51.5 -use
a_delayed 52 incrementvar plr_search_evil_core_distance 500 1700 400
a_delayed 52.2 +use
a_delayed 52.5 -use
a_delayed 53 incrementvar plr_search_evil_core_distance 500 1700 400
a_delayed 53.2 +use
a_delayed 53.5 -use
a_delayed 54 incrementvar plr_search_evil_core_distance 500 1700 400
a_delayed 54.2 +use
a_delayed 54.5 -use
a_delayed 55 incrementvar plr_search_evil_core_distance 500 1700 400
a_delayed 55.2 +use
a_delayed 55.5 -use
a_delayed 56 incrementvar plr_search_evil_core_distance 500 1700 400
a_delayed 56.2 +use
a_delayed 56.5 -use
a_delayed 57 incrementvar plr_search_evil_core_distance 500 1700 400
a_delayed 57.2 +use
a_delayed 57.5 -use
a_delayed 58 incrementvar plr_search_evil_core_distance 500 1700 400
a_delayed 58.2 +use
a_delayed 58.5 -use
a_delayed 59 incrementvar plr_search_evil_core_distance 500 1700 400
a_delayed 59.2 +use
a_delayed 59.5 -use
a_delayed 60 incrementvar plr_search_evil_core_distance 500 1700 400
a_delayed 60.2 +use
a_delayed 60.5 -use
a_delayed 61 incrementvar plr_search_evil_core_distance 500 1700 400
a_delayed 61.2 +use
a_delayed 61.5 -use
a_delayed 62 incrementvar plr_search_evil_core_distance 500 1700 400
a_delayed 62.2 +use
a_delayed 62.5 -use
a_delayed 63 incrementvar plr_search_evil_core_distance 500 1700 400
a_delayed 63.2 +use
a_delayed 63.5 -use
a_delayed 64 incrementvar plr_search_evil_core_distance 500 1700 400
a_delayed 64.2 +use
a_delayed 64.5 -use
a_delayed 65 incrementvar plr_search_evil_core_distance 500 1700 400
a_delayed 65.2 +use
a_delayed 65.5 -use
a_delayed 66 incrementvar plr_search_evil_core_distance 500 1700 400
a_delayed 66.2 +use
a_delayed 66.5 -use
a_delayed 67 incrementvar plr_search_evil_core_distance 500 1700 400
a_delayed 67.2 +use
a_delayed 67.5 -use
a_delayed 68 incrementvar plr_search_evil_core_distance 500 1700 400
a_delayed 68.2 +use
a_delayed 68.5 -use
a_delayed 69 incrementvar plr_search_evil_core_distance 500 1700 400
a_delayed 69.2 +use
a_delayed 69.5 -use
a_delayed 95 a_if a_var_is_quest_ranking_shown == "1" "a_boat_replay"
a_delayed 105 a_exec bttmoon.txt

full credits to the source author and of course for the community enjoy if anyone can help and improve please do so

the two moon i did after what suits me.. sorry for the looong post
added 1 for fruitful, for all those Valor ES farmer
i got alot of errors botting lately.

got "server" and "vphysics" and stuff. game crashes and return to windows.

i bet this has something to do with the hacking?

this sorta sutff;

*Exception Code: EXCEPTION_ACCESS_VIOLATION
*Exception Address: 0x260a81f2
*Exception Module : vphysics
Quote Originally Posted by papabeer View Post
i got alot of errors botting lately.

got "server" and "vphysics" and stuff. game crashes and return to windows.

i bet this has something to do with the hacking?

this sorta sutff;

*Exception Code: EXCEPTION_ACCESS_VIOLATION
*Exception Address: 0x260a81f2
*Exception Module : vphysics

seems like crash of pc spec?.. add more delay?
Quote Originally Posted by papabeer View Post
i got alot of errors botting lately.

got "server" and "vphysics" and stuff. game crashes and return to windows.

i bet this has something to do with the hacking?

this sorta sutff;

*Exception Code: EXCEPTION_ACCESS_VIOLATION
*Exception Address: 0x260a81f2
*Exception Module : vphysics
Random crashes. But yea, they're less common when not hacking.
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