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Home › Forum › MultiPlayer Game Hacks & Cheats › Combat Arms Hacks & Cheats › Combat Arms Europe Hacks › Combat Arms EU Hack Coding/Source Code › CA EU addies as of 2013-01-23

CA EU addies as of 2013-01-23

Posts 1–15 of 22 · Page 1 of 2
CT
ctpsolo
CA EU addies as of 2013-01-23
Credits

*Gellin
*USSR
*We11ington
*Me

Code:
#define ADDR_DEVICEGAME           0x009279F0
#define ADDR_GLASSWALLS           0x0057DE9A
#define ADDR_DIPENGINE              0x006765CA
#define ADDR_GAMESTATUS		0x3783BE94
#define ADDR_MTBWCRET		0x373B9457
#define ADDR_LTCLIENT		0x378236F8
#define ADDR_CLIENTINFOMGR	0x37822C38
#define ADDR_PLAYERMGR		0x37881454
#define ADDR_PLAYERBYINDEX	0x372CC280
#define ADDR_LOCALPLAYER	0x372CCC70
#define ADDR_WEAPONMGR		0x378711A4
#define ADDR_LOCALPTR		0x378AAFD4
#define ADDR_BUILDFONT		0x375F6280
#define ADDR_FILLFONT		0x375F6F10
#define ADDR_FONTECX		0x3786BC6C
#define ADDR_GETFONTHAND	0x373C0730
#define ADDR_GETCONSOLEINT	0x373D4ED0
#define ADDR_GCS		0x3786A460
#define ADDR_LTCOMMON		0x37870FC8
#define ADDR_S_BULLETS		0x375115D6
#define ADDR_REMOTEKILL1	0x37517071
#define ADDR_REMOTEKILL2	0x37517072
#define ADDR_REMOTEKILL3	0x375173F1
#define ADDR_REMOTEKILL4	0x375173F2
#define ADDR_WEAPON_RANGE1	0x37516F49
#define ADDR_WEAPON_RANGE2	0x375172C9
#define ADDR_RAPIDFIRE1		0x3750DE87
#define ADDR_RAPIDFIRE2		0x37517A3E
#define ADDR_RAPIDFIRE3		0x37513547
#define ADDR_RAPIDFIRE4		0x37517A45
#define ADDR_NORECOIL           0x374BEDFC
#define ADDR_NORELOAD		0x37516CC1

#define ADDR_FORCEFPS		0x378234E8
#define ADDR_LTCSBASE		0x378236E0

#define OFF_FPS			0x18434

#define ADDR_PLAYERSTATUS       0x372C88D2
#define ADDR_NAMETAG1		0x3725D12F
#define ADDR_NAMETAG2		0x3725D0A9
#define ADDR_CAMERAUPDATE	0x374C3195
#define ADDR_UNLIMITEDAMMO	0x3750DE87

#define ADDR_W2S	        0x496DB0
#define ADDR_INTERSECT		0x471080
#define ADDR_D3D                0x9279F0
#define ADDR_DRAWPRIM		0x81BA58
#define ADDR_CURSORCENTER	0x805D34
#define ADDR_CONSOLEUNWRAPPED   0x48B6E0

#define ADDR_CLIENTFX		0x66F34

#define ADDR_S2S                4678832
The S2S addie is "noobproofed" but shouldn't stop anyone, hint: different numeric base
#1 · edited 13y ago · 13y ago
Flengo
[MPGH]Flengo
Nice work, thanks for posting so soon.

/Stuck
#2 · 13y ago
arun823
arun823
PlayerStatus is incorrect

Correct one
Code:
#define ADDR_PLAYER_STATE	0x37847DD8
#3 · 13y ago
CT
ctpsolo
Think I got a pattern scan for it in the logger from Neo, you add 0x30 to that ingame -> profit. Well thanks for the correction anyways.

Think @Flengo forgot his glue at home btw lol
#4 · edited 13y ago · 13y ago
Flengo
[MPGH]Flengo
Quote Originally Posted by ctpsolo View Post
Think I got a pattern scan for it in the logger from Neo, you add 0x30 to that ingame -> profit. Well thanks for the correction anyways.

Think @Flengo forgot his glue at home btw lol
The site went down as I was doing it and it didn't go through
#5 · 13y ago
R3
R3d_L1n3
u can log it using CPlayerMgr :S (PlayerStatus)
#6 · 13y ago
arun823
arun823
Quote Originally Posted by R3d_L1n3 View Post
u can log it using CPlayerMgr :S (PlayerStatus)
There is a slight difference

Code:
#define ADDR_PLAYER_STATE		0x37844DB0
#define ADDR_PLAYERMGR_PTR		0x37844D80


Just add 0x30 to the PlayerMgr Pointer and you will get the PlayerStatus Address
#7 · edited 13y ago · 13y ago
R3
R3d_L1n3
Quote Originally Posted by arun823 View Post
There is a slight difference

Code:
#define ADDR_PLAYER_STATE		0x37844DB0
#define ADDR_PLAYERMGR_PTR		0x37844D80


Just add 0x30 to the PlayerMgr Pointer and you will get the PlayerStatus Address
LOOOOOOl n1 XD thats not what i meant XDD ..

reverse struct of playermgr make it pointer then set 0x30 to byte and ull find it
#8 · edited 13y ago · 13y ago
arun823
arun823
Quote Originally Posted by R3d_L1n3 View Post
LOOOOOOl n1 XD thats not what i meant XDD ..

reverse struct of playermgr make it pointer then set 0x30 to byte and ull find it
Lol what you said is the same thing I did, reversed PlayerMgr, got the pointer for it, then noticed player status and the pointer had a 0x30 difference.
#9 · 13y ago
R4v0r
R4v0r
That was really helpfull. Thanks @arun823.
#10 · 13y ago
R3
R3d_L1n3
Quote Originally Posted by arun823 View Post
Lol what you said is the same thing I did, reversed PlayerMgr, got the pointer for it, then noticed player status and the pointer had a 0x30 difference.

then you got wrong addie :S
#11 · 13y ago
R4v0r
R4v0r
******s please you both got the wrong addie
#12 · 13y ago
R3
R3d_L1n3
Quote Originally Posted by R4v0r View Post
******s please you both got the wrong addie
Lol a friend told me player status on playermgr is static so its no way to be wrong
#13 · 13y ago
arun823
arun823
Quote Originally Posted by R3d_L1n3 View Post
then you got wrong addie :S
Lmao, nah, both addies are correct. Just checked the pointer in reclass and it's fine, also just used the player state addie with beast mode and it works fine.
#14 · 13y ago
R4v0r
R4v0r
Quote Originally Posted by R3d_L1n3 View Post
Lol a friend told me player status on playermgr is static so its no way to be wrong
Who dat friend?
#15 · 13y ago
Posts 1–15 of 22 · Page 1 of 2

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