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  1. #1
    _ReturnsBR_'s Avatar
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    Talking Logger By ReturnsBR (CABR) 13/04/2014

    Endereços Do Combat Arms Atualizados Aproveitem !!!!


    ************************************************** *********
    * * | Buscar Endereços Combat Arms Logger Adress| * *
    * * | ReturnsBR | * *
    ************************************************** *********
    (Escaneando Endereços Do Combat Arms Aguarde...)

    (CShell.dll)
    #define GameStatus Removido !!!
    #define LTClientDLL 0x3796ACFC
    #define PlayerMgr Removido !!
    Failed to update WeaponMgr
    #define LocalPtr Removido !!!
    #define ClientInfoMgr 0x3796AA94
    #define BuildFont 0x375B5F70
    #define FillFont 0x375B6C20
    #define FonTecx 0x379D3BB0
    #define LTCommon 0x379DC1E0
    #define GetConsoleInt 0x373B5750
    Failed to update GetFontHandle
    #define PlayerByIndex 0x371A3260
    #define PlayerStatus Removido !!!
    Failed to update LocalPlayer
    #define GCS 0x379AA240
    #define EspName1 0x371223AC
    #define EspName2 0x371223DA
    Failed to update RapidFire
    #define NoRecoil 0x37361878
    #define NoReload 0x3745C02D
    #define UnlAmmo 0x37452DF7
    #define SuperBullets 0x37456516
    #define WeaponRange1 0x3745C2A9
    #define WeaponRange2 0x3745C639
    #define RemoteKill1 0x3745C3D1
    #define RemoteKill2 0x3745C3D2
    #define RemoteKill3 0x3745C761
    #define RemoteKill4 0x3745C762

    (Engine.exe)
    #define LTClientEXE Removido !!!
    #define DeviceGame Removido !!!
    #define PresetEngine 0x6489D6
    #define WorldToScreen 0x49BE10
    #define Endscene 0x59B123
    #define DipEngine 0x64B98D
    #define SendToServer Removido !!!
    #define DrawPrimitive Removido !!!
    #define CursorCenter 0x7A71AC
    #define IntersectSegment 0x4775B7

    (PushToConsole)
    #define BaseMoveAccel 0x379573DC
    Failed to update PickUp
    #define SuperJump 0x379574FC
    #define StartAccel 0x37957400
    #define MaxAccel 0x37957424
    #define AccelInc 0x37957448
    #define WalkVel 0x3795746C
    #define FRunVel 0x37957490
    #define BRunVel 0x379574B4
    #define SRunVel 0x379574D8
    #define DuckVel 0x37957520
    #define Tracers 0x3796255C
    #define FPS 0x37955FD0
    #define Gravity 0x379570A0
    #define Consoles Removido !!!

    (Escaneamento Finalizados Com Sucesso... )


    Créditos:
    ReturnsBR
    Fenix
    Gellin
    Arun823
    USSR´S
    PerfecBR
    WE11ington
    Last edited by _ReturnsBR_; 04-13-2014 at 01:02 PM.

  2. The Following User Says Thank You to _ReturnsBR_ For This Useful Post:

    NitHuman (04-13-2014)

  3. #2
    diegosarria12's Avatar
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    bom trabalho amigo

  4. #3
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    Tá de Sacanagem Né @_ReturnsBR_ Remover Alguns Endereços Ai

  5. #4
    Cheetara's Avatar
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    Pronto, tava demorando... agora volte para sua pokebola


    engraçado esse seu logger fodaum ter falhado

    Failed to update WeaponMgr = #define WeaponMgr 0x379D3CCC
    Failed to update GetFontHandle = #define GetFontHandle 0x3737A960
    Failed to update LocalPlayer = #define LocalPlayer 0x371A3C80
    Failed to update RapidFire = #define RapidFire 0x3745CDD5
    Failed to update PickUp = #define PickUp 0x3795EEE4

    #sem mais!
    Last edited by Cheetara; 04-13-2014 at 12:30 PM.

  6. #5
    kssiobr's Avatar
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    "Os fins justificam os meios", diz o filosofo...
    "Outra gambiarra", diz o programador.

  7. The Following User Says Thank You to kssiobr For This Useful Post:

    Coder.Anonymous (04-13-2014)

  8. #6
    _ReturnsBR_'s Avatar
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    Vlw mano por posta os endereços que estava faltando @Cheetara

  9. #7
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    WeaponMgr vai exigir um pouco mais de esforço para funcionar !!

  10. #8
    _ReturnsBR_'s Avatar
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    #define WeaponMgr 0x379D3CCC <------ Erado @Cheetara

  11. #9
    gibam761's Avatar
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    Quote Originally Posted by _ReturnsBR_ View Post
    #define WeaponMgr 0x379D3CCC <------ Erado @Cheetara
    o ponteiro esta correto!! a class atualizo

  12. #10
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    Quote Originally Posted by _ReturnsBR_ View Post
    #define WeaponMgr 0x379D3CCC <------ Erado @Cheetara
    ta correto amigo..errado ta o seu kkkkkkFailed

  13. #11
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    link?link?

  14. #12
    _ReturnsBR_'s Avatar
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    ñ tem link mano so os endereços *-*

  15. #13
    pDevice's Avatar
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    Failed to update GetFontHandle
    Failed to update RapidFire
    Failed to update PickUp

    o que tem removido não pega



  16. #14
    _ReturnsBR_'s Avatar
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    huehe ñ queiz posta completo mano '-' por isso removi alguns adress malz !!!

  17. #15
    |Maveric|'s Avatar
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    Quote Originally Posted by gibam761 View Post
    WeaponMgr vai exigir um pouco mais de esforço para funcionar !!
    Quote Originally Posted by gibam761 View Post
    o ponteiro esta correto!! a class atualizo
    Nada relaxa e goza.

    Code:
    class cWeaponInfo
    {
    public:
    	char unknown1[12]; //0x0000  
    	DWORD dwClientWeaponType; //0x000C  
    	char unknown2[16]; //0x0010  
    	DWORD dwAlt_InstDamage; //0x0020  
    	DWORD dwInstDamage; //0x0024  
    	char unknown3[108]; //0x0028  
    	DWORD dwFireSnd; //0x0094  
    	char unknown4[108]; //0x0098  
    	float fFireDelay1; //0x0104  
    	float ffiredelay1; //0x0108  
    	DWORD dwMaxAmmo3; //0x010C  
    	DWORD dwMaxAmmo2; //0x0110  
    	char unknown5[348]; //0x0114  
    	BYTE TripleShotMode; //0x0270  
    	char unknown6[3]; //0x0271  
    	DWORD dwTripleShotRoundNum; //0x0274  
    	float fDamageRFacter; //0x0278  
    	char unknown7[28]; //0x027C  
    	DWORD dwInfiAmmo2; //0x0298  
    	DWORD dwInfiniteAmmo; //0x029C  
    	DWORD dwHideWhenEmpty; //0x02A0  
    	DWORD dwIsAmmo; //0x02A4  
    	char unknown8[4]; //0x02A8  
    	DWORD dwShotsPerClip; //0x02AC  
    	char unknown9[52]; //0x02B0  
    	float fZoomTime; //0x02E4  
    	DWORD dwMinPerturb; //0x02E8  
    	DWORD dwMaxPerturb; //0x02EC  
    	float fDuckPerturb; //0x02F0  
    	float fMoveDuckPerturb; //0x02F4  
    	DWORD dwZoomedMinPerturb; //0x02F8  
    	DWORD dwZoomedMaxPerturb; //0x02FC  
    	DWORD dwRange; //0x0300  
    	char unknown10[12]; //0x0304  
    	DWORD VectorsPerRound; //0x0310  
    	char unknown11[40]; //0x0314  
    	float fPerturbIncSpeed; //0x033C  
    	float fPerturbDecSpeed; //0x0340  
    	char unknown12[4]; //0x0344  
    	float fZoomedPerturbIncSpeed; //0x0348  
    	float fZoomedPerturbDecSpeed; //0x034C  
    	char unknown13[4]; //0x0350  
    	float fBaseCamRecoilPitch; //0x0354  
    	float fBaseCamRecoilAccelPitch; //0x0358  
    	char unknown14[36]; //0x035C  
    	float fTripleShotMaxCamRecoilPitch; //0x0380  
    	float fTripleShotBaseCamRecoilPitch; //0x0384  
    	char unknown15[8]; //0x0388  
    	DWORD dwTripleShotMinPerturb; //0x0390  
    	DWORD dwTripleShotMaxPerturb; //0x0394  
    	float fTripleShotPerturbIncSpeed; //0x0398  
    	float fTripleShotPerturbDecSpeed; //0x039C  
    	char unknown16[156]; //0x03A0  
    	BYTE DisableCrosshair; //0x043C  
    	char unknown17[27]; //0x043D  
    	float fCameraSwayXFreq; //0x0458  
    	float fCameraSwayYFreq; //0x045C  
    	char unknown18[12]; //0x0460  
    	DWORD dwTargetCrosshairFlag; //0x046C  
    	DWORD dwEffectRange; //0x0470  
    	char unknown19[188]; //0x0474  
    };//Size=0x0530(1328)
    Outra classe que mudou.

    Code:
    class cCharacterFX
    {
    public:
    	char unknown1[16]; //0x0000  
    	__int32* Object; //0x0010  
    	char unknown2[44]; //0x0014  
    	__int32 IsPlayer; //0x0040  
    	char unknown3[1317]; //0x0044  
    	BYTE bIsDead; //0x0569  
    	BYTE bSpawnSheild; //0x056A  
    	char unknown4[13]; //0x056B  
    	__int32* hHitbox; //0x0578  
    	char unknown5[104]; //0x057C  
    	WORD wHealth; //0x05E4  
    	WORD wArmor; //0x05E6  
    	char unknown6[4]; //0x05E8  
    	__int32 Index; //0x05EC  
    };//Size=0x05F0
    As demais são as mesmas de 1000 anos atrás.
    Last edited by |Maveric|; 04-14-2014 at 06:45 PM.

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