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Home › Forum › MultiPlayer Game Hacks & Cheats › CrossFire Hacks & Cheats › CrossFire Europe Hacks › CrossFire Europe Hack Source Code › Cross Fire EU Addresses [BASIC] 7/04/2013

Cross Fire EU Addresses [BASIC] 7/04/2013

Posts 1–10 of 10 · Page 1 of 1
LU
LucN
Cross Fire EU Addresses [BASIC] 7/04/2013
Code:
 _____________________________________________
|                                             |
|         CrossFire Address Logger            |
|            Public Logger ~ VI               |
|                  7-04-2013                  |
|_____________________________________________|
Game reached proper state, logging started...

Crossfire Entry Point : 0x400000
Crossfire .code Size : 0x25C000
Crossfire .code Offset : 0x1000

CShell Entry Point : 0x6AE0000
CShell .code Size : 0x40E000
CShell .code Offset : 0x1000

ClientFX Entry Point : 0x64000000
ClientFX .code Size : 0x33000
ClientFX .code Offset : 0x1000


Addresses Logging Started.

Successfully found the Client Error (28_3) Pointer : 0x33EBD5
_____
Started scanning the Weapon Manager
Successfully found the Pointer : 0xE349AC
Successfully found ReloadAnimRatio : 0xC38
Successfully found ChangeWeaponAnimRatio : 0xC3C
Successfully found MoveSpeedPenalty : 0xB10
Successfully found CrossHairRatioPerRealSize : 0x3B88
Successfully found AmmoDamage : 0x81C
Successfully found KnifeNormalRange : 0xA58 
Successfully found KnifeNormalAntiRate : 0xA6C 
Successfully found KnifeNormalAngle : 0xA64 
Successfully found KnifeNormalAmmoDamage : 0xC00 
_____
Adddresses in CShell.dll have been successfully logged.
Succesfully got Modulehandle of crossfire.exe
_____
Successfully found Wallhack : 0x6DDC34
Successfully found DIPEngine : 0x4B765D
Successfully found PresentEngine : 0x4CC4BF
Successfully found EndSceneEngine : 0x455FFF
______
Addresses out of crossfire.exe have been successfully logged.

Addresses logged Successfully.
. credits Haabx, used his texts
#1 · edited 13y ago · 13y ago
Wijciech
Wijciech
Good job but can you tell me which is WeaponMgr? I'm green in this...
#2 · 13y ago
LU
LucN
Quote Originally Posted by Wijciech View Post
Good job but can you tell me which is WeaponMgr? I'm green in this...
Code:
Started scanning the Weapon Manager
Successfully found the Pointer : 0xE349AC
#3 · 13y ago
Wijciech
Wijciech
Quote Originally Posted by LucN View Post
Code:
Started scanning the Weapon Manager
Successfully found the Pointer : 0xE349AC
So i need now new hook only :P
#4 · 13y ago
LU
LucN
Quote Originally Posted by Wijciech View Post
So i need now new hook only :P
You can use this base.
http://www.mpgh.net/forum/580-crossf...-7-2013-a.html
#5 · 13y ago
[H]aaBX
[H]aaBX
Where are my Credits, VI?

---------- Post added at 03:05 PM ---------- Previous post was at 02:58 PM ----------

Quote Originally Posted by LucN View Post
used his texts
ANYTHING
/2short
#6 · 13y ago
Wijciech
Wijciech
@LucN Did you know how to bypass fast knife error? I think it was 22_1. And there are only 4 not patched PTC commands left?
Edit: Okay this up nevermind i solved this Can you tell me offset for no granade damage? I am lame and i dont know how to unpack cshell and get all this addys from ollydbg...
#7 · edited 13y ago · 13y ago
VI
vinke2013
My logger is better look : Crossfire Eu Addys of 14.04.2013
#8 · 13y ago
LU
LucN
Quote Originally Posted by vinke2013 View Post
My logger is better look : Crossfire Eu Addys of 14.04.2013
Yea, your mom looks better when you c+p my entrys to your post
#9 · 13y ago
[H]aaBX
[H]aaBX
@vinke2013
Pro, add a byte logger to your scanner. After you did it I'm gonna release it.
Code:
BYTE ReloadAnimRatio[6] = { 0xd9, 0x98, 0x38, 0x0c, 0x00, 0x00 };
BYTE ChangeWeaponAnimRatio[6] = { 0xd9, 0x9a, 0x3c, 0x0c, 0x00, 0x00 };
BYTE BulletPosOffset1[6] = { 0xd9, 0x98, 0x28, 0x35, 0x00, 0x00 };
BYTE BulletPosOffset2[6] = { 0xd9, 0x98, 0x28, 0x35, 0x00, 0x00 };
BYTE BulletPosOffset3[6] = { 0xd9, 0x98, 0x30, 0x35, 0x00, 0x00 };
BYTE ShotReactYaw1[6] = { 0x88, 0x84, 0x19, 0x34, 0x35, 0x00 };
BYTE ShotReactYaw2[6] = { 0xd9, 0x9c, 0x03, 0x38, 0x35, 0x00 };
BYTE ShotReactYaw3[6] = { 0xd9, 0x9c, 0x18, 0x3c, 0x35, 0x00 };
BYTE ShotReactPitch1[6] = { 0x88, 0x84, 0x0b, 0x08, 0x37, 0x00 };
BYTE ShotReactPitch2[6] = { 0xd9, 0x9c, 0x18, 0x0c, 0x37, 0x00 };
BYTE ShotReactPitch3[6] = { 0xd9, 0x9c, 0x03, 0x10, 0x37, 0x00 };
BYTE DetailPerturbShot[6] = { 0xd9, 0x9c, 0x81, 0xf8, 0x0e, 0x00 };
BYTE DetailReactPitchShot[6] = { 0xd9, 0x9c, 0x8a, 0x60, 0x10, 0x00 };
BYTE DetailReactYawShot[6] = { 0xd9, 0x9c, 0x90, 0xc8, 0x11, 0x00 };
BYTE PerturbMin[6] = { 0x8d, 0x1c, 0x9d, 0x3c, 0x05, 0x00 };
BYTE PerturbMax[6] = { 0x8d, 0x1c, 0x9d, 0xa4, 0x06, 0x00 };
I'm gonna tell you how it works, ya? Save the bytes of an address into an array and you have it!
Simple as ....[COLOR="Silver"]

Sorry for mentioning you here LucN, sry
#10 · edited 13y ago · 13y ago
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