NitHuman (04-13-2014)
Endereços Do Combat Arms Atualizados Aproveitem !!!!
************************************************** *********
* * | Buscar Endereços Combat Arms Logger Adress| * *
* * | ReturnsBR | * *
************************************************** *********
(Escaneando Endereços Do Combat Arms Aguarde...)
(CShell.dll)
#define GameStatus Removido !!!
#define LTClientDLL 0x3796ACFC
#define PlayerMgr Removido !!
Failed to update WeaponMgr
#define LocalPtr Removido !!!
#define ClientInfoMgr 0x3796AA94
#define BuildFont 0x375B5F70
#define FillFont 0x375B6C20
#define FonTecx 0x379D3BB0
#define LTCommon 0x379DC1E0
#define GetConsoleInt 0x373B5750
Failed to update GetFontHandle
#define PlayerByIndex 0x371A3260
#define PlayerStatus Removido !!!
Failed to update LocalPlayer
#define GCS 0x379AA240
#define EspName1 0x371223AC
#define EspName2 0x371223DA
Failed to update RapidFire
#define NoRecoil 0x37361878
#define NoReload 0x3745C02D
#define UnlAmmo 0x37452DF7
#define SuperBullets 0x37456516
#define WeaponRange1 0x3745C2A9
#define WeaponRange2 0x3745C639
#define RemoteKill1 0x3745C3D1
#define RemoteKill2 0x3745C3D2
#define RemoteKill3 0x3745C761
#define RemoteKill4 0x3745C762
(Engine.exe)
#define LTClientEXE Removido !!!
#define DeviceGame Removido !!!
#define PresetEngine 0x6489D6
#define WorldToScreen 0x49BE10
#define Endscene 0x59B123
#define DipEngine 0x64B98D
#define SendToServer Removido !!!
#define DrawPrimitive Removido !!!
#define CursorCenter 0x7A71AC
#define IntersectSegment 0x4775B7
(PushToConsole)
#define BaseMoveAccel 0x379573DC
Failed to update PickUp
#define SuperJump 0x379574FC
#define StartAccel 0x37957400
#define MaxAccel 0x37957424
#define AccelInc 0x37957448
#define WalkVel 0x3795746C
#define FRunVel 0x37957490
#define BRunVel 0x379574B4
#define SRunVel 0x379574D8
#define DuckVel 0x37957520
#define Tracers 0x3796255C
#define FPS 0x37955FD0
#define Gravity 0x379570A0
#define Consoles Removido !!!
(Escaneamento Finalizados Com Sucesso... )
Créditos:
ReturnsBR
Fenix
Gellin
Arun823
USSR´S
PerfecBR
WE11ington
Last edited by _ReturnsBR_; 04-13-2014 at 01:02 PM.
NitHuman (04-13-2014)
bom trabalho amigo
Tá de Sacanagem Né @_ReturnsBR_ Remover Alguns Endereços Ai
Pronto, tava demorando... agora volte para sua pokebola
engraçado esse seu logger fodaum ter falhado
Failed to update WeaponMgr = #define WeaponMgr 0x379D3CCC
Failed to update GetFontHandle = #define GetFontHandle 0x3737A960
Failed to update LocalPlayer = #define LocalPlayer 0x371A3C80
Failed to update RapidFire = #define RapidFire 0x3745CDD5
Failed to update PickUp = #define PickUp 0x3795EEE4
#sem mais!
Last edited by Cheetara; 04-13-2014 at 12:30 PM.
"Os fins justificam os meios", diz o filosofo...
"Outra gambiarra", diz o programador.
Coder.Anonymous (04-13-2014)
Vlw mano por posta os endereços que estava faltando @Cheetara
WeaponMgr vai exigir um pouco mais de esforço para funcionar !!
#define WeaponMgr 0x379D3CCC <------ Erado @Cheetara
ñ tem link mano so os endereços *-*
Failed to update GetFontHandle
Failed to update RapidFire
Failed to update PickUp
o que tem removido não pega
huehe ñ queiz posta completo mano '-' por isso removi alguns adress malz !!!
Nada relaxa e goza.
Outra classe que mudou.Code:class cWeaponInfo { public: char unknown1[12]; //0x0000 DWORD dwClientWeaponType; //0x000C char unknown2[16]; //0x0010 DWORD dwAlt_InstDamage; //0x0020 DWORD dwInstDamage; //0x0024 char unknown3[108]; //0x0028 DWORD dwFireSnd; //0x0094 char unknown4[108]; //0x0098 float fFireDelay1; //0x0104 float ffiredelay1; //0x0108 DWORD dwMaxAmmo3; //0x010C DWORD dwMaxAmmo2; //0x0110 char unknown5[348]; //0x0114 BYTE TripleShotMode; //0x0270 char unknown6[3]; //0x0271 DWORD dwTripleShotRoundNum; //0x0274 float fDamageRFacter; //0x0278 char unknown7[28]; //0x027C DWORD dwInfiAmmo2; //0x0298 DWORD dwInfiniteAmmo; //0x029C DWORD dwHideWhenEmpty; //0x02A0 DWORD dwIsAmmo; //0x02A4 char unknown8[4]; //0x02A8 DWORD dwShotsPerClip; //0x02AC char unknown9[52]; //0x02B0 float fZoomTime; //0x02E4 DWORD dwMinPerturb; //0x02E8 DWORD dwMaxPerturb; //0x02EC float fDuckPerturb; //0x02F0 float fMoveDuckPerturb; //0x02F4 DWORD dwZoomedMinPerturb; //0x02F8 DWORD dwZoomedMaxPerturb; //0x02FC DWORD dwRange; //0x0300 char unknown10[12]; //0x0304 DWORD VectorsPerRound; //0x0310 char unknown11[40]; //0x0314 float fPerturbIncSpeed; //0x033C float fPerturbDecSpeed; //0x0340 char unknown12[4]; //0x0344 float fZoomedPerturbIncSpeed; //0x0348 float fZoomedPerturbDecSpeed; //0x034C char unknown13[4]; //0x0350 float fBaseCamRecoilPitch; //0x0354 float fBaseCamRecoilAccelPitch; //0x0358 char unknown14[36]; //0x035C float fTripleShotMaxCamRecoilPitch; //0x0380 float fTripleShotBaseCamRecoilPitch; //0x0384 char unknown15[8]; //0x0388 DWORD dwTripleShotMinPerturb; //0x0390 DWORD dwTripleShotMaxPerturb; //0x0394 float fTripleShotPerturbIncSpeed; //0x0398 float fTripleShotPerturbDecSpeed; //0x039C char unknown16[156]; //0x03A0 BYTE DisableCrosshair; //0x043C char unknown17[27]; //0x043D float fCameraSwayXFreq; //0x0458 float fCameraSwayYFreq; //0x045C char unknown18[12]; //0x0460 DWORD dwTargetCrosshairFlag; //0x046C DWORD dwEffectRange; //0x0470 char unknown19[188]; //0x0474 };//Size=0x0530(1328)
As demais são as mesmas de 1000 anos atrás.Code:class cCharacterFX { public: char unknown1[16]; //0x0000 __int32* Object; //0x0010 char unknown2[44]; //0x0014 __int32 IsPlayer; //0x0040 char unknown3[1317]; //0x0044 BYTE bIsDead; //0x0569 BYTE bSpawnSheild; //0x056A char unknown4[13]; //0x056B __int32* hHitbox; //0x0578 char unknown5[104]; //0x057C WORD wHealth; //0x05E4 WORD wArmor; //0x05E6 char unknown6[4]; //0x05E8 __int32 Index; //0x05EC };//Size=0x05F0
Last edited by |Maveric|; 04-14-2014 at 06:45 PM.