ROTMG All-In-One Tool
3.2 Notes:
I know that many of you have requested some of the other hacks such as Auto-aim and fullscreen to be added to this tool, as well as the option to add in your own hacks. In order to resolve this I added in the capability for this tool to read Mod Selector files. Read below for more details.
**In order to use this you have to download the latest .swf from the web. I automated this, but its not allowed on MPGH with an exception. Go to www.realmofthemadgod.com/version.txt and copy that number. Next Go to www.realmofthemadgod.com/AssembleeGameClient[version].swf and save page as**
**You have to turn off Hardware acceleration in you options and then reset your client for the HPBars Hack to work**
Current Features
- Coding
- AutoNexus Percent Changer
- Hexer
- Client Launcher
- Add Hacks
- Mod Selector
Screen Shots:
Item Select:

Client Launcher:

Hexer:

Coding Tool:

Auto-Nexus Changer:

Automatic Hacking Updater:

Instructions:
First off you need to understand how this is intended to work. You need to download the .zip folder and extract all of the contents to one location on your computer. Everything is based off of the Application.Startuppath so if you move part of it around it will not work. There will be the actual application, a clients folder with the current client (In lieu of the missing feature), a play folder with flash projector and a batchfile, and a folder called RABCDasm with all of the injected code and the contents of RABCDasm's ******.
Play:
The clients folder it intended to have all of your clients in it and this tool will automatically load all of the files in that directory to a drop down list. The play button will launch the client with Adobe flash Projector.
Hexer:
Lots of error handling here. All you have to do is fill out all the boxes and click check to see if you did everything correctly. Then Click Hex. Note the client name can be anything.
Coding:
This has a few features. It lets you select a client and either decompile it or get the .bin files. All of the created files will go to a new folder called Coding. It also has self explanatory boxes for recompile and swfbinreplace. Look at the batchfiles in the RABCDasm folder if you are confused.
Nexus:
Works exactly like the Hexer. Please note that it will work the best if you put the smallest input possible for current value. i.e .3 not 0.300
Add Hacks:
Please let me know what you think! So far I have all of the hacks that you see in the listbox pictured and in the list below. All you have to do is work from top to bottom first selecting an swf. Next choose all of the hacks that you want. Note that you can click and drag to select these as well as using shift/ctrl. If everything is setup correctly click check, and then add hacks.
Your finished client will be named: [Version]_AIOTool
I added in a success cell array that will check several things for each hack to see if they automatically updated correctely. If they do not then the streamreader will not copy the new file back into the client and a pop-up will tell you which hacks didn't work. Bit of error handling. That along with try catch blocks will hopefully prevent any errors with future versions.
The show updates button will now popup a .txt file in notepad and all of the line numbers match the MOD Selector. I also have it write all of the updated code into the .txt file as well called Linesandfiles in the Startup directory
Current Hacks:
- Connect to Production
- Force Low Quality
- No Quest Delay
- FPS Cap to 60
- JNoob's Lava Walls Hack V2
- Numerical HP/MP/Fame
- AutoNexus(30%)
- Disable Confuse
- Disable Drunk
- Disable Blind
- Disable Hallucinating
- Disable Unstable
- Disable Darkness
- Sw Tile Hack
- Disable Flow Particle
- HP Bars
- SW No Slow
- SW Speed Hack
- SW Odom Style
- Remove Loading Screen
- Spammable Notifications
- No Ally Projectiles
- Round Net Jitter to a hundredth
- Enable Language Selection
- Reconnect with "P"
- Add Proxy Server
Mod Selector:
In addition to the hacks above I also rewrote the Mod Selector code (with permission from nilly) for this tool. All you have to do to utilize this feature is to add in current mod selector files or ones you have created into the folder called */Mods. It uses the exact same file structure
Example Usage:

EX (19.2.0):
Code:
Code:
Connect to Production:
Line: 507
_-eX\_-tp.class.asasm
Force Low Quality:
Line: 250
WebMain.class.asasm
No Quest Delay:
Line: 313
com\company\assembleegameclient\map\Quest.class.asasm
Updated Code:
jump L35
Change FPS Cap to 60fps:
Line: 250
WebMain.class.asasm
LavaWalls Hack V2:
Line: 3298
com\company\assembleegameclient\objects\Player.class.asasm
Code Added:
#set mouseClass com.company.assembleegameclient.game:_-1n3
#set mouseClicked _-Qu
Numerical HP/MP/Fame:
Line: 1496
com\company\assembleegameclient\ui\StatusBar.class.asasm
AutoNexus:
Line: 5089
com\company\assembleegameclient\objects\Player.class.asasm
Updated Code:
charHp: _-D0
charMaxHp: _-Ue
Confuse:
Line: 2117
com\company\assembleegameclient\objects\GameObject.class.asasm
Drunk:
Line: 2071
com\company\assembleegameclient\objects\GameObject.class.asasm
Blind:
Line: 2016
com\company\assembleegameclient\objects\GameObject.class.asasm
Hallucinating:
Line: 2448
com\company\assembleegameclient\objects\GameObject.class.asasm
Unstable:
Line: 2943
com\company\assembleegameclient\objects\GameObject.class.asasm
Darkness:
Line: 2988
com\company\assembleegameclient\objects\GameObject.class.asasm
SW Tile Hack:
Line: 4813
com\company\assembleegameclient\objects\Player.class.asasm
No Necromancer Particles:
Line: 11753
_-1Q-\_-1Uy.class.asasm
HP Bars:
Line: 156
com/company/assembleegameclient/objects/Character.class.asasm
Updated Code:
#set nsCharacter "_-0za" ;found in com/company/assembleegameclient/objects/Character.class.asasm [protectedns ProtectedNamespace("_-Name")]
#set spnsGameObject "_-0vq" ;found in com/company/assembleegameclient/objects/GameObject.class.asasm [protectedns ProtectedNamespace("_-Name")]
#set spnsBasicObject "_-0h7" ;found in com/company/assembleegameclient/objects/BasicObject.class.asasm [protectedns ProtectedNamespace("_-Name")]
#set graphicUtils "_-VK" ;is one of the classes found in com/company/util/ . File size about 30kb.
#set graphicUtilsCommands "_-1SU" ;is a parameter of the above class [trait const QName(PackageNamespace(""), "_-Name") slotid 2 type TypeName(QName(PackageNamespace("__AS3__.vec"), "Vector")<QName(PackageNamespace(""), "int")>) end]
#set charPos "_-UB" ;may be 12S instead found in com/company/assembleegameclient/objects/BasicObject.class.asasm [trait slot QName(PackageNamespace(""), "_-Name") type TypeName(QName(PackageNamespace("__AS3__.vec"), "Vector")<QName(PackageNamespace(""), "Number")>) end]
#set charHealth "_-D0" ;found in com/company/assembleegameclient/objects/GameObject.class.asasm [trait slot QName(PackageNamespace(""), "_-Name") type QName(PackageNamespace(""), "int") value Integer(200) end]
#set charMaxHealth "_-Ue" ;found in com/company/assembleegameclient/objects/GameObject.class.asasm [trait slot QName(PackageNamespace(""), "_-Name") type QName(PackageNamespace(""), "int") value Integer(200) end]
#set playerMana "_-OE" ;found in com/company/assembleegameclient/objects/Player.class.asasm [trait slot QName(PackageNamespace(""), "_-Name") type QName(PackageNamespace(""), "Number") value Integer(0) end]
#set playerMaxMana "_-0of" ;found in com/company/assembleegameclient/objects/Player.class.asasm [trait slot QName(PackageNamespace(""), "_-Name") type QName(PackageNamespace(""), "int") value Integer(200) end]
#set gameBoard "_-tR" ;found in com/company/assembleegameclient/objects/GameObject.class.asasm as an argument to the draw function [param QName(PackageNamespace("com.company.assembleegameclient.map"), "_-Name")]
Disable SW Slow Effect:
Line: 1830
com\company\assembleegameclient\objects\GameObject.class.asasm
Modify Speed in SW:
Line: 4860
com\company\assembleegameclient\objects\Player.class.asasm
Update Code:
#set Props _-0m1
#set Speed _-1dA
All Tiles SW Tiles are White and the trees have been replaced with Valentines
Remove Loading Screen:
Line: 105
_-1K\_-0sm.class.asasm
Allow Spammable Notifications:
Line: 349
_-1er\_-00T.class.asasm
No Ally Projectiles:
Line: 3214
Line: 3933
com\company\assembleegameclient\objects\Projectile.class.asasm
Updated Code:
#set ownBullet _-RA
Round Net Jitter:
Line: 665
_-1Q-\JitterWatcher.class.asasm
Language Selection:
Line: 383
_-0nA\_-1RS.class.asasm
Reconnect with P:
Dispatch:
#set keyCodes: _-29
File2Mod: com\company\assembleegameclient\game\_-1n3.class.asasm
Line: 3893
Var:
#set recon_event1: _-Wr
#set recon_event2: _-fP
File2Mod: com\company\assembleegameclient\game\_-1n3.class.asasm
Line: 5568
Save:
#set hotkeyClass: _-1n3
File2Mod: _-1Q-\_-1Uy.class.asasm
Line: 16580
Add Local Host to Server List:
Function:
#set fullfunctionname: _-1IS:_-1Pm/LocalhostServer
#set ServerNS: _-0YQ
#set portProperty: _-1fj
File2mod: _-1IS\_-1Pm.class.asasm
Line: 274
Add:
File2mod: _-1IS\_-1Pm.class.asasm
Line: 204
No Particles <-- Added
Reduced Particles <-- Added
jNoob Auto-Aim <-- Added
Fame and Inventory Viewer <-- Added
Fullscreen v2 <-- Added
Hotkey Equipment Swap <-- Added
If you want to modify one of the hacks like changing the nexus value to something else you can find the injected code as .txt files in the RABCDasm folder. Or if you just want to see what my code looks like for the hacks. Just don't change the file names
Virus Scans:
https://virusscan.jotti.org/en/scanre...7b98f2bb5d3d32
https://www.virustotal.com/hr/file/2...6719/analysis/
Hope everything makes since! Shoot me a PM or post here if you have suggestions for more tools. I am thinking of adding a few more hacks to be automatically updated as well as adding in some settings.
~Matt