ito ang lumalabas Game or GameGuard is CUrrapted
#include <windows.h>
#include <stdio.h>
#define ADR_PlayerPointer
#define ADR_ServerPointer
#define ADR_GlassWalls
#define ADR_SuperNoSpread
#define ADR_NoBounds1
#define ADR_NoBounds2
#define ADR_NoBounds3
#define ADR_BoneShots1
#define ADR_BoneShots2
#define OFS_NoRecoil1
#define OFS_NoRecoil2
#define OFS_NoRecoil3
DWORD *ingame= (DWORD*) ADR_PlayerPointer;
DWORD *outgame= (DWORD*)ADR_ServerPointer;
void GlassWalls()
{
if(GetKeyState(VK_MBUTTON))
*(int*)ADR_GlassWalls = 1;
else
{
*(int**)ADR_GlassWalls = 0;
}
}
void All()
{
*(double*)ADR_SuperNoSpread = 0;
*(int*)ADR_NoBounds1 = 0;
*(int*)ADR_NoBounds2 = 0;
*(int*)ADR_NoBounds3 = 0;
}
void NoRecoil()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PlayerPointer;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr + OFS_NoRecoil1) = 0;
*(float*)(dwPlayerPtr + OFS_NoRecoil2) = 0;
*(float*)(dwPlayerPtr + OFS_NoRecoil3) = 0;
}
}
void BoneShots()
{
if(GetKeyState(VK_F5))
*(float*)ADR_BoneShots1 = 1235;
else
{
*(float*)ADR_BoneShots2 = 1237;
}
}
void HackThread()
{
for(;; )
{
if(*ingame)
{
GlassWalls();
All();
NoRecoil();
BoneShots();
}
if(*outgame)
{
}
Sleep(20); //prevent for overloading the cpu
}
}
BOOL WINAPI DllMain(HINSTANCE hModule, DWORD dwReason, LPVOID lpvReserved)
{
if(dwReason == DLL_PROCESS_ATTACH)
{
MessageBoxA(NULL, "Franky Benedict Galit ", "Made by:", MB_OK);
MessageBoxA(NULL, "Jhem and all Coderz", "Credits", MB_OK);
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)HackThread, 0, 0, 0);
}
return TRUE;
}
i did not replace the addy to avoid copy paste
ito ang lumalabas Game or GameGuard is CUrrapted
Read this tut.
https://www.mpgh.net/forum/262-warroc...menu-hack.html
I suggest you study the basics first please stop begging to fix your simple code errors.
FUCK YOU
#include <windows.h>
#include <stdio.h>
#define ADR_PlayerPointer 0xA95790
#define ADR_ServerPointer 0xA94738
#define ADR_RemotePointer 0xA789503
#define ADR_GlassWalls 0xA938C8
#define ADR_SuperNoSpread 0x43C38
#define ADR_NoBounds1 0xCC472
#define ADR_NoBounds2 0xD348E
#define ADR_NoBounds3 0x3DC98
#define ADR_BoneShots1 0x46EC3
#define ADR_BoneShots2 0x48CD0
#define OFS_NoRecoil1 0xC444
#define OFS_NoRecoil2 0xC447
#define OFS_NoRecoil3 0xC44C
DWORD *ingame= (DWORD*) ADR_PlayerPointer;
DWORD *outgame= (DWORD*)ADR_ServerPointer;
void GlassWalls()
{
if(GetKeyState(VK_MBUTTON))
*(int*)ADR_GlassWalls = 1;
else
{
*(int**)ADR_GlassWalls = 0;
}
}
void All()
{
*(double*)ADR_SuperNoSpread = 0;
*(int*)ADR_NoBounds1 = 0;
*(int*)ADR_NoBounds2 = 0;
*(int*)ADR_NoBounds3 = 0;
}
void NoRecoil()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PlayerPointer;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr + OFS_NoRecoil1) = 0;
*(float*)(dwPlayerPtr + OFS_NoRecoil2) = 0;
*(float*)(dwPlayerPtr + OFS_NoRecoil3) = 0;
}
}
void BoneShots()
{
if(GetKeyState(VK_F5))
*(float*)ADR_BoneShots1 = 1235;
else
{
*(float*)ADR_BoneShots2 = 1237;
}
}
void HackThread()
{
for(;; )
{
if(*ingame)
{
GlassWalls();
All();
NoRecoil();
BoneShots();
}
if(*outgame)
{
}
Sleep(50); //prevent for overloading the cpu
}
}
BOOL WINAPI DllMain(HINSTANCE hModule, DWORD dwReason, LPVOID lpvReserved)
{
if(dwReason == DLL_PROCESS_ATTACH)
{
MessageBoxA(NULL, "Franky Benedict Galit ", "Made by:", MB_OK);
MessageBoxA(NULL, "Science1sT & Jhem To All Coders", "Credits", MB_OK);
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)HackThread, 0, 0, 0);
}
return TRUE;
}
Solved This Problem Try This !
Last edited by Science1sT; 07-05-2014 at 07:02 PM.
i solved now the sleep is the only wrong tnx to @killallbosz
God damnit, if i check out the Source or this section i keep bumping into the same shitty code that is copy pasted a fking 1000 times.
Half of the shit in there is not even needed.
Again, why use STDIO.h?
yOU tHINK uR ThE oNLY Speadking Enlgish Here U foRgOT me
Sorry Sleep 130 Try do not log For 20 Loggers Your PC to 20 glasswall only
Last edited by Science1sT; 07-05-2014 at 07:05 PM.
Sleep don't matter.
pa hinge naman link ng visula c++ gus2 ko matoto
Solved, closed.
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