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  1. #1
    maat7043's Avatar
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    ROTMG AIO Tool 3.2: Auto Client Builder

    ROTMG All-In-One Tool

    3.2 Notes:
    I know that many of you have requested some of the other hacks such as Auto-aim and fullscreen to be added to this tool, as well as the option to add in your own hacks. In order to resolve this I added in the capability for this tool to read Mod Selector files. Read below for more details.

    **In order to use this you have to download the latest .swf from the web. I automated this, but its not allowed on MPGH with an exception. Go to www.realmofthemadgod.com/version.txt and copy that number. Next Go to www.realmofthemadgod.com/AssembleeGameClient[version].swf and save page as**
    **You have to turn off Hardware acceleration in you options and then reset your client for the HPBars Hack to work**


    Current Features
    • Coding
    • AutoNexus Percent Changer
    • Hexer
    • Client Launcher
    • Add Hacks
    • Mod Selector



    Screen Shots:

    Item Select:


    Client Launcher:


    Hexer:


    Coding Tool:


    Auto-Nexus Changer:


    Automatic Hacking Updater:


    Instructions:
    First off you need to understand how this is intended to work. You need to download the .zip folder and extract all of the contents to one location on your computer. Everything is based off of the Application.Startuppath so if you move part of it around it will not work. There will be the actual application, a clients folder with the current client (In lieu of the missing feature), a play folder with flash projector and a batchfile, and a folder called RABCDasm with all of the injected code and the contents of RABCDasm's ******.

    Play:
    The clients folder it intended to have all of your clients in it and this tool will automatically load all of the files in that directory to a drop down list. The play button will launch the client with Adobe flash Projector.

    Hexer:
    Lots of error handling here. All you have to do is fill out all the boxes and click check to see if you did everything correctly. Then Click Hex. Note the client name can be anything.

    Coding:
    This has a few features. It lets you select a client and either decompile it or get the .bin files. All of the created files will go to a new folder called Coding. It also has self explanatory boxes for recompile and swfbinreplace. Look at the batchfiles in the RABCDasm folder if you are confused.

    Nexus:
    Works exactly like the Hexer. Please note that it will work the best if you put the smallest input possible for current value. i.e .3 not 0.300

    Add Hacks:
    Please let me know what you think! So far I have all of the hacks that you see in the listbox pictured and in the list below. All you have to do is work from top to bottom first selecting an swf. Next choose all of the hacks that you want. Note that you can click and drag to select these as well as using shift/ctrl. If everything is setup correctly click check, and then add hacks.

    Your finished client will be named: [Version]_AIOTool

    I added in a success cell array that will check several things for each hack to see if they automatically updated correctely. If they do not then the streamreader will not copy the new file back into the client and a pop-up will tell you which hacks didn't work. Bit of error handling. That along with try catch blocks will hopefully prevent any errors with future versions.

    The show updates button will now popup a .txt file in notepad and all of the line numbers match the MOD Selector. I also have it write all of the updated code into the .txt file as well called Linesandfiles in the Startup directory

    Current Hacks:
    • Connect to Production
    • Force Low Quality
    • No Quest Delay
    • FPS Cap to 60
    • JNoob's Lava Walls Hack V2
    • Numerical HP/MP/Fame
    • AutoNexus(30%)
    • Disable Confuse
    • Disable Drunk
    • Disable Blind
    • Disable Hallucinating
    • Disable Unstable
    • Disable Darkness
    • Sw Tile Hack
    • Disable Flow Particle
    • HP Bars
    • SW No Slow
    • SW Speed Hack
    • SW Odom Style
    • Remove Loading Screen
    • Spammable Notifications
    • No Ally Projectiles
    • Round Net Jitter to a hundredth
    • Enable Language Selection
    • Reconnect with "P"
    • Add Proxy Server


    Mod Selector:
    In addition to the hacks above I also rewrote the Mod Selector code (with permission from nilly) for this tool. All you have to do to utilize this feature is to add in current mod selector files or ones you have created into the folder called */Mods. It uses the exact same file structure

    Example Usage:




    EX (19.2.0):
    Code:
    Code:
    Connect to Production:
    Line: 507
    _-eX\_-tp.class.asasm
     
    Force Low Quality:
    Line: 250
    WebMain.class.asasm
     
    No Quest Delay:
    Line: 313
    com\company\assembleegameclient\map\Quest.class.asasm
     
    Updated Code:
          jump                L35
     
    Change FPS Cap to 60fps:
    Line: 250
    WebMain.class.asasm
     
    LavaWalls Hack V2:
    Line: 3298
    com\company\assembleegameclient\objects\Player.class.asasm
     
    Code Added:
    #set mouseClass     com.company.assembleegameclient.game:_-1n3
    #set mouseClicked   _-Qu
     
    Numerical HP/MP/Fame:
    Line: 1496
    com\company\assembleegameclient\ui\StatusBar.class.asasm
     
    AutoNexus:
    Line: 5089
    com\company\assembleegameclient\objects\Player.class.asasm
     
    Updated Code:
    charHp:     _-D0
    charMaxHp:  _-Ue
     
    Confuse:
    Line: 2117
    com\company\assembleegameclient\objects\GameObject.class.asasm
     
    Drunk:
    Line: 2071
    com\company\assembleegameclient\objects\GameObject.class.asasm
     
    Blind:
    Line: 2016
    com\company\assembleegameclient\objects\GameObject.class.asasm
     
    Hallucinating:
    Line: 2448
    com\company\assembleegameclient\objects\GameObject.class.asasm
     
    Unstable:
    Line: 2943
    com\company\assembleegameclient\objects\GameObject.class.asasm
     
    Darkness:
    Line: 2988
    com\company\assembleegameclient\objects\GameObject.class.asasm
     
    SW Tile Hack:
    Line: 4813
    com\company\assembleegameclient\objects\Player.class.asasm
     
    No Necromancer Particles:
    Line: 11753
    _-1Q-\_-1Uy.class.asasm
     
    HP Bars:
    Line: 156
    com/company/assembleegameclient/objects/Character.class.asasm
     
    Updated Code:
    #set nsCharacter            "_-0za" ;found in com/company/assembleegameclient/objects/Character.class.asasm [protectedns ProtectedNamespace("_-Name")]
    #set spnsGameObject         "_-0vq"  ;found in com/company/assembleegameclient/objects/GameObject.class.asasm [protectedns ProtectedNamespace("_-Name")]
    #set spnsBasicObject        "_-0h7"  ;found in com/company/assembleegameclient/objects/BasicObject.class.asasm [protectedns ProtectedNamespace("_-Name")]
    #set graphicUtils           "_-VK"  ;is one of the classes found in com/company/util/ . File size about 30kb.
    #set graphicUtilsCommands   "_-1SU"  ;is a parameter of the above class [trait const QName(PackageNamespace(""), "_-Name") slotid 2 type TypeName(QName(PackageNamespace("__AS3__.vec"), "Vector")<QName(PackageNamespace(""), "int")>) end]
    #set charPos                "_-UB" ;may be 12S instead found in com/company/assembleegameclient/objects/BasicObject.class.asasm [trait slot QName(PackageNamespace(""), "_-Name") type TypeName(QName(PackageNamespace("__AS3__.vec"), "Vector")<QName(PackageNamespace(""), "Number")>) end]
    #set charHealth "_-D0"              ;found in com/company/assembleegameclient/objects/GameObject.class.asasm [trait slot QName(PackageNamespace(""), "_-Name") type QName(PackageNamespace(""), "int") value Integer(200) end]
    #set charMaxHealth "_-Ue"          ;found in com/company/assembleegameclient/objects/GameObject.class.asasm [trait slot QName(PackageNamespace(""), "_-Name") type QName(PackageNamespace(""), "int") value Integer(200) end]
    #set playerMana "_-OE"              ;found in com/company/assembleegameclient/objects/Player.class.asasm [trait slot QName(PackageNamespace(""), "_-Name") type QName(PackageNamespace(""), "Number") value Integer(0) end]
    #set playerMaxMana "_-0of"           ;found in com/company/assembleegameclient/objects/Player.class.asasm [trait slot QName(PackageNamespace(""), "_-Name") type QName(PackageNamespace(""), "int") value Integer(200) end]
    #set gameBoard "_-tR"               ;found in com/company/assembleegameclient/objects/GameObject.class.asasm as an argument to the draw function [param QName(PackageNamespace("com.company.assembleegameclient.map"), "_-Name")]
     
    Disable SW Slow Effect:
    Line: 1830
    com\company\assembleegameclient\objects\GameObject.class.asasm
     
    Modify Speed in SW:
    Line: 4860
    com\company\assembleegameclient\objects\Player.class.asasm
     
    Update Code:
    #set Props    _-0m1
    #set Speed    _-1dA
     
    All Tiles SW Tiles are White and the trees have been replaced with Valentines
     
    Remove Loading Screen:
    Line: 105
    _-1K\_-0sm.class.asasm
     
    Allow Spammable Notifications:
    Line: 349
    _-1er\_-00T.class.asasm
     
    No Ally Projectiles:
    Line: 3214
    Line: 3933
    com\company\assembleegameclient\objects\Projectile.class.asasm
     
    Updated Code:
    #set ownBullet       _-RA
     
    Round Net Jitter:
    Line: 665
    _-1Q-\JitterWatcher.class.asasm
     
    Language Selection:
    Line: 383
    _-0nA\_-1RS.class.asasm
     
    Reconnect with P:
     
    Dispatch:
    #set keyCodes: _-29
    File2Mod: com\company\assembleegameclient\game\_-1n3.class.asasm
    Line: 3893
     
    Var:
    #set recon_event1: _-Wr
    #set recon_event2: _-fP
    File2Mod: com\company\assembleegameclient\game\_-1n3.class.asasm
    Line: 5568
     
    Save:
    #set hotkeyClass: _-1n3
    File2Mod: _-1Q-\_-1Uy.class.asasm
    Line: 16580
     
    Add Local Host to Server List:
     
    Function:
    #set fullfunctionname: _-1IS:_-1Pm/LocalhostServer
    #set ServerNS: _-0YQ
    #set portProperty: _-1fj
    File2mod: _-1IS\_-1Pm.class.asasm
    Line: 274
     
    Add:
    File2mod: _-1IS\_-1Pm.class.asasm
    Line: 204
     
    No Particles <-- Added
    Reduced Particles <-- Added
    jNoob Auto-Aim <-- Added
    Fame and Inventory Viewer <-- Added
    Fullscreen v2 <-- Added
    Hotkey Equipment Swap <-- Added

    If you want to modify one of the hacks like changing the nexus value to something else you can find the injected code as .txt files in the RABCDasm folder. Or if you just want to see what my code looks like for the hacks. Just don't change the file names

    Virus Scans:
    https://virusscan.jotti.org/en/scanre...7b98f2bb5d3d32
    https://www.virustotal.com/hr/file/2...6719/analysis/



    Hope everything makes since! Shoot me a PM or post here if you have suggestions for more tools. I am thinking of adding a few more hacks to be automatically updated as well as adding in some settings.
    ~Matt
    <b>Downloadable Files</b> Downloadable Files
    Last edited by Lovroman; 02-28-2014 at 01:02 AM. Reason: Wrong Attachment

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  3. #2
    QuickNick's Avatar
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    Love it! As always great job!
    So the files in the mods directory are the modselector files and the text files in the rabcdasm folder are the ones your tool used before? Are the lines for those still hardcoded?

  4. #3
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    Wow, thank you so much for this!

  5. #4
    maat7043's Avatar
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    Quote Originally Posted by QuickNick View Post
    Love it! As always great job!
    So the files in the mods directory are the modselector files and the text files in the rabcdasm folder are the ones your tool used before? Are the lines for those still hardcoded?
    If you look at the code in the RABCDasm folder the text files have something like CHANGE1 instead of the names_. I have it reading through the code and fining the updated names_ as well as the files to mod and respective lines numbers at runtime. None of that information is external which is why it takes so long to run each time. My code is probably also inefficient lol.

    The Mod Selector files are read and added to the is box with the other hacks when the form loads. At loading it creates an array of lines numbers files to mod, and code to inject. Then All of the Automatically updating hacks are done first to ensure that the piece of code that I use for the auto hacks is not present from some unknown mod. After they are all added the mod lines in the previous array are offset if needed. Finally they are actually added

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    059 (02-28-2014)

  7. #5
    QuickNick's Avatar
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    Quote Originally Posted by maat7043 View Post
    If you look at the code in the RABCDasm folder the text files have something like CHANGE1 instead of the names_. I have it reading through the code and fining the updated names_ as well as the files to mod and respective lines numbers at runtime. None of that information is external which is why it takes so long to run each time. My code is probably also inefficient lol.

    The Mod Selector files are read and added to the is box with the other hacks when the form loads. At loading it creates an array of lines numbers files to mod, and code to inject. Then All of the Automatically updating hacks are done first to ensure that the piece of code that I use for the auto hacks is not present from some unknown mod. After they are all added the mod lines in the previous array are offset if needed. Finally they are actually added
    Thanks for the explanation! I didn't look closer at the text files in the rabcdasm folder before. Great job!

  8. #6
    Lovroman's Avatar
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    Wow mama, 12 MBs.
    It seems that you forgot to replace scans when you UL-ed new attachment.
    //Approved

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  10. #7
    maat7043's Avatar
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    Quote Originally Posted by Lovroman View Post
    Wow mama, 12 MBs.
    It seems that you forgot to replace scans when you UL-ed new attachment.
    //Approved
    Sorry about that! I rescanned. Guess I forgot to repost them

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  12. #8
    infern000's Avatar
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    lets see how it fights updating 19.3

    edit: nvm...i cannot get an uncorrupted attachment download on ff...and no, im not going to install chrome. fuck this shit...its been over a month now that attachments are bugged
    Last edited by infern000; 02-28-2014 at 03:33 PM.

  13. #9
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    Only a fucking skin was updated and added to the game... As far as I know.

  14. #10
    Reksu's Avatar
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    I cant hex my client, I dunno what is wrong. I input version 19.2 and change it to 19.3.0 but it doesent work.

  15. #11
    realmmadgod's Avatar
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    Don't think you can hex clients any more, not 100% sure though

  16. #12
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    I can't it can't connect to the server when I try

  17. #13
    maat7043's Avatar
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    Quote Originally Posted by DjSaniboy View Post
    I can't it can't connect to the server when I try
    Everyone make sure you are using it correctly. Delete the 19.2 mods from the /mods folder. They are out of date

  18. #14
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    So I deleted the all of the outdated content of the /mod folder, Now I install Soalokin's attachment to replace the outdated material, re-hex it to 19.3 and where does the new .swf file get saved to?

  19. #15
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    My 19.2.0 client will not hex to 19.3.0

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