CA EU addies as of 2013-01-23
Credits
*Gellin
*USSR
*We11ington
*Me
Code:
#define ADDR_DEVICEGAME 0x009279F0
#define ADDR_GLASSWALLS 0x0057DE9A
#define ADDR_DIPENGINE 0x006765CA
#define ADDR_GAMESTATUS 0x3783BE94
#define ADDR_MTBWCRET 0x373B9457
#define ADDR_LTCLIENT 0x378236F8
#define ADDR_CLIENTINFOMGR 0x37822C38
#define ADDR_PLAYERMGR 0x37881454
#define ADDR_PLAYERBYINDEX 0x372CC280
#define ADDR_LOCALPLAYER 0x372CCC70
#define ADDR_WEAPONMGR 0x378711A4
#define ADDR_LOCALPTR 0x378AAFD4
#define ADDR_BUILDFONT 0x375F6280
#define ADDR_FILLFONT 0x375F6F10
#define ADDR_FONTECX 0x3786BC6C
#define ADDR_GETFONTHAND 0x373C0730
#define ADDR_GETCONSOLEINT 0x373D4ED0
#define ADDR_GCS 0x3786A460
#define ADDR_LTCOMMON 0x37870FC8
#define ADDR_S_BULLETS 0x375115D6
#define ADDR_REMOTEKILL1 0x37517071
#define ADDR_REMOTEKILL2 0x37517072
#define ADDR_REMOTEKILL3 0x375173F1
#define ADDR_REMOTEKILL4 0x375173F2
#define ADDR_WEAPON_RANGE1 0x37516F49
#define ADDR_WEAPON_RANGE2 0x375172C9
#define ADDR_RAPIDFIRE1 0x3750DE87
#define ADDR_RAPIDFIRE2 0x37517A3E
#define ADDR_RAPIDFIRE3 0x37513547
#define ADDR_RAPIDFIRE4 0x37517A45
#define ADDR_NORECOIL 0x374BEDFC
#define ADDR_NORELOAD 0x37516CC1
#define ADDR_FORCEFPS 0x378234E8
#define ADDR_LTCSBASE 0x378236E0
#define OFF_FPS 0x18434
#define ADDR_PLAYERSTATUS 0x372C88D2
#define ADDR_NAMETAG1 0x3725D12F
#define ADDR_NAMETAG2 0x3725D0A9
#define ADDR_CAMERAUPDATE 0x374C3195
#define ADDR_UNLIMITEDAMMO 0x3750DE87
#define ADDR_W2S 0x496DB0
#define ADDR_INTERSECT 0x471080
#define ADDR_D3D 0x9279F0
#define ADDR_DRAWPRIM 0x81BA58
#define ADDR_CURSORCENTER 0x805D34
#define ADDR_CONSOLEUNWRAPPED 0x48B6E0
#define ADDR_CLIENTFX 0x66F34
#define ADDR_S2S 4678832
The S2S addie is "noobproofed" but shouldn't stop anyone, hint: different numeric base
Nice work, thanks for posting so soon.
/Stuck
u can log it using CPlayerMgr :S (PlayerStatus)