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Home › Forum › MultiPlayer Game Hacks & Cheats › Other Semi-Popular First Person Shooter Hacks › WarRock - International Hacks › WarRock Hack Source Code › korea warrock opk source code C++ err.....

korea warrock opk source code C++ err.....

Posts 1–10 of 10 · Page 1 of 1
LO
loo4crn
korea warrock opk source code C++ err.....
struct vectorA
{
float x,z,y;
};//0x00C

DWORD playerptr = 0x00D1A7AC;

struct CPlayer
{
char Unknown1[66308]; //0x0
float X; //0x10304
char Unknown2[4]; //0x10308
float Y; //0x1030C
char Unknown3[4]; //0x10310
float Z; //0x10314
};

struct CBase
{
CPlayer* local; //0x0000
char unknown4[72]; //0x0004
CPlayer** player; //0x004C
char unknown80[48]; //0x0050
};//Size=0x0080(128)

struct CLocal
{
char unknown0[32]; //0x0000
vectorA pos; //0x0020
char unknown44[36]; //0x002C
float pitch; //0x0050
float yaw; //0x0054
char unknown88[16]; //0x0058
float down; //0x0068
float up; //0x006C
float fovx; //0x0070
float fovy; //0x0074
};//Size=0x0078(120)

CBase *g_pBase = (CBase*)playerptr;





char unknown[] <--- number ?;;
#1 · 13y ago
MJ
MJCreado
even you have full source of that. you still need to bypass the bugtrap of wrkorea.
#2 · 13y ago
LO
loo4crn
Structure .. only need to know which
#3 · 13y ago
.J
.Joker
You only need CPlayer, CBase.. and also, you're gonna get detected because of bugtrap..
#4 · 13y ago
LO
loo4crn
char unknown[] <--- number ?;;
char unknown[] <--- number ?;;
char unknown[] <--- number ?;;
char unknown[] <--- number ?;;
char unknown[] <--- number ?;;
char unknown[] <--- number ?;;
char unknown[] <--- number ?;;
char unknown[] <--- number ?;;

number number number number number number err !!!!!!!!!!!!!
#5 · 13y ago
WhiteHat PH
WhiteHat PH
@MJCreado yeah right ... ^^
#6 · 13y ago
IN
Inset_
struct vectorA
{
float x,z,y;
};//0x00C

DWORD playerptr = 0x00D1A7AC;

struct CPlayer
{
char Unknown1[66308]; //0x0
float X; //0x10304
char Unknown2[4]; //0x10308
float Y; //0x1030C
char Unknown3[4]; //0x10310
float Z; //0x10314
};

struct CBase
{
CPlayer* local; //0x0000
char unknown4[72]; //0x0004
CPlayer** player; //0x004C
char unknown80[48]; //0x0050
};//Size=0x0080(128)

struct CLocal
{
char unknown0[32]; //0x0000
vectorA pos; //0x0020
char unknown44[36]; //0x002C
float pitch; //0x0050
float yaw; //0x0054
char unknown88[16]; //0x0058
float down; //0x0068
float up; //0x006C
float fovx; //0x0070
float fovy; //0x0074
};//Size=0x0078(120)

CBase *g_pBase = (CBase*)playerptr;

struct CBase
{
CPlayer* local; //0x0000
char unknown4[72]; //0x0004
CPlayer** player; //0x004C
char unknown80[48]; //0x0050
};//Size=0x0080(128)

error ^^
#7 · 13y ago
AeroMan
AeroMan
Quote Originally Posted by loo4crn View Post
char unknown[] <--- number ?;;
char unknown[] <--- number ?;;
char unknown[] <--- number ?;;
char unknown[] <--- number ?;;
char unknown[] <--- number ?;;
char unknown[] <--- number ?;;
char unknown[] <--- number ?;;
char unknown[] <--- number ?;;

number number number number number number err !!!!!!!!!!!!!
That number means a size from the one to the next adress
#8 · 13y ago
FroZeNeYe
FroZeNeYe
Quote Originally Posted by loo4crn View Post
char unknown[] <--- number ?;;
char unknown[] <--- number ?;;
char unknown[] <--- number ?;;
char unknown[] <--- number ?;;
char unknown[] <--- number ?;;
char unknown[] <--- number ?;;
char unknown[] <--- number ?;;
char unknown[] <--- number ?;;

number number number number number number err !!!!!!!!!!!!!
RemotePointer - PlayerPointer = []
#9 · 13y ago
WhiteHat PH
WhiteHat PH
acheche!!!]
#10 · 13y ago
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